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Woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. are quite dangerous to deal with for unprepared players, as they are inhabited by Illagers ( evokers Evoker Health points 24 ( × 12) Attack strength 6 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Drops Totem of Undying Emerald (0–1) Experience 10 Internal ID PC: 34 PE: 104 and vindicators).
For prepared players be that as it may, they can yield great bounty once explored and defeated.
Finding a mansion
Locating the mansion can be difficult, as they are very rare and generate thousands of blocks away from the spawn point. Remember they only generate in roofed forest biomes, where it is dark enough for mobs to spawn. You should bring at least 3 stacks of torches with you.
Aside from stumbling upon it by coincidence while exploring, there are two ways for locating Woodland Mansions.
One way is to use a woodland explorer map Explorer Map Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 358 hex: 166 bin: 101100110 Name filled_map See the map used to find rare structures. For the , which will lead you to the mansion. Explorer maps can be bought from cartographer villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience for 16-28 emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For and one compass Compass Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 345 hex: 159 bin: 101011001 Name compass Compasses are an item used to point to the world spawn. Contents 1 Obtaining .
Another way is to use the / locate Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands command if cheats are enabled. If not, then the above method is the only one
After getting the woodland explorer map, check for a small white dot on the edges of the map. If the dot is on an edge, travel the opposite direction. For instance, if the dot is showing on top, travel South instead of North. It is the same with the dot on the corner; if it is in the north-east direction, move south west. The smaller the dot, the further away the mansion is located from the player.
Videos
Recommended Equipment
- A few golden apples Golden @@@#@@@Apple(apple.com)###@### Type Food Restores Golden AppleTechnology company 4 () Absorption (2:00) Regeneration II (0:05) Enchanted Golden AppleTechnology company 4 () Absorption IV (2:00) Regeneration II (0:20) Fire Resistance (5:00) Resistance (5:00) Cookable No Renewable Golden Apple (optional but can be very, very helpful to have)
- A full set of armor Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From ; preferably enchanted "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will
- Ideally diamond, but iron can also work (if you are good enough at combat)
- A powerful sword Sword Type Combat Durability Wooden: 60 Golden: 33 Stone: 132 Iron: 251 Diamond: 1562 Renewable Yes Stackable No Data values See Data values Name See Data values Swords are melee weapons that are mainly used . Ideally a diamond one with preferably Sharpness III+, or Smite IV+ to deal with the large amounts of Zombies and Skeletons that often spawn.
- Again, an iron sword can also work but this is only true if you a skilled in combat.
- An axe (any kind but more durable ones are recommended)
- A shield Shield Type Combat Durability 337 Renewable Yes Stackable No First appearances See History Data value dec: 442 hex: 1BA bin: 110111010 Name shield Shields are tools used for protecting the player against attacks. Contents 1 Obtaining 1.1 Crafting (will come very handy for blocking most of the damage one may sustain in a fight.
- Building blocks (to build barricades and walls); preferably they should be easy to break, even without tools.
- Plenty of food Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points and sometimes cause status effects. They are essential to the player s survival, as going without them will , preferably foodstuffs that restore a lot of saturation. This includes:
- Steak Steak Type Food Restores 8 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 364 hex: 16C bin: 101101100 Name cooked_beef This page or section has been suggested to be merged with
- Cooked porkchop Cooked Porkchop Type Food Restores 8 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 320 hex: 140 bin: 101000000 Name PC: cooked_porkchop PE: porkchop_cooked This page or section has been suggested
- Golden carrot Golden Carrot Type Items Restores 6 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 396 hex: 18C bin: 110001100 Name golden_carrot A golden carrot is a valuable food item and brewing
- Torches Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch. (A least three stacks or so, not only will they be needed for lighting up the mansion but also the path to it as well).
- A few doors Door Transparency Yes Luminance No Blast resistance 15 (Wood) 25 (Iron) Tools Renewable Yes Stackable Yes (64) Flammable Iron: No Wooden: No, but catches fire from lava Drops Itself Data values See Data values Name (optional, but it pays to be prepared, you can use them to create an improvised "safe room" by walling of a section of a larger room or corridor and adding a door to it.)
- Wood Wood Transparency No Luminance No Blast resistance 10 Tool Renewable Yes Stackable Yes (64), same species only Flammable Yes Experience Smelted: 0.15 Drops Itself Data values See Data values Name See Data values This article (can be broken up into wood planks Wood Planks Transparency No Luminance No Blast resistance 15 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 05 hex: 5 bin: 101 Name planks Wood planks are common blocks used in many crafting which can be further broken up into other raw materials for crafting, in emergencies, a wooden sword crafted from this material can potentially save your life).
- Potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash (optional but can be quite helpful from time to time).
- Strength (increases damage dealt, allows you to kill enemies faster).
- Resistance (reduces incoming damage, improves survivability, works great in tandem with armor).
- Invisibility (Be the ghost of the mansion, sneak past enemies without them knowing you were ever there).
- Remove all armor when in use and put it back on when the potion wears off
- Important note for invisibility potion users. Mobs will not attack you unless you directly touch them when using the invisibility potion. Your player model will disappear, rendering you fully invisible. If you wear any one piece of armor, mobs will be able to see you if you are at most 1 block away from them. For every additional piece of armor you equip, this distance will increase by 3, for a maximum view distance of 13 blocks if you are wearing a full set1(compared to 16 blocks without the effect). Also, having an item in your hand will also count as "armor" in this statistic.
- Healing (useful for patching up yourself in between or during a fight, can sometimes even be a lifesaver)
- Regeneration (improves survivability in general, allows faster recovery from injuries)
- A bow Bow Type Combat Durability 385 Renewable Yes Stackable No First appearances See History Data value dec: 261 hex: 105 bin: 100000101 Name bow A bow is a ranged weapon that fires arrows. Contents 1 Obtaining 1.1 Skeletons 1.2 and arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal (optional, if not using iron tools, arrows can be tipped or spectral)
- A shulker box Shulker Box Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 30 Hardness 6 Tool Renewable No Stackable No Flammable No Drops Itself Block entity id shulker_box Data values PC: dec: 219 hex: DB bin: 11011011 or two to hold and transport loot in (optional but can be good thing to have if you like hoarding stuff you find).
Getting in
- Method 1 - Gentleman`s entrance
Self-Explanatory. Go through the front door.
- Method 2 - Breaking and entering
Make your own door:
Use an axe to get in through a wall (or if you are feeling sneaky, go in through the floor or if you are feeling bold, try cutting your way in through the roof!).
Navigating the Mansion
When inside a mansion, always watch yourself and stay on guard. If you can, take two players. The mobs spawning in a mansion will quickly kill a player who is not paying attention, even with good equipment. Vindicators Vindicator Health points 24 ( × 12) Attack strength Easy: 7 () Normal: 13 () Hard: 19 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Common drops Emerald (0–1) Natural equipment Iron deal hefty amounts of damage, Evoker`s fangs are not affected by armor Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From , and creepers Creeper Health points 20 () Attack strength Varies by proximity and difficulty. Maximum damage: Normal: 49 ( × 24.5) Charged: 97 ( × 48.5) Size Height: 1.7 Blocks Width: 0.6 Blocks Spawn Light level of are a common problem in the poorly lit structure. This makes awareness extremely important. There are two styles of advancing through the mansion, both of which are founded on good philosophy. The first method is to take the mansion floor-by-floor, killing all mobs and looting the chests, lighting up the way as you go. This method will reduce the spawning of hostile mobs in the first floor, which has no windows and therefore is subject to greater levels of darkness than other floors. Another good method is to immediately enter the second floor and find an evoker. Killing it will give you a totem of undying Totem of Undying Type Combat Durability N/A Renewable No Stackable No First appearances See History Data value dec: 449 hex: 1C1 bin: 111000001 Name totem_of_undying “ ... The Woodland Mansion houses many treasures worth the risk - not , and provide you with a bit more security. The best way to be prepared in a mansion is to look at each room before entering - what does it contain? The most dangerous room, by far, in a mansion is the conference room, a room with a U-shaped table. This room always spawns 5 vindicators and an evoker. The second is a map room, which consists of a large carpet art piece on a table resembling a map, surrounded by chairs. This room spawns 2 vindicators and an evoker. The two rooms previously mentioned only occur on the second and third floors.
- Focus on the most dangerous mobs first. Kill "very dangerous" mobs first (vindicators and evokers etc.), then target "semi-dangerous" mobs (creepers and witches etc.) then kill all "less dangerous" mobs (zombies and spiders etc.).
- Don`t bother looking in the chests in storage rooms: they have nothing in them and looking through them leaves you vulnerable to ambushes.
- If you plan to make the mansion your home, make sure to light up every room to prevent hostile mob spawning. Be particularly careful not to accidentally set anything on fire or let any creepers sneak up on you.
Vindicators
Vindicators have 24 HP, slightly higher than that of most other mobs, but they hit hard, dealing a total of 19 damage on Hard difficulty. Their fighting style is the most simplistic out of all Illagers, they simply pull out an axe and try to run up to the player and hit them.
- It is advised to attack them with a sword/axe and a shield. Be that as it may, it is impossible to defend damage from an axe after 1.11.1.
- Quickly attack them until they die.
- They drop emeralds and have a chance of dropping their axe as well. In such a case, the dropped axe can also be used as a weapon.
- Be that as it may, if renamed to "Johnny", they will attack any mob in sight, making them useful for mob farms See farms which spawn mobs in natural conditions. For single-species farms built around a Monster Spawner, see Tutorials/Monster Spawner Traps. Mob Farms are structures built to acquire mob drops more easily and .
Evokers
Evokers have them same amount of health as Vindicators (24 HP) but inflict far less damage, at just six damage at any difficulty. This doesn`t mean, be that as it may, that they are less dangerous.
Evokers have a more unconventional fighting style. Upon seeing a player, they will run towards them until they are within 16 blocks of them. On getting within this radius they will most likely summon their offensive fang attack, summoning 16 fangs in a line towards the player. If the player moves towards them, they will cast a defensive fang spell, summoning a ring of fangs around them to repel attackers, assuming they have not attacked recently, otherwise they will run from the player. For this reason, it is best to use a bow in open space, and use a sword only if the evoker is cornered.
- Try to keep a fair distance between the player and the evoker. The evoker has a defensive fang attack that deals damage in a small radius around the evoker.
- The evoker has a second offensive fang attack, where it summons a line of fangs out of the ground to attack the player.
- It can also summon vexes as support enemies, which makes killing him quickly important.
Vex
- The vexes Vex Health points 14 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 0.8 Blocks Width: 0.4 Blocks Spawn Summoned by evokers Drops See Drops Experience 3 Internal ID PC: are summoned by evokers and act as support enemies. To prevent them from possibly swarming you, quickly kill the evoker before it can summon any, preferably from a distance in order to avoid the evoker`s other attacks.
- Vexes should be killed first if dealing with evokers from a distance as they can pass through walls and attack you from unexpected angles.
- If in close contact with an evoker, kill the evoker first and then the vexes, the evoker`s death will prevent any more vexes from being summoned.
- It is best to attack when they are charging toward you, as their movements are otherwise very unpredictable.
- If the vex disappears, do not worry, as it will despawn within 2 minutes of its summoning.
Loot
The mansion is made up of several rooms and some of them contain chests with loot in them.
The majority of the chests found in the mansion contain the same loot as chests found in a Dungeon Dungeon Biome Any Consists of Cobblestone Moss Stone Monster Spawner Chest Can generate post-generation No First appearances See history Dungeons are naturally generated structures that appear in the Overworld. Contents 1 Generation 2 Structure 2.1 would contain, be that as it may, there are some exceptions to this rule.
- The chest generated in the "Allium room" will contain 8 Alliums Flower Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable One-block-high: Yes, but does not catch fire from lava Two-blocks-high: Yes Drops Itself Data values See Data values .
- The chest generated in the "Sapling farm room" will contain 28 Dark Oak Saplings Sapling Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 06 hex: 6 bin: 110 Name sapling A sapling is an item that can be .
- The trapped chest generated in the "Fake End portal room" will contain 2 Ender Pearls Ender Pearl Type Raw materials Durability N/A Renewable Yes Stackable Yes (16) Internal ID PC: 14 PE: 87 Network ID PC: 65 Entity ID ender_pearl First appearances See History Data value dec: 368 hex: 170 bin: 101110000 Name (Note that this chest is linked to two blocks of TNT which will ignite if the trap is sprung).
- The chest generated in the "Tree chopping room" will contain an Iron Axe Axe Type Tools Durability Wood: 60 uses Stone: 132 uses Iron: 251 uses Golden: 33 uses Diamond: 1562 uses Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data enchanted with Efficiency I.
Two of the rooms that can generate in the mansion are the large and small storage rooms. These rooms contain shelves which house either 42 single chests in the Small storage room or 13 double chests (26 single chests) in the Large storage room. Despite the amount of chests present, they are all empty.
Aside from chests, there are also several valuable blocks that the player can scavenge from the mansion`s rooms, for example: the "Obsidian room" and the "Lava room" both contain a Diamond Block Block of Diamond Transparency No Luminance No Blast resistance 30 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 57 hex: 39 bin: 111001 Name diamond_block See the solid Blocks of , the "Illager statue room" contains a hidden Lapis Lazuli block Lapis Lazuli Block Transparency No Luminance No Blast resistance 15 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 22 hex: 16 bin: 10110 Name lapis_block See the solid Lapis Lazuli , a lot of the furniture can dismantled into loot and the Jail rooms contain Redstone circuitry, just to name a few.
Post-Exploration
After the mansion is looted, you can turn it into a home, burn it down, or systematically dismantle it to get extra resources.
If you are planning on turning it into a home, make sure to light up all rooms and clear out any residual hostile mobs (if there are any left).