Skeleton


Behavior

Dueling skeletons.

Skeletons spawn in dimly lit areas, and will burn in sunlight. When skeletons are nearby, their presence is indicated by the intermittent harsh rattling sound of their bones. Skeletons will chase any player they see within 16 blocks, and will climb stairs, navigate mazes, and traverse other complex obstacles in order to get within shooting range. When they are within 8 blocks of the player with a clear line of sight, they will stop chasing and start shooting the player with arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal minecraft . They will strafe during the process, and will retreat to safe range if the player comes too close to them. If the player moves more than 16 blocks away from the skeleton, it will cease pursuit. The detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head. Skeletons can attempt to avoid damage from the player by continuously circling around them while shooting at them.Javaedition only If a player shoots a skeleton outside its detection range, then it will temporarily hold up its bow in a shooting position.Pocketedition only

The skeleton`s accuracy is based on the difficulty. Skeletons have an "error" of 10 on easy, 6 on normal, and 2 on hard. This is compared to the player`s "error" of 1. When their target is closer, skeletons shoot faster, but do less damage. To account for gravity, skeletons aim 0.2 blocks higher for every block horizontal they are from the target.

If a skeleton`s arrow hits certain hostile mobs, that mob will then attack the skeleton the same way it would attack the player, given it was not hit by the player first. If a skeleton is attacked by another mob (usually another skeleton), it may attack that mob, reorienting on the player once that mob is dead.

When wielding anything but a bow, they will move at about the player`s walking speed. If spawned with no weapon at all (by using commands) a skeleton acts like a zombie (though faster), coming at the player with arms outstretched and damaging the player by touching them.

Skeletons are also able to climb ladders, but only when forced to, as their AI does not handle ladders in a special way.

Like zombies, skeleton burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is either in shade, water, or wearing a helmet. If not wearing a helmet, they will attempt to find shade or water to keep from burning. Unlike zombies, which will always chase the player if they see one, skeletons will not exit the shade area even if attacking a player. Burning skeletons have a 50% chance of shooting flaming arrows if the raw regional difficulty is 3 or greater.

Skeletons holding tipped arrows in their offhand will shoot that type of arrow; these arrows are not consumed.

Skeletons run from wolves, as wolves attack and chase skeletons. When skeletons are safe from sunlight, they will shoot at any wolves that attack it. Skeletons will also shoot at iron golems. Creepers killed by a skeleton`s arrow will drop a music disc.Javaand Console editions

Strategy

Skeletons can be one of the most difficult hostile-mobs to combat. Because of their climatic abilities in accuracy and fire-rate, skeletons are difficult to combat from a short range, with their maximum range being from 16 blocks away. Skeletons are best taken out with a bow and, if available, a strong Smite sword. Because skeletons drop arrows, it is suggested to use the bow in this situation. Also, skeletons can`t shoot through vines, but you can.

Another way of attacking it is to quickly sprint at it and go inside it (skeletons are non-solid)constantly and hit it with a sword, when you are inside it, the skeleton can`t hurt you with its arrows.

Skeletons are notorious for having enchanted bows and armor, exaggerating the need for ranged combat even more. Skeletons are usually best left alone if a player is not prepared, as they burn sunlight and are aware of their surroundings when they are on fire.

Trivia

  • Skeletons rattle their bones while idle or moving. This can cue players to their presence.
  • Skeletons have a rare chance of climbing ladders.
  • It is possible for skeletons to spawn mounted on a spider (called spider jockeys), but this chance is around 1%.
  • It takes about three hits from an iron or diamond sword to kill a skeleton or a zombie.
  • Although uncommon, Skeletons can drop bows upon death, however, very rarely it will drop an Enchanted Bow.
  • While players can retrieve their own missed arrows, they cannot retrieve the missed arrows from a Skeleton since it would provide an extremely easy arrow farming method.
  • Players can make Skeletons wear armor and pumpkins and wield swords by aiming at them and then pressing Q. However, it will be a very bad idea to do this in Survival, Adventure, or Hardcore Modes because this will make the skeleton more dangerous (especially if the player gives them a helmet or pumpkin which prevents them from burning in daylight), and it can lead to the player`s death.
  • Like zombies, skeletons can survive at daytime if it is wearing any kind of helmet or pumpkin, or if it is in the shade, in a cobweb, or in water.
  • Skeletons can spawn in the Nether. Although it is a rare chance for that to happen in Survival mode, they can spawn in the Nether instead of as Wither Skeletons with a 20% chance.
  • Skeletons appear to be afraid of Wolves. This is similar to Creepers which are afraid of any (tamed) Ocelot. This is a reference in cartoons that dogs like to eat bones.
  • In 1.9 and onward, skeletons can spawn left handed with a bow or a sword.
  • A skeleton`s accuracy is based on the player`s difficulty setting.
  • Skeletons are the only mob that can spawn both in the Nether and in the Overworld. However, in Minecraft 1.10, this changed since Enderman are now able to spawn in the nether.
  • On Halloween, skeletons and zombies have a chance of spawning while wearing pumpkins.
  • If a charged creeper kills a skeleton, there is a chance for the skeleton to drop its own skull.
  • Skeletons without bows will run much faster. This is because the skeleton shares the same entity ID as a wither skeleton.
  • Skeletons can`t see through most transparent blocks.
  • In older versions of Minecraft, skeletons held their bow as if it was any other item.
  • Skeletons have a 0.04% chance of spawning wearing a full set of Diamond armor.
  • It is possible to give a Skeleton a sword. This can potentially weaken a Skeleton as they are no longer able to do far range damage. However, this also makes them move slightly faster.
  • Skeletons trapped in a cobweb don`t catch on fire from sunlight.
  • A skeleton cannot see players through glass if it is not aggressive. The same goes for zombies.

Info

Skeletons are undead, ranged hostile mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of minecraft equipped with bows Bow Type Combat Durability 385 Renewable Yes Stackable No First appearances See History Data value dec: 261 hex: 105 bin: 100000101 Name bow A bow is a ranged weapon that fires arrows. Contents 1 Obtaining 1.1 Skeletons 1.2 minecraft .

Strays are variants of skeletons that only appear in snowy biomes.

Videos

Trivia

  • If alerted to a player`s presence, skeletons can fire arrows backwards, occasionally hitting themselves.
  • Skeletons cannot see the player through glass, fences, or other transparent blocks.
  • According to Jeb, the concept for the stray emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and he thought this one fit really well with what they were already planning.

Spawning

Skeletons can spawn almost anywhere in the Overworld at a light level of 7 or less. In the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures minecraft , they can also spawn in nether fortresses at a light level of 7 or less in place of a wither skeleton Wither Skeleton Health points 20 () Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.4 Blocks Width: 0.7 Blocks Spawn Nether fortresses at light level 7 or less First appearances minecraft .

Spiders Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks minecraft have a 1% chance to spawn with a skeleton riding them, creating a spider jockey Spider Jockey Health points Skeleton: 20 () Spider: 16 () Cave Spider: 12 () Attack strength Skeleton: Easy: 4 () Normal: 4 () Hard: 5 () Wither Skeleton: Easy: 4 () Normal: 7 () Hard: minecraft .

Skeleton riders Horse Health points 15 () to 30 ( × 15) Armor points See horse armor Size Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks Spawn Plains and savanna First minecraft spawn when a skeleton trap is triggered by a player. The skeletons ride on skeleton horses and are equipped with enchanted bows and iron helmets, and have damage immunity See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are minecraft for 3 seconds after spawning.

Skeletons are 1.99 blocks tall.

Monster spawners

Skeletons also spawn from spawners Monster Spawner Type Solid Block Requirements None Physics No Transparency Partial (doesn t block light) Luminance No (Small amount of light for Pocket Edition) Blast resistance 25 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable minecraft found in dungeons Dungeon Biome Any Consists of Cobblestone Moss Stone Monster Spawner Chest Can generate post-generation No First appearances See history Dungeons are naturally generated structures that appear in the Overworld. Contents 1 Generation 2 Structure 2.1 minecraft .

Drops

Skeletons drop 0–2 bones Bone Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 352 hex: 160 bin: 101100000 Name bone See the bone item. For the bone block, see Bone minecraft and 0–2 arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal minecraft upon death. Any picked-up equipment has a 100% chance of dropping and will drop with the same damage level it had when picked up. When killed by a player, any naturally spawned equipment (including the bow) has a 8.5% (9.5% with Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping and will drop with a random durability. A skeleton will drop its head Mob head Type Wearable items; Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Any tool Renewable Wither skeleton, skeleton, zombie, creeper Yes Player, Dragon No Stackable Yes (64) Flammable minecraft if killed by a charged creeper`s explosion.

Skeletons drop 5 experience when killed by a player or tamed wolf, +1–3 extra experience if the skeleton has equipment.

Stray

One of the first images of strays, as tweeted by Jeb.
Marsh Davies Mojang avatar.png Stay alert as you travel through the frozen landscape: there are more deadly things here than the cold! Lurking in the snow are strays - ragged wanderers with baleful eyes and deadly bows, ever on the lookout for foolish warm-bloods intruding into their territory. And beware! Those arrowheads will do more than stick you - their icy tips will cast a freezing pall, slowing their hapless victim to a frosty shuffle.
Marsh Davies

80% of skeletons spawned directly under the sky in ice plains, ice mountains, and ice plains spikes biomes will be strays. Strays will not spawn from naturally spawned monster spawners, even when exposed to direct sky.Javaedition only The 1% of spiders spawned in those biomes which end up spawning as a spider jockey also have an 80% chance to be a stray spider jockey.Pocketedition only The stray has its own spawn egg in Creative mode.Pocketand Java editions

Strays behave much the same as normal skeletons do. Be that as it may, they shoot tipped arrows that inflict
Slowness
for 30 seconds on any target that it hits. Despite shooting Slowness arrows, strays themselves are not immune to Slowness.

Strays make similar noises to skeletons, but with the addition of an echoing effect.

In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness. With the Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft enchantment, this chance increases to 2⃗level+12⃗level+2, which comes to 34 for level I, 56 for level II, and 78 for level III.

Halloween

During Halloween, skeletons have a 22.5% chance of spawning wearing a pumpkin and a 2.5% chance of spawning wearing a jack o`lantern. If these skeletons are killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o`lantern, up to a maximum of a 3% chance of a drop.

Armed and armored skeletons

A skeleton in full gold armor.

Like zombies, some spawned skeletons can pick up dropped items from the ground, and if those items happen to be armor, pumpkins, jack o`lanterns or mob heads they will equip them, and if weapons or tools, the skeleton will use them as a melee weapon.

Skeletons spawn already-armed with bows, which may also be enchanted. The chances of that event are listed below and are taken from the game`s code. If a skeleton spawns wearing multiple pieces of armor, the armor will never be mismatched (i.e. all pieces will be made of the same material).

Easy Normal Hard
Armor 0% 0%–15% 1.875%–15%
Weapon 100% 100% 100%
Pick up 0% 0%–55% 6.875%–55%
Weapon enchantment 0% 0%–25% 3.125%–25%
Armor enchantment 0% 0%–50% 6.25%–50%
  1. a b c d e f g h i Value is based on the regional difficulty.
  2. 100% chance of a bow
  3. a b Enchantment is the same as on an enchantment table at level 5–22.

If a skeleton does spawn with armor, the chances of specific armor are as follows:

Armor Easy & Normal Hard
Boots 100% 100%
Boots & Leggings 75% 90%
Boots & Chestplate & Leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Armor Type Chance
Leather 37.06%
Gold 48.73%
Chain 12.90%
Iron 1.27%
Diamond 0.04%

Skeleton armor is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on skeletons can wear away and break if the skeleton is exposed to daylight or has an anvil or other falling block dropped on its head.

If a skeleton has a bow and a sword is given, it will drop the bow (with the same chance as if killed with Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft I) and start using the sword. If a skeleton has a sword or bow in their hand, and one of a better type or with better enchantments is given, they will drop the existing weapon (with the same chance as if killed with Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft I) and start using the better one. Any skeleton that spawns with equipment (picked-up items don`t count) will give 1–3 extra experience points per item.

Data values

See also: Chunk format

Skeletons and strays have entity data associated with them that contain various properties of the mob. Their entity IDs are skeleton and stray respectively.

Skeleton

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
Stray

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Pocket Wii U

Sniper Duel Kill a skeleton with an arrow from more than 50 meters Use a launched arrow to kill a skeleton, wither skeleton Wither Skeleton Health points 20 () Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.4 Blocks Width: 0.7 Blocks Spawn Nether fortresses at light level 7 or less First appearances minecraft , or a stray from 50 or more blocks away, horizontally. Yes Yes Yes Yes 30G Silver

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
Adventure Adventure, exploration, and combat ⃢₀ₔ Kill any entity, or be killed by any entity. minecraft:adventure/root
Advancement-plain-raw.png
Monster Hunter Kill any hostile monster Adventure Kill one of these 22 mobs. Other mobs are ignored for this advancement. minecraft:adventure/kill_a_mob
Advancement-fancy-raw.png
Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement. minecraft:adventure/kill_all_mobs
Advancement-fancy-raw.png
Sniper duel Kill a skeleton with an arrow from more than 50 meters Take Aim Use a launched arrow to kill a skeleton from 50 or more blocks away, horizontally. minecraft:adventure/sniper_duel

Video

History

Classic
0.24_02 Skeletons are added. They spawned randomly in new Survival maps and followed players when approached, much like zombies.
0.25 SURVIVAL TEST 2 Skeletons fired arrows with a purple/magenta colored shaft, appeared to fire arrows at a faster and more random rate, and shot 6 arrows outward a short range in all directions when dying. Arrows fired by skeletons at that time could be picked up and used by players.
Skeletons now drop 0⃢₀ₓ2 arrows upon death.
Skeletons took five hits to kill and could appear wearing NPC armor (that gave them no additional protection) and gave 120 points when killed.
Indev
0.31 Skeletons no longer wear armor and their attacking animation was also removed as well.
Purple arrows that skeletons throw were removed and were replaced by brown arrows.
Alpha
1.2.0 Skeletons now hold a bow in their right hand, however they were held as an item just like a player would hold it at this period.
Beta
1.2 Skeletons can drop 0 - 2 bones in addition to arrows.
1.8 Skeleton`s bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows be that as it may, are shot with more force.
Official release
1.0.0 ? Skeletons now hold their bow with one hand again but they still had the larger and held realistically bow.
1.2.1 12w04a The skeleton`s AI was updated so they are "smarter", i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety.
12w06a There is a small chance that skeletons drop a bow when killed. There is also a small chance that the bow will be enchanted.
1.4.2 12w32a Skeletons, zombies and zombie pigmen now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they will wear it. If they pick up a weapon, they wield it. But there is a bug that skeletons will fire arrows even if they are wielding a sword.
Skeletons, zombies, and zombie pigmen can spawn wearing any type of armor (including chain); both armor and weapons may be enchanted.
12w36a Skeletons can be found in Nether fortresses along with wither skeletons, their Nether equivalent.
? On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o`lantern.
12w38a Skeletons were given new sounds.
1.4.4 1.4.3-pre Skeletons now rush to the player instead of shooting arrows if they don`t have a bow.
1.5 13w02a Skeletons shoot from a range of 15 blocks instead of 10.
13w03a Skeletons begin to fire rapidly at players who come within close range in an attempt to knock them back. This makes melee combat in water hard, if not impossible.
1.8 14w10a Now run away from wolves instead of fighting back.
14w11a Now run away from creepers that are about to explode.
14w30a Drops skull when killed by a charged creeper.
1.8.1 1.8.1-pre1 No longer runs away from creepers that are about to explode.
1.9 15w31a Now animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows.
They have a small chance to spawn with their bow in their left hand.
Skeletons now have the ability to dual wield.
Skeletons now hold their bow with two hands again.
15w32a The detection range of skeletons is halved when the player is wearing a skeleton mob head.
15w33c The detection range for players wearing the skeleton mob head is adjusted, now 37.5% of the normal range.
15w36a The detection range for players wearing the skeleton mob head is again 50% of the normal range.
15w38a Skeletons have a new AI which allows them to strafe while shooting the target.
Skeletons may spawn from skeleton trap horses.
15w39a Skeletons are slightly taller (1.99 blocks tall rather than 1.95).
1.10 Apr. 11, 2016 Jens Bergensten tweets an image of a new skeleton-type mob.
16w20a Added strays.
Added spawn eggs for stray.
1.10-pre1 Skeletons can now shoot flaming arrows when burning and regional difficulty is 3 or greater.
Skeletons holding tipped arrows in their off hand will now shoot that type of arrow.
1.10-pre2 Removed stray spawn egg.
1.10 Added Strays their own sound, previously they had the same sound as a regular skeleton.
1.11 16w32a Re-added stray spawn eggs.
Entity ID Skeleton is now skeleton, wither_skeleton and stray for those respective mobs.
Removed the SkeletonType tag.
Strays` in-game name is now "Stray" instead of entity.Skeleton.name.
Pocket Edition Alpha
0.3.3 Added skeletons.
0.5.0 Skeletons have new animations.
0.9.0 build 8 Skeletons now have new AI.
build 9 Skeletons use the old AI again because they don`t fire arrows correctly.
0.11.0 build 1 Skeletons no longer hold their bow with 2 arms.
build 14 Skeletons now have improved accuracy.
0.12.1 build 1 Skeletons use the new AI again, thus improving accuracy and intelligence, so when the skeleton gets burned in the daylight it will hide to the nearest tree or a big shallow lake.
Skeletons can now spawn wearing armor.
Skeletons now have the ability to pick up items.
build 12 New sounds for dying skeletons.
0.13.0 build 1 Skeletons now run away from wolves.
0.15.0 build 1 Now animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows.
Added strays.
Added stray spawn egg.
0.16.0 build 5 Strays now have their own sound.
Pocket Edition
1.1 build 1 The entity ID for stray is changed from skeleton.stray to stray.
Console Edition
TU1 CU1 1.0 Patch 1 Added skeletons.
TU5 The skeleton`s bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows be that as it may, are shot with more force.
TU12 The skeleton`s AI was updated so they are "smarter", i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety.
There is a small chance that skeletons drop a bow when killed. There is also a small chance that the bow will be enchanted (power I).
TU19 CU7 1.12 Skeletons can now spawn wearing armor and weapons.
Once you get closer to a skeleton, it fires arrows more frequently.
TU31 CU19 1.22 Patch 3 Now run away from wolves instead of fighting back.
Drops skull when killed by a charged creeper.
TU46 CU36 1.38 Patch 15 Added strays.
Skeletons may now spawn from skeleton trap horses.

Issues

Issues relating to ⃢₀ₜSkeleton⃢₀₝ are maintained on the issue tracker. Report issues there.

Gallery

Contents

show

    Drops

    Skeletons will drop bones and arrows upon death, and rarely a bow or even an enchanted one. Bones can be crafted into bone meal or used to tame wolves. If a Skeleton`s arrow kills a creeper, the creeper will drop any music disc. Note that any bow the skeleton drops will probably be damaged (more often heavily than not).

    Farming

    In Survival Mode, "farming" skeletons is almost impossible. One will need full diamond armor for the farming process to ensure one stays alive. There are five ways to farm Skeletons.

    Method 1

    Try to trap them in a glass block building. Make sure to build the roof with non-transparent blocks, so that they will not burn in the daylight.

    Method 2

    Find a Mob Spawner, and surround it with stone. Make a 4 block-deep water pit. One will need a hole in the floor to receive all the bones. Once one has acquired those bones, pour water, and skeletons will appear.(Glitch soon to be fixed)

    Method 3

    Make a deep hole. (At least 3 blocks deep.) Then set a trapdoor. Then make a lever and connect it to the trapdoor using Redstone. When night comes, wait for a Skeleton to come over the trapdoor and pull the lever which will make the Skeleton will fall in.

    Method 4

    Set a shade and close it off with a piston door. Then when it`s day, open the piston door, so the skeletons will run to the shade. When the skeletons are in the shade, quickly shut the piston door which will trap the skeletons inside.

    Method 5

    Dig a 4x4 area 1 block deep with no corners. Fill the holes with sticky pistons, then go inside to the center part of it and put pressure plates inside the trap, then put dirt blocks on top of the sticky pistons then make a 3x3 roof 3 blocks above the ground inside it so the skeletons will go inside when it`s day, then wait until a skeleton spawns then wait until the skeleton burns when or if it`s day then it`ll go inside and when they step on the pressure plates the sticky piston activates so they can`t escape and you just jump up and hit they`re heads until they die then break one of the pressure plates and get inside so one doesn`t get trapped in.