|This article may need cleanup to comply with the style guide. |
Please help improve this if you can. The talk page may contain suggestions.
A wither Wither Health points 300 ( × 150) 600 ( × 300) Pocket edition only] Armor points 4 () Attack strength Easy: 5 () Normal: 8 () Hard: 12 () Size Height: 3.5 Blocks Width: 0.9 Blocks Spawn cage is a contraption, that keeps a wither in a definite location for an unlimited amount of time. Wither cages have the ability to automatically break "Punch" redirects here. For the enchantment, see Enchanting#Punch. The Player punches trees and gets wood (click to view animation). Breaking, digging, punching, or mining is one of the most fundamental activities in Minecraft, performed (by blocks See the various blocks found in Minecraft. For the blocking with shields that reduces damage when performed, see Blocking. All blocks Blocks are the basic units of structure in Minecraft. Contents 1 , thus making many things possible such as AFK tree farm A time-efficient farm, working for oak and birch trees. Tree farming is the process of planting a large number of saplings and waiting for them to grow into trees. These trees are then harvested for , fully automatic cobblestone farm Cobblestone farming is the technique of using a cobblestone generator to produce cobblestone without damaging the terrain. Cobblestone generators work on the principle that when a lava stream comes into contact with water, the lava , quarries and obsidian farm Obsidian farming refers to methods to obtain large quantities of obsidian. Obsidian does not spawn naturally with the terrain (except in the End), instead being created by natural events or player action. The simplest method ... etc.
When designing a wither cage it is important to press F3+B to open the debug Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory hitbox interface.
This article only covers vanilla survival. Creating a creative-only wither cage in creative is as simple as placing a few bedrock Bedrock Transparency No Luminance No Blast resistance 18,000,000 Tool None Renewable No Stackable Yes (64) Flammable No Drops None Data value dec: 07 hex: 7 bin: 111 Name bedrock Bedrock is a block, indestructible by survival means. Contents blocks.
Wither cage with $$$@@@$$$unbreakable$$$@@@$$$ blocks
See also: Tutorials/Breaking bedrock Bedrock is a block that is unbreakable in Survival mode. Even so, it is still possible to break the unbreakable in Survival mode without cheats. These use glitch and bug exploits to achieve this, so .
These wither cages are the safest of all. However while all the safeness can be unnecessary, these designs are extremely tedious to build in survival and have absolutely no chance to become mobile wither cages.
A demonstration of a "unbreakable" blocks wither cage:
It is recommended that you don`t use this unless a stable wither cage without "unbreakable" block is impossible in your version This is not an official version history or changelog. For the official list, please visit the Minecraft website. For versions 1.11 and prior, please check the Mojang website. For versions prior to Beta 1.8, please or server See the multiplayer software in Minecraft. For the multiplayer experience, see Multiplayer. For the official Mojang paid-for servers, see Realms. For other unofficial Minecraft server software, see custom servers. Minecraft servers allow .
A stable wither cage without "unbreakable" blocks is usually so stable that even if players The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 touch the wither, it wouldn`t even target them.
A stable wither cage without "unbreakable" blocks is near-impossible in Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 if not impossible as all known Head Locks have proven ineffective, and PE withers have a tendency to fly randomly around their targets.
See the Video sections for examples.
Such cages always contain 7 parts each:
By definition, every wither cage contains at least one Wither. While designing a wither cage without "unbreakable" blocks, it is important to note that:
- The wither only targets non-undead mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of .
- The main head is the only part of the wither that can suffocate.
- The wither will break a 3,4,3(x,y,z) blocks region centered in the center of the debug hitbox when damaged or hit with both damaging and undamaging projectiles.
- Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 is effective in stopping the initial explosion A TNT explosion. An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause of the wither from destroying blocks but not entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects .
Main Head Target:
The Main Head Target in a wither cage is used to stop the wither from intentionally firing blue wither skulls.
The main head of the wither will target the closest non-undead mob to the wither in-range if it previously has no target, notably right after summoning and charging up, regardless whether or not the wither actually sees it.
If the wither can see the Main Head Target, it will try to shoot wither skulls at it. On Normal and Hard difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 , the main head of the wither has a 0.1% chance of shooting extremely destructive blue wither skulls instead of the much weaker black wither skull.
The wither will try to hover roughly 6 blocks above its Main Head Target. However if the lock mechanisms are stable enough this should not be a problem.
Thus, in a wither cage the Main Head Target must be in a position so close to the wither, but the wither can not see, and must be non-undead.
Side Head Target:
If a wither does not try to shoot at anything, it will start shooting blue wither skulls in random directions after a random amount of time.
Since the wither does not try to shoot at its Main Head Target, a Side Head Target is required that the wither can see, and tries to shoot at, to prevent it from firing these skulls.
As the main head of the wither is focusing on its own target, only the side heads which only shoot black skulls will shoot at the Side Head Target.
The wither must be unable to actually hit the Side Head Target with the black wither skulls, since the it will die otherwise. This is often the most difficult part of a wither cage, see the Fortification section for more info on how to do this.
Wither cages can also contain multiple Side Head Targets per wither.
Iron Golems Iron Golem Health points 100 ( × 50) Attack strength 7 () to 21 ( × 10.5) To players: Easy: 4 () to 11 () Normal: 7 () to 21 ( × 10.5) Hard: 10 are most commonly used as Side Head Targets in wither cages. This however is purely conventional and has no actual reason.
The reason it is possible for the wither to see a target, without the side heads being able to shoot it, is that whether any heads try to shoot something depends on whether the main head can see it or not. Additionally, the wither thinks its skulls have no hitboxes, which is incorrect and further prevents the side heads from shooting correctly.
The Fortification in a wither cage is used to block the side heads from shooting the Side Head Target while still letting the main head sees it.
It can be made from any blocks that have moderate blast resistance such as cobblestone Cobblestone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data value dec: 4 hex: 4 bin: 100 Name cobblestone Cobblestone is a common block, obtained from . Some are made from indestructible ender crystals This guide seeks to teach the player on how to obtain an indestructible ender crystal and inform you on their uses. Contents 1 How To Obtain One 2 Uses 2.1 The Beam 2.2 The "Indestructible" but this is unnecessary except if you want to stop the blue skulls of the main head to some extend, or to damage See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are the wither easier.
In a wither cage, Head Lock is a mechanism that suspends the wither to the ground. It can be made from either blocks or entities.
If it is made from entities, the entities have to have a solid collision box to prevent the wither from outright no-clipping through it.
If it is made from blocks, the blocks must have collision boxes that extend downward 0.5 blocks to suspend the wither while preventing it from breaking those blocks.
Wither cage Head Lock variations comparison:
- Boats Boat Type Vehicles Durability N/A Renewable Yes Stackable No Flammable No, but drops except in lava Internal ID PC: 41 PE: 90 Network ID PC: 1 Entity ID boat Drops See Drops Health points 4 :
- Tested and worked.
- Really cheap.
- Can be destroyed by the initial explosion even with water, very rarely the subsequent explosions.
- Can be pushed around, may end up falling from the wither.
- Needs temporary fortification.
- Shulkers Shulker Health points 30 ( × 15) Armor points 20 ( × 10) when closed Attack strength 4 () Size Closed: Height: 1.0 Blocks Width: 1.0 Blocks Open: Height: 1.2069 Blocks Width: 1.0 Blocks Spawn End city :
- Can not be pushed around.
- Untested, not sure if possible.
- Can be destroyed by the initial explosion even with water, very rarely the subsequent explosions.
- The shulkers randomly opening can mess things up.
- Can be targeted by the wither.
- Hard to get.
- Shulker box (opened) Shulker Box Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 30 Hardness 6 Tool Renewable No Stackable No Flammable No Drops Itself Block entity id shulker_box Data values PC: dec: 219 hex: DB bin: 11011011 :
- Tested and worked.
- Can`t be destroyed by the initial explosion with water and the subsequent explosions.
- Very expensive.
- While it can be opened forever, it`s actually a glitch, and the box may close if the chunk it is in is unloaded. See the Video section for more info.
- Can`t be moved by pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on .
In a wither cage, Ground Lock is a mechanism which prevents the wither from moving around while being suspended by the Head Lock.
It consists of one or more "ground" blocks the wither can "stand" on while being suspended, and blocks with the hitboxes extending 0.5 block upward(so that it can hold the wither without getting destroyed) or entities with solid collision box surrounding it.
All known blocks and entities that can be used for Head Locks can be used as the surrounding blocks and entities of Ground Lock, but with a very good addition of Cobblestone Walls. They are the only blocks known to have been used in ground locks in wither cages on YouTube.
Temporary Fortification is a temporary component used in the setup of a wither cage. They have 4 uses:
- Keeping gravity-affected Head Locks in the right position until the wither is charged.
- Keeping Head Locks that are made from entities from being destroyed by the initial explosion.
- Keeping blocks in the wither cage safe from the initial explosion using the water included.
- Keeping the wither from flowing out the cage due to the included water.
Temporary Fortification in a wither cage must be destroyed as soon as the charging phase is complete, or else it may stop the wither from seeing its Side Head Target.
A simple design that also helps boats is a water block in the place that the main wither head would be in, a slab Slab Transparency Double slab: No Single slab: Partial (blocks light) Luminance No Blast resistance Wood: 15 Stone: 30 Tools Renewable Stone: Yes Wood: Yes (except Fake Wood) Cobblestone: Yes Stone Brick: Yes Purpur: Yes Quartz: on top(put boats here) and solid or half-slab blocks surrounding the water. It is recommended to only use 1 half-slab block for the surrounding blocks to ease water placement and reduce the damage inflicted on the boat.
An unstable wither cage without "unbreakable" blocks is like the stable version, but is missing any of the parts listed above except for the wither(of course). See the Video section for examples.
Static or Mobile
A mobile wither cage obviously means a movable wither cage, while a static wither cage is an inert cage.
Either the static or mobile version can also have no "unbreakable" blocks, be stable or unstable. However wither cages with "unbreakable" blocks can only be static.
See the Video section for examples.
Block breaking mechanisms
Most wither cages are built to automatically break blocks. Block breaking can be accomplished using the following methods:
Black skull based block breaking mechanism
Skull based block breaking mechanism uses the black wither skulls the wither constantly shoots at its Side Head Target to destroy blocks.
- Simple to make
- 100% automatic
- Can only break blocks with low blast resistance (can`t break cobblestone or obsidian Obsidian Transparency No Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 49 hex: 31 bin: 110001 Name obsidian “ Strong almost beyond compare and able to stand huge ).
Black skull + Moving blocks based block breaking mechanism
This is similar to the method above, however it uses the fact that while being moved by pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on , blocks have a blast resistance of 0, while still be able to drop.
- Quite simple to make.
- 100% automatic.
- Can break all blocks that can be moved by piston.
- Can not break unmovable blocks like obsidian.
Damage and projectiles based block breaking mechanism
These wither cages rely on the fact, that withers will destroy blocks in a 3,4,3(x,y,z) region centered in the hitbox of the wither, whenever the wither takes damage.
This has the advantage that even unmovable blocks, like obsidian can be broken.
There are different methods to inflict damage to a wither in a wither cage:
Using dispenser projectiles:
- Simple to make (simply add a dispenser of snowballs Snowball Type Combat Durability N/A Renewable Yes Stackable Yes (16) Internal ID PC: 11 PE: 81 Network ID PC: 61 Entity ID snowball First appearances See History Data value dec: 332 hex: 14C bin: 101001100 Name snowball Snowballs to a skull based cage. It is also possible to make wither cages with other projectiles, like arrows, but these are slightly more complicated, because the wither will be knocked back by arrows, which doesnℂ₂₴t happen with snowballs).
- Requires an additional farm, to keep the dispenser filled with, for example arrows.
Damage through suffocation:
Suffocation based wither cages use suffocation damage to force the wither to break blocks. If the wither is suffocated for more than 1 game tick Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized , it can occasionally shoot blue wither skulls. Therefore suffocation based damage systems must suffocate the wither for exactly 1 game tick and not more. This can be accomplished by suffocating the wither in a gravity affected block, which will fall down instantly after suffocating the wither, or using a piston machine.
- Infinity automatic.
- More complicated than the three others.
Using mob projectiles
- Most compact to make: the hitting mob can be one of the Side Head Targets such as a snow golem.
- Infinity automatic.
- A snow golem can start melting in hot biomes, however if other mobs are used things may get harder.
- Very hard to make.
- Snow golems are really inaccurate.
Using indestructible ender crystals as fortification
By putting these crystals at the side heads, the wither will shoot itself, damaging it.
- Very safe.
- Very simple.
- Expensive and hard to get.