Behavior
Renamed mobs will have their name displayed over their head in the fashion as a mob named through a renamed spawn egg Spawn Egg Type Items Durability N/A Renewable No Stackable Yes (64) Yes (16) (Console Edition) First appearances See History Data value dec: 383 hex: 17F bin: 101111111 Name spawn_egg “ You know what would be fun? If every . Their names can only be seen if they are aimed at from four or fewer blocks away.
Mobs that are named using the name tag will also not despawn in the world, similar to tamed mobs. The only exception is if the mob is hostile and the difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 is switched to "Peaceful".
If a renamed mob kills a player, the custom name will be used in the death message in place of the mob type name.
Videos
Info
Type | Tools |
---|---|
Durability | N/A |
Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to ![]() | Yes |
Stackable | Yes (64) |
First appearances | See History |
Data value | dec:421 hex:1A5 bin:110100101 |
Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() | PC: name_tag |
![]() | “ | An item that makes any creature, good or bad, stay in your world forever? Must be entirely decorative;) | „ |
— Dinnerbone Nathan Adams Real name Nathan Adams Date of birth Jul. 23, 1991 (age 25) 1] Occupation Game developer Nationality British Website dinnerbone.com Known for Bukkit Minecraft Wiki name Dinnerbone Reddit name Dinnerbone @@@#@@@Twitter(twitter.com)###@### name @Dinnerbone Bug ![]() |
A name tag is an item See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see used to name mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of
in the world.
Trivia
- Name tags were added at the request of Paul Soares Jr.
- A stack of up to 64 name tags can be renamed at once. The cost is 1 experience level per stack, regardless of how many name tags were stacked.
Natural generation
Name tags can be found in 29.0% of dungeon Dungeon Biome Any Consists of Cobblestone Moss Stone Monster Spawner Chest Can generate post-generation No First appearances See history Dungeons are naturally generated structures that appear in the Overworld. Contents 1 Generation 2 Structure 2.1 chests, 42.3% of chest minecarts Minecart with Chest Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 43 PE: 98 Network ID PC: 10 Entity ID chest_minecart Drops 1 Minecart 1 Chest plus contents Health points 6 ()
in abandoned mineshafts Abandoned mineshaft Biome Any Consists of Wooden Planks Fence Rail Torch Cobweb Dirt Monster Spawner Minecart with Chest Can generate post-generation No First appearances See history "Mine" redirects here. For information about mining, see Mining.
, and 29.0% of woodland mansion Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can.
chests, all in stacks of 1.
Fishing
Name tags can be caught from fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A as part of the treasure category.
Trading
Librarian villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience trade All villager trades, separated by profession. The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers. Contents 1 Functionality 1.1 Brown Robed Villager 1.2 White Robed
name tags for 20⃢₀ₓ22 emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For
a piece as part of their tier 6 trades.
Usage
To use a name tag it must first be renamed with an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item , which will cost 1 experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience
level. If it is not renamed, it will have no effect when used on a mob. After the name tag is renamed, the player can use it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times.
Once a mob is named, it will keep its name and use up the name tag.
- Be that as it may, a named silverfish Silverfish Health points 8 () Attack strength 1 () Size Height: 0.3 Blocks Width: 0.4 Blocks Spawn After mining monster eggs or from spawners in strongholds. First appearances See History Drops None Experience 5 Sounds
that goes into a block will not be named when the block is broken, since it will actually be another, newly-generated silverfish.
Baby animals and villagers will keep their name when they become adults. Named villagers will keep their name if they become zombie villagers, and named zombie villagers will keep their name when cured.
- When a passive mob is named, it will not count towards the passive mob cap.
Limitations
Any mob can be named, except the ender dragon Ender Dragon Health points 200 ( × 100) Attack strength Peaceful: 0 () Easy: 6 () Normal: 10 () Hard: 15 () Breath attack: 6 () after a half-second Exploding fireball attack: 12 () after , and players The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6
.
A name tag can rename an armor stand Armor Stand Type Decorations Durability N/A Renewable Yes Stackable Yes (16) Flammable Yes Internal ID 30 Network ID 78 Entity ID armor_stand Health points 2 () First appearances See History Data value dec: 416 hex: 1A0 bin: 110100000 , though it will not show the nameplate above its head until
CustomNameVisible:1b
is set as an extra step.
Most mobs that can be interacted with by pressing use will perform the use action instead of being named. A villager will be renamed instead of opening the trading interface. A saddled pig will be renamed instead of being ridden. Any other mob that can be interacted with can be renamed if the player uses the name tag while in a nether portal, as the nether portal suppresses the use action.
To get a Name Tag with the name "Name Tag", the player must either go through a two-step process of naming the tag something that isn`t "Name Tag" and then renaming it to "Name Tag", or switch the game`s language settings to another language so that it can be done on the first try.
Easter eggs
Any mob that receives the name "Dinnerbone" or "Grumm" will be rendered upside down.
Naming a sheep Sheep Health points 8 () Size Adult: Height: 1.3 Blocks Width: 0.9 Blocks Baby: Height: 0.65 Blocks Width: 0.45 Blocks Spawn Opaque blocks with at least two block space above them. First appearances See History "jeb_" will cause its wool to fade between the dye colors, producing a rainbow effect. This won`t affect the wool it drops when sheared or killed.
Naming a rabbit Rabbit Health points 3 () Armor points Killer Bunny only: 8 () Attack strength Killer Bunny only: Easy: 5 () Normal: 8 () Hard: 12 () Size Adult: Height: 0.5 Blocks Width: 0.4 Blocks Baby: Height: "Toast" will cause it to have a special memorial skin.
Naming a vindicator "Johnny" will cause it to be aggressive with all mobs (excluding evokers Evoker Health points 24 ( × 12) Attack strength 6 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Drops Totem of Undying Emerald (0–1) Experience 10 Internal ID PC: 34 PE: 104 , illusioners Illusioner Health points 32 ( × 16) Attack strength Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn
, and other vindicators Vindicator Health points 24 ( × 12) Attack strength Easy: 7 () Normal: 13 () Hard: 19 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Common drops Emerald (0–1) Natural equipment Iron
).
Video
History
Issues
Issues relating to ⃢₀ₜName Tag⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
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How to use Grumm/Dinnerbone name tag easter egg and lead to make an another animal Yo-yo.