Tutorials Village chaining


Info

Village chaining is the process by which one can move village Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ minecraft centers abnormally close to, or within, each other. This is a process that is commonly used in making highly efficient and compact iron farms. It was first discovered in 1.4.2 1.4.2 Official name Pretty Scary Update Release date Oct. 25, 2012 1] Development versions View all Snapshots 12w32a 12w34a 12w34b 12w36a 12w37a 12w38a 12w38b 12w39a 12w39b 12w40a 12w40b 12w41a 12w41b 12w42a 12w42b Pre-releases 1.4-pre 1.4.1-pre minecraft , and has been used ever since. The process was originally discovered and introduced to the majority by TangoTek.

The video where TangoTek introduced the village chaining concept to the world.

This tutorial will teach you how to chain villages - typically used in the spawning part of large, efficient iron farms - from scratch. If you only want examples, visit the iron golem farming tutorial An Iron Golem farm is an easy way to acquire many iron ingots (and less useful poppies) with minimal effort after the initial setup. It is an artificial village (or several of them, spaced far minecraft . This is also created specifically for the computer edition Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria minecraft . Info may be inaccurate when applied to other versions.

The new village info mod will definitely help, as it is the only village info mod that helps you visualize villages while not being glitchy.

Videos

Non-Concentrical and Concentrical

Non-concentrical chained villages are the first to be discovered. Their component villages` centers is usually arranged on a line and are not put in the same position.

On the other hand, concentrical chained villages are discovered much later. They have all component villages` centers in the exact same spot.

Comparing the non-concentrical version to the concentrical version

Non-Resettable and Resettable

Because even the quickest reloading of chunks Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 256. Chunks are 16 × 16 × 256 segments of the Minecraft worlds. Contents 1 Generation 1.1 minecraft (usually done in autosaving, and affects most kind of chunk loaders) will basically wipe all villages data in those chunks and recalculate everything, chunks containing chained villages must never unload as long as the game Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria minecraft is open, or else the whole thing will merge.

The solution to this is either putting the whole chained village in spawn chunk This article may need cleanup to comply with the style guide. Please help improve this if you can. The talk page may contain suggestions. A spawn chunk is a chunk within the area surrounding the or its equivalent, then use a little trick to continue loading the chunks even when no player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 minecraft is in the same dimension as it - a.k.a. the non-resettable solution - or use redstone to rechain the village whenever the player needs - a.k.a. the resettable solution.

The resettable solution is primarily used when chunk permaloading can not be achieved(for example in a Spigot server), or when the chaining process is so complex it can not be done manually(such as in concentrical chained villages).

Game mechanics and mechanisms used in village chaining

Note: 1. Before getting to the advanced, please visit the tutorial on village mechanics See also: Village and Villager If you re trying to spawn golems for an iron ingot farm, or just want a few more noses to trade with in your local villager township, then you ve come to minecraft first to learn the basics.

2. Mechanisms discussed in this section are for 1.8 1.8 Official name Bountiful Update Type Release Release date Sep. 2, 2014 1] Development versions View all Snapshots 14w02a 14w02b 14w02c 14w03a 14w03b 14w04a 14w04b 14w05a 14w05b 14w06a 14w06b 14w07a 14w08a 14w10a 14w10b 14w10c 14w11a minecraft and above only, however game mechanics discussion are for all versions that have villages.

3. To prevent itself from being unnecessarily long or wide, figures in this section use wood planks Wood Planks Transparency No Luminance No Blast resistance 15 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 05 hex: 5 bin: 101 Name planks Wood planks are common blocks used in many crafting minecraft and fences to represent valid door positions and village radius, respectively. Side-view log Wood Transparency No Luminance No Blast resistance 10 Tool Renewable Yes Stackable Yes (64), same species only Flammable Yes Experience Smelted: 0.15 Drops Itself Data values See Data values Name See Data values This article minecraft represents a village center that contains a valid door, while top-view log represents a doorless center. The barrier icons just represent unimportant things. More important icons may overlay less important ones. The minimum village radius in those figures is 5 blocks Blocks may refer to: Block - cubes that make up the Minecraft world as a whole. Blocks music disc This disambiguation page lists articles associated with the same title. If an internal link led you and the merging range is radius + 5 blocks instead of 32 blocks and radius + 32 blocks like the real game.

Village merging priority & Border extender

If all the chunks containing villages are not reloaded, village merging will only be considered when a villager detects new doors(technically only the bottom block of the door is counted). If there are multiple villages in range, only the most eligible village to merge with a door will get merged with it. All the other in-range villages are ignored. Thus, villages with overlapping boundaries are possible.

Before 1.8, the older a village is the more eligible it is to merge with a new village. Consequently, village chaining back then primarily used the merging range to prevent villages from merging initially. From 1.8 be that as it may, the nearer a village to a door the more eligible it is to merge with the door. If multiple villages have the same distance between their centers and a door, the door will prefer the older village more. This makes village chaining tougher, but also much more predictable, allowing a village to extend from a far spot to overlapping with a preexisting village. It also doesn`t break chained villages from older versions as long as it is kept loaded, but old reset mechanisms no longer work.

Border extender