Lava cannot be obtained as an item, but can be retrieved with a bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server .
- Strangely, lava can be contained using ice as a border until the ice melts from the light emitted.
- If a player dies in Lava, a public message is displayed, stating: "
tried to swim in lava."
- If an Enderman touches lava (or water or fire), it will teleport away until it stops burning (or gets out of the water, should that be what it fell into).
- Magma cubes are often found in Nether lava. They don`t spawn there, but they find it difficult to escape.
- After the 1.5 Redstone update, the texture of lava was changed.
- If a Pig, Cow, or Chicken is killed by lava, they will drop cooked food instead of raw food. (e.g. cow drops Steak instead of raw beef)
- In Minecraft: Pocket Edition, there`s a 0.5% chance that lava can spawn.
- On Pocket Edition, the texture of lava changed after version 0.7.0.
- Zombie Pigmen are invulnerable to damage caused by lava, nor will they catch on fire from swimming in it.
- As with water, if Lava is above a solid block, droplets can be seen dripping from the bottom of the block. These droplets cannot harm a player and serve as a good indicator of the presence of Lava.
Lava is a light-emitting fluid Flowing water and lava. Liquids are special types of blocks that can freely flow to form rivers, falls, and lakes. Contents 1 Properties 1.1 Overview 1.2 Mechanics 1.2.1 Depth 1.2.2 Spread 1.2.3 Flow direction 1.3 block.
- A water source block placed 1 block away upwards diagonally (but not through corners) from a lava block will first flow in the direction of the lava, then other directions facing away from the lava. This happens because water physics treat the place that lava occupies as empty, and try to flow to it. Once the water turns the lava into obsidian, the water physics update to flow in all directions. (The same thing happens with lava flowing over water.)
- Although lava is a liquid, it is not possible to drown in lava. This applies to all mobs except squids. Javaand Console editions
- When the player is in a bed, they cannot be damaged by lava.
- In console versions, lava cannot be placed near the spawn point.
- If lava is changed to be transparent via Resource pack, it will not be transparent.
Lava replaces air Air Type Non-Solid Block Transparency Yes Luminance No Data value dec: 0 hex: 0 bin: 0 Name air Air is the block present in otherwise empty space. Contents 1 Obtaining 1.1 Natural generation 2 Usage 3 History 4 blocks generated in caves and ravines between level 1 and 10. Level 1 to 10 is considered "Lava Level" because this is where a player should be careful while mining. If the player creates a customized An example of custom terrain generation. Customized is a world type that replaces the normal varied terrain of the Overworld with custom features. Contents 1 Customization 1.1 Basic settings 1.2 Ore settings 1.3 Advanced settings world without any caves or ravines, lava will not appear, and if lava lakes, strongholds and villages are disabled, the only source is the Nether. Lava will not replace air blocks inside abandoned mineshafts Abandoned mineshaft Biome Any Consists of Wooden Planks Fence Rail Torch Cobweb Dirt Monster Spawner Minecart with Chest Can generate post-generation No First appearances See history "Mine" redirects here. For information about mining, see Mining. , dungeons Dungeon Biome Any Consists of Cobblestone Moss Stone Monster Spawner Chest Can generate post-generation No First appearances See history Dungeons are naturally generated structures that appear in the Overworld. Contents 1 Generation 2 Structure 2.1 or strongholds between level 1 and 10.
Lava can also occur as lava rivers from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft or a stone cliff above ground.
Lava also spawns See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new as lakes Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach , which can be found at any elevation Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether within any biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you . Lava generates in customized worlds with lava oceans set to yes.
Furthermore, 2 blocks of lava can also be found in villages Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ in blacksmiths` houses.
15 blocks of lava can be found in the End portal room of a stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes : 3 along the left wall, 3 along the right wall, and 9 below the portal frame.
In the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures , lava is extremely common, appearing more frequently than water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 . Seas of lava occur, with sea level at level 31, about a quarter of the total height of the Nether (as 63 is about a quarter the height of the Overworld). They extend down to about level 22 at the most. Lava also appears in single blocks inside the netherrack Netherrack Transparency No Luminance No Blast resistance 2 Tool Renewable No Yes Pocket edition only] Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Experience Smelted: 0.1 Drops Itself Data value dec: 87 . In Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 , lava is a renewable resource, due to the fact that the player can reset the nether in the world options.
Lava also generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. .
Most entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects will take 4 () damage every half-second from being in contact with lava, and will also be set on fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 . When in contact with Lava 300 Fireticks will be added instantly to the Firetimer of the entity/player. For every further tick the player is in contact with lava, 2 Fireticks will be added to the Timer. For example: 10 seconds in lava will cause a total amount of 700 Fireticks (35 seconds) where the player burns (300 initially + 400 Fireticks for 200 ticks being in the lava) or rather 500 Fireticks (25 seconds) left to burn when they leave the lava source. If the victim touches water or rain A view of hills during rain. Rain is a type of weather that occurs occasionally in Minecraft. Contents 1 Behavior 2 Effects 2.1 Rain particles 3 History 4 Issues 5 Trivia 6 References Behavior edit falls on it, the fire will be extinguished, but the lava will continue to damage them directly.
Nether mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of (which are immune to fire) will take no damage, nor will vex Vex Health points 14 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 0.8 Blocks Width: 0.4 Blocks Spawn Summoned by evokers Drops See Drops Experience 3 Internal ID PC: , nor will players or mobs affected by a potion of fire resistance Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash .
The “embers” or “fireballs” which fly out of lava are purely decorative and do not cause fires or damage to entities. When it rains on lava, the rate at which the black "ember" particles appear increases dramatically.
A player in lava will last the following time, assuming the hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several bar is always full:
- 3.5 seconds with full leather armor, no enchantments
- 5 seconds with full gold armor, no enchantments
- 5.5 seconds with full chain armor, no enchantments
- 6.5 seconds with full iron armor, no enchantments
- 14 seconds with full diamond armor, no enchantments
Lava can cause fires by turning air blocks to fire blocks:
- in a 3ℂₗ3 area right above the lava, and
- in a 5ℂₗ5 area above that.
In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.
Lava of any depth can start fires this way, whether or not it appears to have a current, but it must have settled into a stable
lava block. The
flowing_lava block will not cause fires.
- See also: Liquid
Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. Only a source block can be captured with a bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server . Lava flows far more slowly than water, and sometimes sourceless lava flows will linger for a short time. In the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 , lava travels 3 blocks in any direction from a source block. Lava travels faster and further in the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures than in the Overworld .
Lava which is flowing will destroy the following in its path: saplings, cobweb, tall grass, dead bush, wheat, flowers, mushrooms, snow on ground (but snow blocks are immune), lily pads, vines, levers, buttons, both types of torches, redstone, repeaters, end rods, and rails. Sugar canes hold back lava, but will disappear if the sugar cane`s water source is destroyed by the lava.
Using a redstone wire, a one-block lava flow can be redirected by supplying power to the spring block, which will cause it to reset the flow towards the now-nearest terrain depression. This is further elaborated in this thread (only viewable when logged-in). It cannot, be that as it may, be reversed. This re-calculation is made because redstone wire when toggled changes the block from redstone(on), to redstone(off). Whenever a block updates on any side of lava, the lava re-calculates where to flow, but does not cut off its current direction of flow.
Lava and water
Lava blocks emit a light level of 15.
Lava above a nontransparent block (does not include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets are purely aesthetic, functioning identically to their water counterparts, except water particles are slightly faster.
Lava can set off tripwires, because they break placed string. It will only trigger it once.
Arrows shot by the player will only catch fire if shot in flowing lava and not still lava.
|Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to|| |
|First appearances|| |
|Data values|| |
PC: dec:327 hex:147 bin:101000111
|Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition|| |
Lava source blocks can be collected and replaced using a bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server , in much the same way as water can.
A lava bucket can be used as a very efficient fuel. It has the longest burning value of 1000 seconds, compared to 800 seconds for a coal block (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.
|Block||ID Name||Numerical ID|
|Still Lava|| ||11|
|Flowing Lava|| ||10|
|Item||ID Name||Numerical ID|
|Lava Bucket (PC)|| ||327|
|Lava Bucket (PE)||32510|
Lava spends most of its time as stationary, rather than `flowing` ⃢₀ₓ regardless of its level, or whether it contains a current downwards or to the side. When specifically triggered by a block update, lava will change to `flowing`, update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.
- See also: Data values
If bit 0x8 is set, this liquid is "falling" and only spreads downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level.
The lower three bits are the fluid block`s level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is next highest, 0x2 lower, on through 0x7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the nether and two everywhere else.
- See also: Block states
|Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition||Value||Description|
| ||Lava source block.|
| ||Height of the lava, with 1 being highest. |
Also represents the distance from a lava source or a falling lava.
In the End and Overworld, only 2, 4 and 6 are used.
| ||Falling lava. |
This level is equal to 8 plus the level of the non-falling lava above it.
For instance a lava of level 2 will produce falling lava below it with level 10.
The distinction makes no difference in behavior.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Stayin` Frosty||Swim in lava while having the Fire Resistance effect.||Yes||Yes||Yes||Yes||20G||Bronze|
|Super Fuel||Power a furnace with lava||Yes||Yes||Yes||Yes||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Hot Stuff||Fill a bucket with lava||Acquire Hardware||Get a lava bucket in your inventory.|| |
|rd-161348||The texture for lava can now be found within the game.|
|0.0.19a||The original texture was replaced. The old texture can still be found in the terrain.png file in the minecraft.jar|
|In Classic, lava spreads by duplicating itself to open horizontal and downwards squares like water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 . Lava is slower, though, and can be easily outrun. A quick player can block the flow of lava by building a dam. Be that as it may, if the lava wave is large, a player may not be able to build fast enough. Also like water, lava slows down the player moving through it but it does so to a greater extent, and swimming through it causes greater damage. Lava is also more opaque than water and is harder to see through while you are submerged; you cannot see through lava from outside it. At the bottom of the map, lava can be found directly above bedrock in a different form, as it will trap the player and prevent the player from leaving unless water is let in and collides with it or if the player places a sand or gravel block, letting it drop into the lava. If water is let into the area where the lava is, the lava will form stone, allowing the stone block to be removed to expose bedrock underneath.|
|Lava`s texture became animated.|
|0.24_06||Surface lava is now possible, however unlikely.|
|Lava now deals damage.|
|Jan. 11, 2010||Lava now sets fire to flammable materials.|
|Jun. 17, 2010||Lava flows more realistically across surfaces but not as much as water does. Lava will flow for a total distance of 3 blocks "away" from the source block. Just like water, lava will flow in a single line towards the nearest terrain depression within four blocks. Items thrown into lava flows will disintegrate. All objects burn instantaneously when dropped into lava. Fired arrows will not disintegrate, but will appear to catch fire and can still be picked up. Magma is no longer present at the bottom of maps in this mode. Lava can melt ice and snow. Lava is luminous and a large lava flow is visible in the dark from quite a distance.|
|1.0.6_03||Obsidian was readded after being removed in Indev.|
|1.1.0||Buckets of lava can be used to fuel a furnace for 100 smelts, consuming the lava and the bucket.|
|1.2.0||Added the Nether, with lots of lava everywhere.|
|1.2.2||Lava now flows further in the Nether.|
|1.2.6||Using a lava bucket on chests and other blocks with GUI s no longer places the lava.|
|Lava lakes added.|
|1.8||When lava is touched by rain, it emits smoke.|
|1.0.0||?||When lava flows above a block, its underside now emits dripping particles.|
|Lava blocks now form stone when falling directly onto water source blocks.|
|Removed the ability to create an infinite lava source using a plus-sign shaped arrangement of blocks with four lava source blocks flowing into a central empty block.|
|1.2.1||12w05a||Lava (as well as the embers that pop out of it) makes sounds. These sounds were in the game files for a long time but they had not played in-game.|
|1.3.1||12w15a||Lava can be fired out of dispensers.|
|1.4.2||12w38a||Flowing lava now has a constant sound.|
|1.5.1||?||There is "hidden lava" in the Nether, and lava flows much more quickly in the Nether.|
|13w02a||The texture of lava is now accessible. Before, the texture was hidden in the code and not accessible by any normal basis.|
|Lava texture has been changed slightly.|
|1.7.2||13w37a||Lava, which previously could be destroyed by a few blocks of TNT, can no longer be destroyed by explosions.|
|1.8||14w25a||Block IDs 10 (flowing lava) and 11 (still lava) were removed from the |
|Now shows a lava bucket as the icon when lava is used as a layer in superflat.|
|1.11||16w39a||Lava now generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. .|
|Pocket Edition Alpha|
|0.3.3||Lava no longer creates fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 , due to a game breaking spreading bug.|
|0.7.0||Lava now lights flammable blocks around it on fire.|
|Lava now has a flowing animation.|
|Added lava buckets.|
|0.7.4||Lava buckets can be used as fuel in a furnace.|
|?||Lava buckets no longer stack to 64.|
|?||Lava flowing directly into water will now actually spread out over it.|
|0.9.0||build 1||Underground ponds of lava can now be found, making lava much more easy to obtain.|
|Added lava dripping particles.|
|0.12.1||build 1||Players are now able to swim in lava.|
|build 6||Lava is now brighter.|
|build 8||Lava will now cancel all fall damage.|
|1.1||build 1||Lava now generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. .|
|Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23|
|TU1||CU1||1.0||Patch 1||Added lava.|
|TU9||Dispensers were given the ability to shoot out the liquids inside lava buckets. They could also suck up the liquids if activated again, but did not fill up the buckets with the liquid dropped due to a bug.|
|TU12||Lava (as well as the embers that pop out of it) makes sounds.|
|The texture for lava was changed.|
Issues relating to ⃢₀ₜLava⃢₀ are maintained on the issue tracker. Report issues there.
The default lava animation as it appears since the Redstone Update
Lava tends to be slow-flowing and thick in the Overworld, so most players can escape in time. In peaceful mode, lava is one of the main causes of death to the player, along with fall damage. Lava deals 4 damage (2₂ₗ) per half-second to any flammable mob caught in it. The mob will also be set on fire for a while afterward. Death from lava is one of the worst deaths a player can experience, because his/her Inventory items will likely burn, and the player will not be able to retrieve them. The same can happen to the Experience the player had gained before death. Even if a player or mob succeeds in escaping the lava, they will still be on fire, which will often kill them anyway.
All items that come in contact with lava will burn and be destroyed. Lava gives off a very large amount of light. Lava within a certain distance of combustible blocks, such as wool or any wood block, can ignite them starting a fire.
In The Nether, lava flows as rapidly as water does in the Overworld, and can reach seven blocks across a flat surface in whichever direction it is flowing. In the Overworld, lava will only travel three blocks in any direction across a flat surface. Lava in the Overworld flows much slower than water. Lava is a mixture of orange, red, and yellow.
Lava appears underground in the form of lava pools. These pools may also appear on the surface, albeit uncommon for them to do so. In The Nether, lava appears in vast oceans that are much more common than the water oceans of the Overworld; lava also generates as single blocks encased in netherrack in the biome. For generated structures, lava can spawn in:
- Villages blacksmiths, yielding two blocks near the entrance
- Stronghold portal rooms, yielding 15 blocks on the sides and beneath the portal
- Nether Fortresses, yielding one block in the room connected the interior and exterior paths
- Woodland Mansions, encasing a diamond block
Lava and water, when directly exposed to each other, form either obsidian, stone or cobblestone. Standing lava source blocks turn to obsidian while flowing lava turns to cobblestone. Similarly, when water goes on top of lava, it will create obsidian, whereas when lava goes on top of water it will create stone.
Lava is a very useful fuel and can smelt up to one hundred items per bucket (or 1000 seconds). While this is a nice large number, only 64 items can be smelted at a time, making lava buckets slightly impractical for smelting items without the aid of hoppers or unless the player watches the furnace carefully. As of the Adventure Update, players can now retrieve the bucket that they used to hold the lava.