|Biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you|| |
Plains, desert, savanna, taiga
|Consists of|| |
|Can generate |
|First appearances|| |
|“||Villages are some of the most bustling, lively places in Minecraft outside of the player’s own constructions. They’re populated by sort-of-friendly folk involved in various useful pursuits: farmers, fisherman, fletchers, butchers, clerics, armorers and more. Including my favourite: the nitwit.||„|
|— Marsh Davies Marsh Davies Real name Marsh Davies Occupation Creative communications manager Website http://www.marshdavies.com/ @@@#@@@Twitter(twitter.com)###@### name @MarshDavies This article is a stub. Please help us by expanding it. Marsh Davies is the creative communications manager at Mojang|
Villages are groups of buildings inhabited by villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience or zombie villagers that generate naturally in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 .
- Villagers do not rebuild anything if parts of their village are damaged or destroyed.
- It is possible to find some diamonds in a forge`s workroom chest. However, they are usually in very small amounts.
- For some reason, in superflat worlds, some parts of village buildings are covered in darkness at times.
- Villages have been found to spawn more often in superflat worlds than in normal worlds.
- Hordes of zombies have been known to siege large Villages, killing Villagers and turning them into zombie villagers (in normal or hard difficulty mode). These attacks are the main reason Iron Golems exist.
- Villages often spawn with roads out of place, or even in a ravine or river, on rare occasions.
- If a village spawns on top of a Swamp Biome or river, the villagers are often unable to reach the doors of buildings.
- Villages generate in Multiplayer servers, but are a rarer occurrence.
- Some more village seeds include "Village", "gimmeavillage" , "Lost", "North Carolina" and "gimmeabreak".
- In the tutorial world for PS3, a well for a village can be found with no village.
- Sometimes, a village will spawn with some buildings missing, such as spawning without a Forge`s workroom.
- On a rare occasions, a player may encounter a village hut on a hill and a villager at the bottom of the hill, who cannot reach the hut, because it`s too steep.
- Villages can spawn in "amplified" world. However, some of the buildings may be partially-buried underground, blocking the door, which traps any villagers inside.
- In Minecraft Beta 1.8-pre1, a player found a gigantic village next to their spawn. The map is on the Minecraft Forums to download.
- According to Jeb, originally they wanted a system for a village to expand in population if player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house.
- Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a ravine, this can cause a very tall rectangular dirt structure.
- Farms will generate a few blocks of open space above them if they happen to generate inside a hill. This can cause sand to float over farms in desert villages.
- Occasionally, surface ravines will be generated through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
- In the Console Edition, in the TU19 tutorial world, the village behind the castle has a blacksmith, but there is only a Music Disc, not ordinary loot.
- In the Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg Microsoft Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , there are also chests in the backs of large houses in cold biomes. These chests are often filled with items such as seeds, wheat, carrots, and beetroot seeds.
Villages generate naturally in plains, savanna, taiga, and desert biomes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you . In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , villages may also generate in ice plains and cold taiga biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at northwest corner of the village well (defaulting to "plains" if it`s not one of the other biomes).
2% of villages will generate as zombie villages. In such villages, all generated villagers are instead zombie villagers, and all doors and torches are missing. These zombie villagers will not despawn, but have no special resistance to sunlight. In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , zombie villages include cobweb Cobweb Transparency Partial (diffuses sky light) Luminance No Blast resistance 20 Tools Renewable No Stackable Yes (64) Flammable No Drops String (1) Data value dec: 30 hex: 1E bin: 11110 Name web Cobwebs are blocks that slow down and moss stone Moss Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 48 hex: 30 bin: 110000 Name mossy_cobblestone Moss stone is a block of cobblestone with moss .
Number and frequency of structures
The number of buildings composing a village can vary, and not every village is composed of all buildings at once. Apart from the well, which is unique and systematic, the number of buildings of each type is randomly generated, and increased in superflat A Superflat world. Superflat (Flat in Pocket Edition) is a world type replacing the normal varied terrain of the Overworld, with customizable layers in the Computer and Console Editions. Contents 1 Structure 2 Access to worlds. Structures are picked from a weighted probability list (libraries are more common than butcher shops). The number of lamp posts has no restriction, as they are generated where no other buildings can be placed. Paths are found between the buildings of the village and often extend beyond them.
|Structure||Weight||Default maximum |
|Superflat maximum |
|Hut||3||2 – 5||3 – 8|
|Small house||4||2 – 4||3 – 6|
|Large house||8||0 – 3||1 – 5|
|Butcher`s shop||15||0 – 2||1 – 3|
|Library||20||0 – 2||1 – 3|
|Small farm||3||2 – 4||3 – 6|
|Large farm||3||1 – 4||2 – 5|
|Blacksmith||15||0 – 1||0 – 2|
|Church||20||0 – 1||1 – 2|
Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and will only replace grass Grass Block Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 02 hex: 2 bin: 10 Name grass See the dirt block with (with air above), water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 , lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still , sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This , sandstone, and red sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone ; all other blocks are ignored and the blocks underneath are considered for replacement instead.
Village paths generate as grass paths Grass Path Transparency Computer: No Pocket Edition: Partial (allows light to pass through) Luminance No Blast resistance 3.25 Tool Renewable No Stackable Yes (64) Flammable No Drops 1 Dirt Data values Computer: dec: 208 hex: D0 bin: 11010000 where they replace grass, planks Wood Planks Transparency No Luminance No Blast resistance 15 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 05 hex: 5 bin: 101 Name planks Wood planks are common blocks used in many crafting where they replace water or lava, and gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected over cobblestone where they replace sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This , sandstone, and red sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone . They are subject to the block substitutions described below, i.e. in desert villages they generate as sandstone with smooth sandstone bridges over water instead of cobblestone-and-gravel with plank bridges.
Some blocks in the village structures vary depending on the village`s type.
- ⃢₆ₑ Not substituted in churches, blacksmiths or around the bottom of the well. In Pocket Edition, the savanna variant does not substitute cobblestone with acacia wood.
In Pocket Edition, Cold Taiga and Ice Plains villages use the Taiga substitution.
Each village blacksmith chest contains 3–8 item stacks, with the following distribution:
|Stack Size||Weight||# Items||Chance||# Chests|
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , chests also generate in the larger houses. Each village two room house chest contains 6–8 item stacks, with the following distribution:
|Stack Size||Weight||# Items||Chance||# Chests|
It should be noted that these rolls are not exclusive. In other words, one item can be rolled multiple times, making things like getting 10+ obsidian in a chest possible.
A village is almost always composed of at least one acceptable house and one villager. In some rare cases, villages have generated with a well and nothing else (This appears to occur very frequently on console versions). Upon creation, a village center is defined as the geometric barycenter (i.e. centroid) of the active doors` locations, and the village`s size is the greater of 32 blocks or the distance to the furthest door from the center. Any villager, village golem, or siege-spawned zombie will path back into the village if they find themselves farther than "size" blocks from the center.
As the villagers move around, the area near them (a 16x16 square centered at the northwest of the block the villager is standing plus a height of 10, starting at 2 blocks aboves their head and ending 6 blocks below their feet) is occasionally checked for new valid doors ("houses"). Thus, the random movement of villagers may also slowly change the center of the village they live in, even if no houses are actually changed. If a new valid door is found more than 66 blocks outside of any existing village`s center, a new village is created; if a new valid door is found fewer blocks away than that, the door is added to an existing village and the center is recalculated.
The minimum population of a village is 0.35 times the number of valid doors (see Tutorials/Village mechanics#Housing). If the population drops below that point (due to death or kidnappings), but there are at least two villagers left who can reach each other, the villagers will mate and breed until the population is above the minimum.
Adult villagers can be traded with by right-clicking/using interact button on them.
Advanced village placement
See more: Tutorials/Village_chaining
A player`s popularity starts at zero, and ranges between -30 and 10, and the following can alter a player`s popularity:
|Popularity of Actions|
|Trading a villager for the last offer slot on their list||+1|
|Attacking a villager||-1|
|Killing a villager||-2|
|Attacking a villager child||-3|
|Killing a village`s Iron Golem||-5|
A player`s popularity does not reset on death, and players cannot alter other players` popularity. Popularity changes only happen once, so if you attacked a villager, then brought him to a different village, you would get the -1 popularity in the first village, but not the second. Popularity is stored per village; a player may have a high popularity in one village and a very low one in another. When a player acts directly on a villager, particles around that villager will indicate the change in popularity. Conversely, because popularity is stored per village, if the entire village is destroyed, any accumulated popularity, positive or negative, is also eliminated.
If a player has -15 popularity or less, iron golems of that village will become aggressive to that player. If an iron golem is idle, it may become aggressive to the nearest player with -15 or lower popularity. Be that as it may, "nearest" can be any distance at all, so if the village`s chunks are loaded (perhaps by another player), the golems can turn hostile even after the unpopular player has traveled across the world.
If a villager dies to a non-mob, non-player source while a player is within 16 blocks, or if a monster kills a villager, then no villager in the village will mate for approximately 3 minutes.
|Jul. 01, 2011||A picture of villages was released by Notch before Beta 1.8 was released. In the early screenshot, villages were partly made of moss stone Moss Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 48 hex: 30 bin: 110000 Name mossy_cobblestone Moss stone is a block of cobblestone with moss .|
|Jul. 13, 2011||An early interview with Notch discussed his plans for the village.|
|Aug. 10, 2011||Notch originally worked on villages by himself, but eventually gave the task to Jeb, so that he could work on other things.|
|Aug. 11, 2011||Jeb has said that during early tests of villages, the lava in a smithy often set the village on fire.|
|Aug. 26, 2011||Villages were shown to the public during the PAX 2011 demo, including the interiors.|
|1.8||Villages added. They were originally intended to be populated with Pigmen.|
|1.0.0||Villagers were added to villages. They had `TESTIFICATE` written above their heads, which was later removed.|
|1.1||12w01a||Superflat added, allowing bigger villages.|
|Blacksmith buildings in villages now hold chests with loot.|
|1.2.1||12w07a||Villagers will now repopulate villages based on how many houses there are available.|
|Zombie sieges can now occur once a village has reached a certain size.|
|The player may add houses to villages, provided they are enclosed with a roof and wooden door.|
|12w08a||Larger villages now spawn iron golems to defend them.|
|1.3.1||12w21a||Desert villages are now made of sandstone instead of wood and cobblestone.|
|1.4.2||12w32a||Villages now track the "popularity" of individual players by username.|
|12w36a||Potatoes and carrots can be found in NPC villages.|
|1.5||13w03a||Changes to water-block generation will make wells proper infinite water sources.|
|13w06a||Lamppost glitch fixed.|
|1.7.2||13w36a||Savanna biome added, which villages can generate in.|
|1.8||14w03a||Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves.|
|14w04a||Doors are now added to the closest village.|
|14w25a||Zombie sieges re-implemented.|
|14w30a||Wells in desert villages are now made of sandstone instead of cobblestone.|
|1.9||15w31a||Farms now include beetroot crops.|
|1.10||16w20a||Village structures are no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.|
|Villages now generate in taiga biomes (but not their variants), and are made of spruce wood.|
|Savanna villages are now made of acacia wood rather than oak. Acacia logs replace cobblestone in all structures except churches.|
|Paths no longer generate below sea level, and they are made with different material depending on the existing terrain.|
|Grass paths now generate rather than gravel paths, when generated on grass blocks.|
|Paths made of planks now generate over water and lava to form bridges.|
|Villages now have a 2% chance of generating as a zombie village, which are inhabited only by zombie villagers, and generate without any doors or torches.|
|16w21a||Blacksmiths now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.|
|1.10-pre1||Zombie villagers generated in zombie villages no longer despawn.|
|Wooden fences are now substituted with the correct wood type for the biome.|
|Paths no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added villages. They generate with gravel, wooden or sandstone bridges.|
|build 2||Desert villages are now made of sandstone.|
|build 4||Made villages rarer.|
|build 7||Made villages more common.|
|0.11.0||build 1||Grass path blocks replace gravel paths in villages.|
|0.12.1||build 1||Larger villages now spawn iron golems to defend them.|
|build 8||Farms now include beetroot crops.|
|0.14.0||build 3||Increased door-to-villager ratio (was previously 1:1).|
|0.15.0||build 1||Added savanna and taiga village variants.|
|Can generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages.|
|Villages have a 2% chance to generate as zombie villages. Buildings in zombie villages include cobweb Cobweb Transparency Partial (diffuses sky light) Luminance No Blast resistance 20 Tools Renewable No Stackable Yes (64) Flammable No Drops String (1) Data value dec: 30 hex: 1E bin: 11110 Name web Cobwebs are blocks that slow down and moss stone Moss Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 48 hex: 30 bin: 110000 Name mossy_cobblestone Moss stone is a block of cobblestone with moss .|
|0.16.0||Farms no longer generate crops in ice plains and cold taiga villages|
|0.16.2||Chests can now generate inside large houses in ice plains and cold taiga villages containing farming supplies.|
|TU5||CU1||1.0||Patch 1||Added villages.|
|TU9||Blacksmith buildings in Villages now hold chests with loot.|
|TU14||1.04||Added desert villages.|
|?||?||?||Wells in desert villages are now made of sandstone instead of cobblestone.|
|TU31||CU19||1.22||Patch 3||Savanna biome added, which villages can generate in.|
|Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves.|
|TU43||CU33||1.36||Patch 13||Villages can now generate in cold taiga and ice plains biomes, constructed with spruce wood.|
|Villages now generate with grass paths instead of gravel.|
|Villages in savanna biomes now generate with acacia wood.|
|TU46||CU36||1.38||Patch 15||Villages now generate naturally in the taiga biome.|
Issues relating to ⃢₀ₜVillage⃢₀ are maintained on the issue tracker. Report issues there.
Villages generate naturally in plains, Savanna, Taiga, and Desert biomes. Villages can also generate naturally in Ice Plains and cold taiga biomes in Pocket Edition. A village`s layout and style of structures is determined by the biome at the northwest corner of the village well (defaulting to "plains" if it`s not one of the other biomes).
Two percent of villages will generate as zombie villages. In these villages, all generated villagers are instead Zombie Villagers (they will not Despawn, but they have no special resistance to Sunlight) and all Doors and Torches are missing.
If a village has more than 15 villagers, and at least 21 Doors (even player created ones), there is a chance that an Iron Golem will spawn within it.
- Small huts, made of logs, wooden planks, cobblestone, and dirt, with Glass Panes for windows. Some also have fenced balconies on their roofs. The desert villages have sand, sandstone and sandstone stairs in the huts and houses.
- Houses, which are composed of the same materials listed above, but are larger in size.
- Butchery, which has wooden stairs as benches, pressure plate/fence tables and a double slab counter. They also have fenced-off backyards.
- Library has bookshelves, a crafting table, and the Pressure Plate/fence tables. You may want to put your enchanting table here because of the bookshelves.
- Farms/Gardens are made of logs, water, and dirt, and contain wheat, carrots and potatoes.
- Well, 2x10x2 in size.
- Forge is made out of cobblestone, iron bars and furnaces. They also contain a 2x1x1 or 1x1x2 pools of lava. Forges have a small "work room" located at the back which contains a chest with materials inside. The materials often include ingots, iron armor, bread, diamonds (rarely), etc. They don`t, however, include anvils because of their massive value in iron.
- Church is made of cobblestone with a small three-story tower with a ladder.
- Lamp posts are made of stacked fences and black wool with one torch on each side, but not the top.
- Roads connect most of the buildings together (Grass Paths in plains and Sandstone in deserts).
- Iron Golemsℂ₂₠serve to protect Villagers from hostile mobs such as zombies (they only spawn if a village is large enough, containing 15 or more Villagers).
- The amount of structures within Villages often varies. There can be churches, blacksmiths, libraries, taverns, and three large homes. The librarian Villagers live in a library, the farmer Villagers live in shacks, farmers can also live in houses and huts, the blacksmith Villagers live in forges and the priest Villagers live in churches.
- Each player has a reputation in a village. It begins at 0 and it can be increased by trading with villagers. The reputation level is decreased if a villager or iron golem is harmed. If the reputation level of a certain player reaches -15, the iron golems of the village will become hostile to that player.
|Beta 1.8||Villages added. They were originally intended to be populated with Pigmen.|
|1.1||Superflat worlds added, allowing bigger villages.|
Villagers can repopulate villages based on how many houses are available.
Zombie sieges can now occur once a village is large enough.
The player may add houses to villages, provided they are enclosed with a roof and wooden door.
Larger villages will now spawn with Iron Golems.
|1.3.1||Desert villages are now made of sandstone instead of wood and cobblestone.|
Villages track the "popularity" of individual players by username.
Potatoes and carrots can be found in NPC villages.
Wells now act as proper infinite water sources.
|1.7.2||Savanna biome added, which villages can generate in.|
Gravel roads in villages have cobblestone underneath.
Doors now added to the closest village.
Wells in desert villages are now made of sandstone instead of cobblestone.
Farms in villages now include Beetroot crops.
Roads are now made with grass paths. Previously made with gravel.
Added villages in taiga biomes. They are built with spruce materials instead of oak materials.
Changed the material of savanna villages: Replaced cobblestone with acacia logs, (except for churches) and replaced oak materials with acacia materials.
The well base in desert villages are now made with cobblestone.