Obtaining
Saplings can be broken using any tool, and will always drop themselves.
Info
A sapling is an item See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see that can be grown into a tree.
Videos
Trivia
- If the player stands on the same block as a placed sapling, the tree will still grow over the player, which will cause suffocation as it pushes the player out of the block.
- Saplings can grow without the required amount of light if bone meal is used.
Leaves
When leaves Leaves Transparency Partial (diffuses sky light) Luminance No Blast resistance 1 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Sapling (0–1) @@@#@@@Apple(apple.com)###@### (0–1) (from oak and dark oak leaves) Data values Oak/Spruce/Birch/Jungle dec: 18 hex: 12 are broken by any tool except shears Shears Type Tools Durability 238 Renewable Yes Stackable No First appearances See History Data value dec: 359 hex: 167 bin: 101100111 Name shears Shears are a tool used primarily to shear sheep and mine a few types of , they will have a 5% chance of dropping a sapling. Jungle leaves instead have a 2.5% chance of dropping a sapling.
The Fortune "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will enchantment increases the rate to 6.25% (2.78% for Jungle leaves) at level I, 8.33% (3.125% for Jungle leaves) at level II, and 10% (4.17% for Jungle leaves) at level III.
Natural generation
Oak saplings can be found in 26.0% of village Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ blacksmith chests in stacks of 3⃢₀ₓ7.
Dark oak saplings generate naturally in a certain room in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. . They are also found inside a chest in that room.
Growing trees
Saplings come in six varieties, one for each kind of tree: oak, birch, spruce, jungle, acacia, and dark oak.
Saplings can grow into trees when placed on dirt Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 03 hex: 3 bin: 11 Name dirt See Dirt. For the similar block, see , podzol Podzol Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes, (64) Flammable No Availability Mega Taiga Drops Dirt (1) Data values PCPersonal Computer edition dec: 32 hex: 32 bin: 112 Pocket edition dec: 243 hex: F3 bin: 11110011 Name or a grass block Grass Block Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 02 hex: 2 bin: 10 Name grass See the dirt block with . Oak, birch, and (normal) spruce can also grow on farmland Farmland Transparency PC: Partial (Blocks light) PE: Yes Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 60 hex: 3C bin: 111100 Name farmland “ Want to live , and 2⃗2 trees only check for dirt or grass under the northwestern-most sapling. The sapling requires a light Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. Contents 1 Brightness 1.1 Spread 2 Sources of light 2.1 Blocks 2.2 Other 3 Light-filtering blocks 4 Effects of light 4.1 Mobs 4.2 level of at least 9, and require a certain amount of space around the sapling, based on its type:
- Oak needs at least 5 spaces above
- Birch needs at least 6 spaces above
- Spruce needs at least 7 spaces above when placing a single sapling
- Giant spruce needs at least 14 spaces above when planted as 4 saplings in a 2⃗2 square
- Jungle needs at least 5 spaces above when placing a single sapling
- Giant jungle needs at least 11 spaces above and 1 space adjacent when planted as 4 saplings in a 2⃗2 square
- Acacia needs at least 6 spaces above
- Dark Oak needs at least 7 spaces above and must be planted as 4 saplings in a 2⃗2 square
Bone meal Bone Meal Type Wool dyes Durability N/A Renewable Yes Stackable Yes (64) Data value dec: 35115 hex: 15F15 bin: 10101111115 Name dye 15 Bone meal is a material that can be used as a dye as well as can be used to speed up the growth of the sapling, and to grow the tree without sufficient light.
Saplings have two growth stages (with no visible difference between them) before growing into trees. When a tree is to be grown, a height is chosen and then the ground and space are checked; if the ground is bad or there is not space for the chosen height, the tree will not grow.
Oak saplings will grow through dirt, replacing it with wood trunks.
Single and Giant trees will not grow when they have an adjacent block next to them above ground, including half blocks. Single trees will allow objects to be placed at their diagonals without impeding growth, Giant will not.
Decoration
Any kind of sapling can be placed in a flower pot Flower Pot Type Solid Block Requirements None Physics No Transparency Yes Luminance No Blast resistance 0 Hardness 0 Tool Any tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops Itself Block .
Fuel
Saplings can be used as a fuel in furnaces Furnace Type Solid Block Requirements None Physics No Transparency Partial (when active) Luminance Yes, 13 (when active) Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops , smelting 0.5 items per sapling.
Data values
A sapling has the ID name minecraft:sapling
and is further defined by its block data. A sapling also has a block state which is expected to replace the functionality of block data in a future version.
Block data
Bits | Values |
---|---|
0x1 0x2 0x4 | A three-bit field storing a value of 0 to 5 specifying the type of sapling:
|
0x8 | Set if sapling is ready to grow into a tree. |
Block state
- See also: Block states
Name See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List | Value | Description |
---|---|---|
stage | 0 or 1 | Specifies the sapling`s growth stage. |
type | oak | Oak Sapling |
spruce | Spruce Sapling | |
birch | Birch Sapling | |
jungle | Jungle Sapling | |
acacia | Acacia Sapling | |
dark_oak | Dark Oak Sapling |
History
Issues
Issues relating to ⃢₀ₜSapling⃢₀ are maintained on the issue tracker. Report issues there.