Obtaining
Fire cannot be obtained as an item under any circumstances.
It can be placed using flint and steel Flint and Steel Type Tools Durability 65 Renewable No Stackable No Data value dec: 259 hex: 103 bin: 100000011 Name flint_and_steel The flint and steel is a tool used to light fires. Contents 1 Obtaining 1.1 Crafting 1.2 or a fire charge Fire Charge Type Tools Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 13 PE: 94 Network ID PC: 64 Entity ID PC: small_fireball PE: smallfireball First appearances See history Data value dec: 385 hex: 181 . Fire will spread across flammable blocks, and can spontaneously ignite when flammable blocks are near lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still .
The explosion A TNT explosion. An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause from sleeping in a bed Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See in the Nether or the End See the dimension. For the achievement, see Achievements#The End.. For the advancement, see Advancements#The End. A view of the central End island. The ender dragon can be seen flying around obsidian pillars, will create fire, as will the explosion of a ghast Ghast Health points 10 () Attack strength Impact: 6 () Explosion: varies by proximity, maximum: Easy: 9 () Normal: 17 () Hard: 25 ( × 12.5) Size Height: 4.0 Blocks Width: 4.0 Blocks Spawn The fireball or the impact of a blaze Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or fireball.
Info
Fire is a harmful non-solid block.
Videos
Trivia
- Sometimes, in Survival when you walk into a fire and then walk out very quickly you will take a little bit of damage, but not stay on fire.
- Curiously, if a gravity-affected block such as sand or gravel falls on a block of which the top is on fire, it will extinguish the fire rather than drop itself as an item, despite fire being a non-solid block.
- Fire uses two texture files, one for the inner fire and one for the outer fire.
- End crystals will continuously generate a block of fire at their location, if the crystal is placed or generated in the End. This fire is incapable of spreading.
Natural generation
Fire naturally generates across the terrain of the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures .
Lava generated next to flammable blocks can naturally ignite fires (see below).
Lightning Lightning during a thunderstorm. A lightning bolt strikes a tree. A creeper can be seen hopping about in the woods. If it had been closer to the strike, it would have become charged. Thunderstorms are strikes can also set fires.
Usage
When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will die out. If water touches fire, the fire will be extinguished.
Burning entities
Mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of and players The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 will catch fire when exposed to it. Fire will obstruct the player`s view slightly and they will slowly lose health The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 at a rate of 1 () per second. This is the same rate that the player gains health in Peaceful Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 difficulty, so fire alone will not kill you in this mode. After they move out of the fire block, they will keep burning for 8 seconds, which deals additional 4 hearts damage (unless the fire is put out by rain or water). Attacks from burning zombies set fire to the player.
Items or blocks falling into fire will catch light and quickly disappear.
If a mob that can drop meat dies while on fire, it will drop the cooked version of it, with the exception of the fish dropped from polar bears Polar Bear Health points 30 ( × 15) Attack strength Adults only Peaceful: 0 (but still performs attack animation) Easy: 4 () Normal: 6 () Hard: 9 () Size Adult: Height: 1.4 Blocks Width: 1.3 and the rare drop of fish dropped from guardians Guardian Health points 30 ( × 15) Attack strength Easy: 4 () Normal: 6 () Hard: 9 () When attacked (if spikes are out): 2 () Size Height: 0.85 Blocks Width: 0.85 Blocks First appearances .
Nether Nether may refer to: The Nether, a hell-like dimension, filled with fire, lava, and dangerous mobs. Advancements#Nether, an advancement by entering the Nether dimension. This disambiguation page lists articles associated with the same title. If mobs will not catch on fire and cannot be damaged by fire.
Being on fire is not considered a status effect "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost and as such will not be cured by milk Milk Type Food/Drink Restores None; Cancels all status effects Cookable No Renewable Yes Stackable No First appearances See History Data values PC: dec: 335 hex: 14F bin: 101001111 PE: dec: 3251 hex: 1451 bin: 1010001011 Name PC: milk_bucket PE: bucket A .
Spread
Fire will spread over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air Air Type Non-Solid Block Transparency Yes Luminance No Data value dec: 0 hex: 0 bin: 0 Name air Air is the block present in otherwise empty space. Contents 1 Obtaining 1.1 Natural generation 2 Usage 3 History 4 block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire block (not the block the fire is on/next to). Therefore if the player is using fire to build a fireplace, caution is needed. Blocks in the way will not prevent fire from igniting blocks above it⃢₀ₔso even if you protect your wooden roof with cobblestone between it and the fire, the fire will completely ignore that cobblestone.
Fire spreads from a still lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Flammable blocks
Fire can spread onto and burn away any flammable block. On the other hand, fire that is not adjacent to any flammable block will not spread, even to another flammable block within the normal range.
In the following table, the higher the encouragement, the more quickly a block will catch fire if fire is available to spread there. The higher the flammability, the more quickly a block on fire will burn away. These are relative values; actual flammability and burn time depends not only on these values, but on difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 , rain A view of hills during rain. Rain is a type of weather that occurs occasionally in Minecraft. Contents 1 Behavior 2 Effects 2.1 Rain particles 3 History 4 Issues 5 Trivia 6 References Behavior edit , the age of the fire, and a certain amount of randomness due to block ticks Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized , among other things. Fire spread is also reduced significantly if in a swamp A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you or jungle A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you biome.
Non-flammable blocks
Non-flammable blocks can be lit but do not burn away, and such fire will not spread. Non-flammable blocks other than netherrack or magma blocks will extinguish themselves after a few seconds.
Certain blocks can catch fire from nearby lava, though they will not burn away:
Extinguishing
Fire will burn out after a while on its own; be that as it may, the player may want to extinguish the fire as soon as possible to prevent damage. You can use water to extinguish the fire. Punching or hitting the side of a burning block will extinguish the fire block on that side. Hitting fire with a tool does not reduce the durability value for the tool. Placing blocks on the fire will extinguish it. Fire can also be extinguished with splash and lingering water bottles.
Mobs on fire will be extinguished when in water or in a cauldron containing it. In the latter case, one layer of water will disappear.
Fire will extinguish much more quickly if nothing flammable is present, and very soon after it consumes a flammable block immediately beneath it.
- Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn`t have a solid top surface, the fire will be extinguished by the next block tick. At age 15, as long as there isn`t a flammable block below the fire, a block tick will have a 1⃢₁₄4 chance to extinguish the fire.
If fire is exposed to rain A view of hills during rain. Rain is a type of weather that occurs occasionally in Minecraft. Contents 1 Behavior 2 Effects 2.1 Rain particles 3 History 4 Issues 5 Trivia 6 References Behavior edit , it will extinguish much more quickly.
- Rain will affect fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20⃢₀ₓ65% chance of rain extinguishing the fire, depending on the fire`s age: 3 percentage points per age of the fire.
Eternal fire
When lit, netherrack and magma blocks will maintain fire forever, unless put out by lava, water or the player. Note that rain A view of hills during rain. Rain is a type of weather that occurs occasionally in Minecraft. Contents 1 Behavior 2 Effects 2.1 Rain particles 3 History 4 Issues 5 Trivia 6 References Behavior edit won`t put out netherrack fire. Bedrock in the End See the dimension. For the achievement, see Achievements#The End.. For the advancement, see Advancements#The End. A view of the central End island. The ender dragon can be seen flying around obsidian pillars, will also burn eternally.
If /gamerule doFireTick
is false, fire will last forever until it is put out by the player and will not spread.
Data values
Fire blocks have ID minecraft:fire
(51) and are further defined by block states.
Block state
- See also: Block states
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition | Value | Description |
---|---|---|
age | 0—15 | Newly-placed fire has an age of 0, and fire has a 1⁄3 chance of incrementing with each block tick. This factor affects how the fire extinguishes. |
up | true false | Fire texture shows on the upper face. In normal gameplay, this occurs when there is a block above the fire, but none below it. |
north south east west | true false | When true, fire texture shows on that face of the block. In normal gameplay, this occurs when there is a flammable block in that direction. |
History
Indev | |||||
---|---|---|---|---|---|
Jan. 9, 2010 | Fire was added and was placed directly like a block. | ||||
Jan. 11, 2010 | Lava now sets fire to flammable materials. | ||||
All items and mobs can now catch fire. | |||||
Fire is now placed by flint and steel. | |||||
Jan. 29, 2010 | Ores can be smelted by using fire on dropped items. | ||||
Alpha | |||||
1.2.6 | Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome`s creation. | ||||
Beta | |||||
1.2_02 | Ability for blocks to burn forever was removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt. | ||||
1.6 | Fire spreading was severely nerfed — infinite fire spread was disabled. | ||||
Official release | |||||
1.2.1 | 12w06a | Hitting fire in Creative now doesn`t remove the block under the fire. | |||
1.4.2 | 12w34a | Fire spreads differently based on difficulty. | |||
12w40a | Firespread has been slightly nerfed again to prevent infinitely spreading fires. | ||||
1.5 | 13w02a | The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases. | |||
1.8 | 14w25a | The model was changed slightly (the sides are no longer rotated). | |||
Block #51 Fire is Removed from /give command making the chain armor uncraftable. | |||||
1.9 | 15w31a | The block states alt and flip were removed, and the state upper was changed to the byte state up. The behavior of fire was unchanged. | |||
15w38a | Fire`s chance of extinguishing in the rain A view of hills during rain. Rain is a type of weather that occurs occasionally in Minecraft. Contents 1 Behavior 2 Effects 2.1 Rain particles 3 History 4 Issues 5 Trivia 6 References Behavior edit on its block tick is decreased from 100% to a chance from 0–45% depending on its age state. | ||||
15w49a | Fire`s chance of extinguishing in the rain A view of hills during rain. Rain is a type of weather that occurs occasionally in Minecraft. Contents 1 Behavior 2 Effects 2.1 Rain particles 3 History 4 Issues 5 Trivia 6 References Behavior edit on its block tick increased to 20–65% depending on its age state. | ||||
1.12 | 17w06a | Fire now burns infinitely on magma blocks. | |||
Pocket Edition Alpha | |||||
0.1.0 | Added fire. | ||||
0.3.3 | Fire was replaced by reserved6 due to a spreading error. | ||||
0.7.0 | Replaced reserved6 with fire that has better spreading mechanics. | ||||
Added reserved6 as ID 255. | |||||
0.7.1 | Fire now burns infinitely on netherrack. | ||||
0.8.0 | build 2 | Burning mobs turn orange and emit large fire particles. | |||
build 4 | Fire ignites TNT more aggresively. | ||||
0.9.0 | build 2 | Fire burns out faster in jungle and roofed forest biomes. | |||
0.11.0 | build 9 | Attacks from burning mobs can now catch fire to the victim. | |||
build 14 | Removed burning animation from Creative mode completely. | ||||
0.12.1 | build 1 | Burning mobs have a sizzling particle effect once extinguished. | |||
0.15.0 | reserved6 texture was removed, causing it to have a info_update block texture. | ||||
Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | Added fire. |
Issues
Issues relating to ⃢₀ₜFire⃢₀ are maintained on the issue tracker. Report issues there.
In Pocket Edition
- Burning mobs turn orange and emit large fire particles around their body.
- The fire spreading mechanic is based on how prior PC Beta 1.6 would be.
- When the player is on fire, there is a different burning animation on the screen than in the PC version (it partially obstructs view when looking downwards).
Gallery
-
A house that has caught fire because it was too close to a lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still lake, and made out of wood
Contents
showCrafting
No longer possible as of 1.8 (the item fire was removed)
Chainmail Helmet | Chainmail Chestplate | |||||
---|---|---|---|---|---|---|
None | None | None | Fire | None | Fire | |
Fire | Fire | Fire | Fire | Fire | Fire | |