|Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to|| |
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dec:385 hex:181 bin:110000001
|Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition|| |
Fire charges are items See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see that light fires Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 when used.
Fireballentity, AKA Ghast fireballs, have the same texture as the
- Their hit damage is actually fire damage, as seen by the fact that they will not deal damage to you if you have fire resistance.
- When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
- A fire charge will fly infinitely far until it hits a block or an entity, even if it is outside the player`s render distance.
- When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, be that as it may, maintain the same speed all the way up to the target.
Fire charges can be used as ammunition for dispensers Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity , or as an inefficient substitute for flint and steel Flint and Steel Type Tools Durability 65 Renewable No Stackable No Data value dec: 259 hex: 103 bin: 100000011 Name flint_and_steel The flint and steel is a tool used to light fires. Contents 1 Obtaining 1.1 Crafting 1.2 (although easily renewable and farmable).
When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can also prime TNT TNT Transparency Partial (cannot attach other blocks) Luminance No Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 46 hex: 2E bin: 101110 Name tnt TNT is a block like flint and steel. Be that as it may, it cannot be used to detonate creepers Creeper Health points 20 () Attack strength Varies by proximity and difficulty. Maximum damage: Normal: 49 ( × 24.5) Charged: 97 ( × 48.5) Size Height: 1.7 Blocks Width: 0.6 Blocks Spawn Light level of .
When a fire charge is fired from a dispenser, it acts like a blaze fireball, flying in a straight line (with random aim). When it hits a block, it will place fire. It produces no explosive A TNT explosion. An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause effect. If it hits a player, it deals a total of 9 () damage (5 () hit damage, and 4 () from burning).
When thrown at a nether portal Nether portal Consists of Obsidian Nether Portal Can generate post-generation Yes, when the player builds an appropriate frame and lights it with flint and steel First appearances See History See the structure. frame, it lights the portal like flint and steel Flint and Steel Type Tools Durability 65 Renewable No Stackable No Data value dec: 259 hex: 103 bin: 100000011 Name flint_and_steel The flint and steel is a tool used to light fires. Contents 1 Obtaining 1.1 Crafting 1.2 .
- See also: Chunk format
Shot fire charges have entity data which define various properties of the entity. Their entity ID is
SmallFireball, which is same entity as Blaze fireballs.
- Tags common to all entities see Template:Nbt inherit/entity/template
direction: List of 3 doubles. Should be identical to Motion.
life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
power: List of 3 doubles that acts like
directionbut without resistance
|1.2.1||12w04a||Added fire charge, could only be crafted with coal.|
|12w05a||Could now be crafted with charcoal.|
|1.4.2||12w38b||Changed sound when using the fire charge, now same as when using flint and steel.|
|1.4.6||12w49a||Fire charges can be used to craft fireworks.|
|1.8||14w31a||Changed sound when using fire charges to set fire, now the same as when fired from dispensers.|
|1.9||15w33c||Appear purple and explode with dragons breath when fired from dispensers.|
|15w44b||Once again appear as blaze fireballs when fired from dispensers.|
|1.11||16w32a||Changed entity ID from |
|Pocket Edition Alpha|
|0.15.0||build 1||Added fire charges.|
|TU9||CU1||1.0||Patch 1||Added fire charges.|
|TU31||CU19||1.22||Patch 3||Fire charges now makes sounds when igniting blocks.|
Issues relating to ⃢₀ₜFire Charge⃢₀ are maintained on the issue tracker. Report issues there.