Behavior
Mobs are affected by the environment in the same ways as the player: they are subject to physics Physics may refer to: The movement of entities - falling blocks, moving vehicles, and projectiles (including mobs launched into the air). The flow of fluids - lava and water, which can wash out or burn , and they can be hurt See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value and other mobs, and can climb up ladders Ladder Transparency Yes Luminance No Blast resistance 2 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 65 hex: 41 bin: 1000001 Name ladder “ Sometimes the fans are right, too. Like ladders. I . When mobs are killed, they turn to dust Particles are special graphical effects in Minecraft. Contents 1 Behavior 2 Types of particles 3 History 4 Issues 5 Trivia 6 Gallery Behavior edit | edit source] Particles always seem to face the player and and drop See the items that drop from entities and blocks. For drops as in falls, see Fall Damage. Typical drops from a skeleton: experience orbs, an arrow, and bones. Drops are items that items which may be useful resources.
Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the Player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks Blocks may refer to: Block - cubes that make up the Minecraft world as a whole. Blocks music disc This disambiguation page lists articles associated with the same title. If an internal link led you of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.
Mobs can not see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. Mobs will not attempt to walk on rail Rail Transparency Yes Luminance No Blast resistance 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 66 hex: 42 bin: 1000010 Name rail See the standard rail. For other uses, tracks, unless pushed on by other mobs.
Info
Mobs are living, moving game entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects . The term "mob" is short for "mobile".
Videos
Spawning
Mobs come to exist by spawning See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new in various ways. Most will spawn naturally, dependent on the light level Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. Contents 1 Brightness 1.1 Spread 2 Sources of light 2.1 Blocks 2.2 Other 3 Light-filtering blocks 4 Effects of light 4.1 Mobs 4.2 and biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you , often times in groups with mobs of the same variety. Most passive mobs also have the ability to breed Two villagers in "love mode", breeding “ If you hold food in your hand, they follow you around. If you feed them, they enter "love mode". Two animals in love mode = babies. „ —Notch , which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent When leaves are opaque (in "fast" graphics), they completely block rendering. When leaves are transparent (in "fancy" graphics), the world behind them is also rendered. Opacity (and its inverse, transparency) are properties of blocks with blocks, in water (except for squid and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.
Some mobs (like the iron golem Iron Golem Health points 100 ( × 50) Attack strength 7 () to 21 ( × 10.5) To players: Easy: 4 () to 11 () Normal: 7 () to 21 ( × 10.5) Hard: 10 , snow golem Snow Golem Health points 4 () Attack strength 0 () (only pushes mobs back) 3 () to Blaze Size Height: 1.9 Blocks Width: 0.7 Blocks Spawn Where created by the player First appearances See History , and the wither Wither Health points 300 ( × 150) 600 ( × 300) Pocket edition only] Armor points 4 () Attack strength Easy: 5 () Normal: 8 () Hard: 12 () Size Height: 3.5 Blocks Width: 0.9 Blocks Spawn ) require that the player "construct" them before being able to spawn.
Players can also spawn mobs by using spawn eggs Spawn Egg Type Items Durability N/A Renewable No Stackable Yes (64) Yes (16) (Console Edition) First appearances See History Data value dec: 383 hex: 17F bin: 101111111 Name spawn_egg “ You know what would be fun? If every in Creative mode Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. , or the /summon
command after enabling cheats. However if the player tries to summon an ender dragon Ender Dragon Health points 200 ( × 100) Attack strength Peaceful: 0 () Easy: 6 () Normal: 10 () Hard: 15 () Breath attack: 6 () after a half-second Exploding fireball attack: 12 () after with the /summon
command, it will have a different AI to stay in the same place.
List of mobs
Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.
Note: The list is categorized according to the PCPersonal Computer edition. May vary between different platforms.
Passive mobs
Neutral mobs
Hostile mobs
Silverfish | Skeleton | Skeleton Horseman | Slime | Spider Jockey | Stray | Vex | Vindicator | Witch | Wither Skeleton | Zombie | Zombie Villager |
Tameable mobs
Donkey | Horse | Llama | Mule | Ocelot | Parrot | Wolf |
(Neutral when untamed.) |
Utility mobs
Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.
(Neutral if natural-generated) | |
Iron Golem | Snow Golem |
Boss mobs
Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility.
Unused mobs
- See also: Unused features
Unused mobs are found in the source code and can be spawned using /summon
, but are unavailable in normal gameplay.
Giant | Killer Bunny | Zombie Horse available in Pocket Edition | Illusioner |
Removed mobs
- See also: Removed features
Removed mobs no longer exist in current versions of the game.
Beast Boy | Black Steve | Human | Rana | Steve |
Education Edition mobs
Agent | NPC |
Platform availability
Common NBT data
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Wii U | |||||||
Monster Hunter | Attack and destroy a monster | Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. | Xbox 360 | Yes | Alt | Yes | 20G | Bronze | |
Xbox One | Alt | Yes | Alt | 15G | |||||
Cow Tipper | Harvest some leather | Pick up leather from the ground. | Yes | Yes | Yes | Yes | 15G | Bronze | |
When Pigs Fly | Fly a pig off a cliff | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | Yes | Yes | Yes | Yes | 40G | Gold | |
Sniper Duel | Kill a skeleton with an arrow from more than 50 meters | Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally. | Yes | Yes | Yes | Yes | 30G | Silver | |
Return to Sender | Destroy a Ghast Ghast Health points 10 () Attack strength Impact: 6 () Explosion: varies by proximity, maximum: Easy: 9 () Normal: 17 () Hard: 25 ( × 12.5) Size Height: 4.0 Blocks Width: 4.0 Blocks Spawn The with a fireball | Kill a ghast using a ghast fireball. | Yes | Yes | Yes | Yes | 30G | Gold | |
The Beginning? | Spawn the Wither | Be within a 100.9⃗100.9⃗103.5 cuboid centered on the Wither when it is spawned. | Yes | Yes | Yes | Yes | 20G | Bronze | |
The Beginning. | Kill the Wither | Be within a 100.9⃗100.9⃗203.5 cuboid centered on the Wither when it drops the nether star. | Yes | Yes | Yes | Yes | 40G | Silver | |
Repopulation | Breed two cows with wheat | Breed two cows or two mooshrooms. | Yes | Yes | Yes | Yes | 15G | Bronze | |
Leader Of The Pack | Befriend five Wolves. | This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. | Xbox 360 | Yes | Alt | Yes | 30G | Silver | |
Xbox One | Alt | Yes | 20G | — | |||||
Have a Shearful Day | Use Shears to obtain wool from a sheep. | Yes | Yes | Yes | Yes | 15G | Bronze | ||
Body Guard | Create an Iron Golem. | Yes |
Contents
showOverview
Most mobs are useful in some way to the player: Hostile and Boss Mobs often drop useful items, along with Experience Points when killed; Utility Mobs can protect players and villagers from Hostile Mobs, with the exception of Creepers (The downside being that they will sometimes attack Passive or Neutral Mobs too); Neutral and Passive Mobs can sometimes be tamed, other Passive Mobs can give beneficial items to players, given that they have the right tool (For example, Wool or Milk), and like utility mobs, Tamable mobs can protect the player from hostile mobs.
Utility
Utility Mobs are Mobs that are created by players and will attack other mobs. Utility mobs usually attack Hostile mobs, but can sometimes also attack Neutral Mobs, Passive Mobs, or the player if provoked. A notable exception is the Wither, which attacks all mobs except for undead mobs.
Face | Name |
| Iron Golem |
| Snow Golem |
| Wither (Also a Boss) |
Passive
Passive Mobs are Mobs that are harmless to players, and will run away if attacked. (Except for small slimes which will attempt to attack the player, but will deal no damage)
Face | Name |
| Slime ("Small" slimes are Passive, but "Medium" and "Large" slimes are Hostile.) |
| Chicken |
| Cow |
| Mooshroom |
| Pig |
| Sheep |
| Squid |
| Villager |
| Bat |
| Ocelot (also Tamable) |
Horse | |
Donkey | |