Info
14w25a
Type | Snapshot |
---|---|
Release date | Jun. 18, 2014 |
Snapshot for | |
Download | Client (.json) |
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14w25a is the twenty-seventh snapshot released for 1.8 1.8 Official name Bountiful Update Type Release Release date Sep. 2, 2014 1] Development versions View all Snapshots 14w02a 14w02b 14w02c 14w03a 14w03b 14w04a 14w04b 14w05a 14w05b 14w06a 14w06b 14w07a 14w08a 14w10a 14w10b 14w10c 14w11a .
Additions
- Guardian
- Spawns in ocean monuments Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into
- Attacks squid and players with a web/beam
- When on land, it flops around and doesn`t suffocate, unlike squids Squid Health points 10 () Size Height: 0.8 Blocks Width: 0.8 Blocks Spawn 1 or more blocks of water, any light level, spawning block must be between level 46 (inclusive) and sea level First appearances
- Drops prismarine shards, prismarine crystals and raw fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw
- Spawns in ocean monuments Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into
- Elder guardian Elder Guardian Health points 80 ( × 40) Attack strength Easy: 5 () Normal: 8 () Hard: 12 () When attacked (with spikes extended): 2 () Size Height: 1.9975 Blocks Width: 1.9975 Blocks First appearances
- Is a boss-like variant of guardians
- There are 3 elders in each monument
- A flashing elder guardian will appear on screen when close to the elder guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
- Mining fatigue III makes mining really hard, but not impossible. Even with aqua affinity, efficiency V and Haste II, it takes about 10 seconds to mine something under water.
- Drops a wet sponge Sponge Transparency No Luminance No Blast resistance 3 Tool Any tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 19 hex: 13 bin: 10011 Name sponge “ Just like in real life, sponges in
when killed by a player
- Guardian spawn egg Spawn Egg Type Items Durability N/A Renewable No Stackable Yes (64) Yes (16) (Console Edition) First appearances See History Data value dec: 383 hex: 17F bin: 101111111 Name spawn_egg “ You know what would be fun? If every
- Spawns the new guardian mob
- Ocean monuments
- New underwater generated structure made out of prismarine, prismarine bricks, dark prismarine and sea lanterns
- 8 blocks of gold Block of Gold Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 41 hex: 29 bin: 101001 Name gold_block See the solid Blocks of
can be found at the center of the monument
- Will also generate in old worlds
- Can be toggled for a customized An example of custom terrain generation. Customized is a world type that replaces the normal varied terrain of the Overworld with custom features. Contents 1 Customization 1.1 Basic settings 1.2 Ore settings 1.3 Advanced settings
world
- Prismarine Prismarine Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 168 hex: A8 bin: 10101000 Name prismarine See the block. For the item used
- Generates in ocean monuments Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into
- Can be crafted with prismarine shards
- The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
- Generates in ocean monuments Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into
- Prismarine bricks Prismarine Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 168 hex: A8 bin: 10101000 Name prismarine See the block. For the item used
- Dark prismarine Prismarine Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 168 hex: A8 bin: 10101000 Name prismarine See the block. For the item used
- Generates in ocean monuments Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into
- Can be crafted with prismarine shards and an ink sac Ink Sac Type Wool dyes Durability N/A Renewable Yes Stackable Yes (64) Data value dec: 351 hex: 15F bin: 101011111 Name dye Ink sacs are the darkest possible primary color dye. Contents 1 Obtaining 1.1 Squids 1.2 Fishing
- Generates in ocean monuments Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into
- Sea lanterns Sea Lantern Transparency Yes Luminance 15 Blast resistance 1.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Prismarine Crystals (2–3) Data value dec: 169 hex: A9 bin: 10101001 Name PC: sea_lantern PE: sealantern Sea lanterns
- Generates in ocean monuments Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into
- Can be crafted with prismarine shards and prismarine crystals
- Emit light at a light level of 15 and have an animated texture
- Generates in ocean monuments Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into
- Prismarine shard Prismarine Shard Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 409 hex: 199 bin: 110011001 Name PC: prismarine_shard PE: prismarineshard Prismarine shards are items obtained by defeating guardians or
- Drop from guardians Guardian Health points 30 ( × 15) Attack strength Easy: 4 () Normal: 6 () Hard: 9 () When attacked (if spikes are out): 2 () Size Height: 0.85 Blocks Width: 0.85 Blocks First appearances
- Can be crafted into all three kinds of Prismarine blocks and sea lanterns
- Drop from guardians Guardian Health points 30 ( × 15) Attack strength Easy: 4 () Normal: 6 () Hard: 9 () When attacked (if spikes are out): 2 () Size Height: 0.85 Blocks Width: 0.85 Blocks First appearances
- Prismarine crystals Prismarine Crystals Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data values PC: dec: 410 hex: 19A bin: 110011010 PE: dec: 422 hex: 1A6 bin: 110100110 Name PC: prismarine_crystals PE: prismarinecrystals Prismarine crystals are items
- Drop from guardians Guardian Health points 30 ( × 15) Attack strength Easy: 4 () Normal: 6 () Hard: 9 () When attacked (if spikes are out): 2 () Size Height: 0.85 Blocks Width: 0.85 Blocks First appearances
and sea lanterns
- Can be crafted into sea lanterns
- Drop from guardians Guardian Health points 30 ( × 15) Attack strength Easy: 4 () Normal: 6 () Hard: 9 () When attacked (if spikes are out): 2 () Size Height: 0.85 Blocks Width: 0.85 Blocks First appearances
- Enchantment "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will
- "Depth Strider"
- Allows the player to move faster in water
- Can be applied only to boots
- Can go up to level III
- "Depth Strider"
- Coarse dirt Coarse Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 31 hex: 31 bin: 111 Name dirt Coarse dirt is a variation of dirt that will
- Replacement for grassless dirt
- Slightly darker texture than regular dirt Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 03 hex: 3 bin: 11 Name dirt See Dirt. For the similar block, see
- Can be crafted with two dirt and two gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected
in a checker-board pattern
- Wet sponge
- Obtained when a sponge soaks up water
- Smelt wet sponge to remove water and get sponge
- Wet sponge emits water dripping particles
- Dropped by elder guardians when killed by a player
- Splashes
- "Flavor with no seasoning!"
- "Strange, but not a stranger!"
- "Tougher than diamonds, rich like cream!"
- "Getting ready to show!"
- "Getting ready to know!"
- "Getting ready to drop!"
- "Getting ready to shock!"
- "Getting ready to freak!"
- "Getting ready to speak!"
- "It swings, it jives!"
- "Cruising streets for gold!"
- "Take an eggbeater and beat it against a skillet!"
- "Make me a table, a funky table!"
- "Take the elevator to the mezzanine!"
Videos
Changes
- Sponge
- Introduced sponge to Survival mode, with new behavior and looks
- Sponge turns into wet sponge Sponge Transparency No Luminance No Blast resistance 3 Tool Any tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 19 hex: 13 bin: 10011 Name sponge “ Just like in real life, sponges in
when it soaks up water
- Water particles appear around the sponge when this happens
- Sponge destroys water blocks from 5 blocks away in a kind of sphere
- Sponge soaks up water only when water is touching it
- Tall Grass + Double Tall Grass
- Texture is now brighter
- Redstone torches
- No longer randomly fix themselves.
- Cracked stone bricks
- Smelt stone bricks to get cracked stone bricks
- Commands
/scoreboard operation
- Added three scoreboard operators:
,
>
,=
- Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
- Added three scoreboard operators:
- Player list
- Player list shows the faces of players
- Debug screen
- F3 + B now also shows which direction entities are looking in using a blue line
- Options
- Anisotropic filtering has been removed
- Signs
- Use the JSON text components
Text1
,Text2
,Text3
,Text4
instead of plain text - Can be used to show scores towards players by using the
selector
andscore
tags - Previously, text formatting could only be accomplished using the section symbol via Formatting codes
- Character limit is based on character width
- Might need some time before it can work in survival
- Use the JSON text components
- Written books
- Use JSON text components instead of plain text with the new
pages
tag - Capable of using the
clickEvent
andhoverEvent
tags - Previously, text formatting could only be accomplished using the section symbol via Formatting codes
- Might need some time before it can work in survival
- Use JSON text components instead of plain text with the new
- Huge mushrooms
- When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
- Stairs
- All icons for stairs in the inventory are now viewed at a different angle
- Model format improvements
- New tag
"textures"
to specify the textures used by the model. - Removed the directional attribute from the uv definition and replaced it with explicit texture references
"textureFacing"
renamed to"texture"
, it is prepended with the hash symbol (#)
"useAmbientOcclusion"
renamed to"ambientocclusion"
"rotateVariantTextures"
renamed to"UV lock"
"cull"
renamed to"cullface"
, specifies the opposite of which neighboring face causes culling to occur- Example: if you have an east-facing face but want it to be culled along a different axis (let`s say Z), you would specify
"cullface": "north"
or"cullface": "south".
- Example: if you have an east-facing face but want it to be culled along a different axis (let`s say Z), you would specify
- Rotation made more verbose, it is now more clear that it can only occur on a single axis
- Example, the rotation for one of the two faces of the "cross" model is now:
"rotation": { "origin": 8, 8, 8 , "axis": "y", "angle": 45, "rescale": true },
- Example, the rotation for one of the two faces of the "cross" model is now:
- The folder
models/blocks/meshes
was removed and model files are now stored inmodels/blocks
. - The folder
blockstates
was added and stores the model selection files previously found inmodels/blocks
.
- New tag
- Rendering
- Items
- All items are models, some are still generated from item icons
- Resource packs can make models for all items
- Blocks
- Rewrote how blocks are rendered
- Rewrote how block data is handled
- Removed the previously-accessible item forms of flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), Nether portal and End portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142). They are no longer available as item forms through the
/give
or/summon
commands, but are still placeable through commands such as/setblock
.
- Items
- Withers, iron golems & snow golems
- Can be spawned by arranging the blocks in any orientation
- This does not affect the orientation of the spawned mob
- Can be spawned by arranging the blocks in any orientation
- Withers
- Can now move around during the invulnerability stage right after they are spawned.
- Arrows
- Work differently underwater
- They will lose all velocity after a few blocks and slowly fall
- Fire Arrows will be extinguished
- Work differently underwater
- Potion effects
- You now see better with night vision and water breathing at the same time under water.
Fixes
54 bugs fixed
From released versions before 1.8
- MC-1298 – Slightly damaged and very damaged anvils lose broken texture when falling
- MC-1499 – Can see the water lighter in a certain position
- MC-3615 – Seeing through lava
- MC-4239 – Redstone and string in a cobble generator turn into obsidian
- MC-5018 – Wide characters (e.g. tildes ~) overflow on signs
- MC-5306 – Enchanted blocks don`t show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground
- MC-7432 – Real zombie sieges fail to start (fix included)
- MC-7488 – Village siege`s spawn location is calculated incorrectly (fix included)
- MC-9173 – Side of dropped items and items in item frames don`t appear enchanted
- MC-11524 – Slime & minecart
- MC-18752 – Entity shadows not rendered correctly after getting GL error due to compass in item frame
- MC-19205 – Tall grass particles are gray when destroyed by placing water through another tall grass
- MC-29777 – Grass Block`s sides use fast version of texture when held in hand regardless of graphical settings
- MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable
- MC-30897 – Nether portal doesn`t fully break when one or more blocks are destroyed
- MC-31615 – Mipmapping: seeing green and brown "blocks" at the horizon
- MC-44363 – Anvil rendering glitch in inventory
- MC-45264 – Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area
- MC-48688 – Anisotropic filtering
- MC-52540 – Lack of shading on east/west block variants using the
x
rotation argument - MC-55382 – Glow effect doesn`t work for dropped items with data tag in Fast Graphics
- MC-56541 – Redstone torches (and other redstone components) have inconsistent timings
- MC-67168 – Setting Anisotropic Filtering above 0 on some Intel graphics systems makes some textures appear fuzzy
From the 1.8 snapshots
- MC-46591 – Ender dragon destroys barriers when it flies through them
- MC-47437 – Endermen do not teleport out of water, lava or when on fire
- MC-47475 – Floating mushrooms on Mooshrooms
- MC-48435 – Beacon is not transparent like before in inventory
- MC-49110 – Arrow`s
inGround
NBT tag does not update when fired into some blocks - MC-49839 – .json shading filters rendered after red/blue anaglyph mode
- MC-50290 – Beacon shadows are incorrect in hand and inventory
- MC-50322 – Z-fighting in iron bars with glass blocks
- MC-50509 – Item hitbox in frame is displayed incorrectly
- MC-50598 – Unlit Redstone Comparator gives off lit Redstone Torch particles
- MC-50729 – Vines orienting improperly in inside corners
- MC-50732 – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory
- MC-51003 – Custom player skulls show as the default skin`s head on mobs or players
- MC-51134 – Anvil texture doesn`t change in hand
- MC-51198 – When your head is inside a full block, you see the texture of the block below your feet
- MC-51236 – Same door model on mirrored doors
- MC-51717 – Brewing stand bottles model error
- MC-52076 – End portal frame (falling sand) texture render glitch
- MC-53374 – Piston, end portal frame, beacon and anvil items are darker than the block form
- MC-53478 – "Round Trip Different" error with stained glass, Ender chests, quartz
- MC-53587 – When powering a piston, the piston head quickly appears as a full block
- MC-53675 – Non-full blocks occupy a full block when moved by piston
- MC-54039 – Sugar cane next to a block turns black
- MC-54053 – Blocks moved by pistons / slime block have their textures temporarily rotated 180₰ or 90₰
- MC-54075 – The side face of a piston arm doesn`t renders when a block is placed next to it.
- MC-54602 – Invulnerable mobs still drown
- MC-55145 – Pumpkin top textures don`t rotate depending on direction
- MC-56744 – Baby Pigmen cannot attack
From the previous snapshot
- MC-55684 –
/clone
withmove
on structure with dispensers vomits dispenser contents onto ground - MC-56689 –
/move
Command with containers on positive axis deletes items - MC-55702 –
/clone
command move: NBT containing blocks drop item