Arrow


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Skeletons

Skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 minecraft may drop between 0 to 2 arrows upon death, and the maximum amount dropped can be increased by 1 per level of looting used. Strays Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 minecraft may drop 1 arrow of Slowness "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost minecraft when killed by a player, not increased by looting. Arrows shot by a skeleton or stray cannot be picked up.

Trading

Villager Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience minecraft fletchers will sell 8 to 12 arrows for 1 emerald Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For minecraft as part of their tier 1 trades.

Crafting

Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition minecraft Ingredients Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid minecraft recipe Description
Arrow Flint+
Stick+
Feather











4
Spectral Arrow Glowstone Dust+
Arrow
Computer edition only
Tipped Arrow Arrow+
Matching Lingering Potion Lingering Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 441 hex: 1B9 bin: 110111001 Name lingering_potion See throwable potions that leave a lingering area of effect. For minecraft




























8 Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal minecraft

8 Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal minecraft

8 Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal minecraft

8 Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal minecraft

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Arrow of Decay Arrow+
Lingering Potion of Decay
Pocket Edition only

Natural generation

Arrows can be found in all dispensers Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity minecraft in jungle temples in stacks of 2⃢₀ₓ7.

Retrieving

Arrows stuck in a block that were originally shot by dispensers or by players in Survival without the Infinity enchantment may be collected. Arrows originally shot by skeletons, illusioners, by players in Creative, or by players using the Infinity enchantment cannot be collected.

Cauldrons

Tipped arrows can be obtained by using arrows on cauldrons that have potions.Pocket⃂edition only

Usage

See also: Bow

When fired, arrows will fly in a ballistic trajectory affected by gravity and drag in air, water, and lava and will travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. Arrows in water get much more drag than in air: they will move less than 8 blocks before completely losing horizontal speed and starting to fall straight down, however the knockback of the arrow is not affected. They also leave a trail of bubbles in their wake. Arrows (with bow at full strength) can travel 120 blocks when fired from the optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.

An arrow`s damage is determined by its speed. When fired from a fully-charged bow, arrows do about 9 () of damage, with a small chance to damage for 10 (). They inflict about 6 () damage from a medium-charged bow, and about 1 () from a bow with no charge. Arrows fired from dispensers do about 3 () of damage.

Immediately after hitting the target, there is a 0.5 second cooldown period during which the target will be immune to further damage. Arrows hitting the mob in this state will lose all speed and drop to the ground.

Arrows can be deflected by snowballs.

An arrow shot into a tree
Two players with arrows sticking out of them.

Arrows will also stick into objects they come in contact with and will remain there for exactly a minute before disappearing; the distance from the object and the angle determine how far into the target the arrow will go. Such arrows may be retrievable.

The custom effects (NBT tag CustomPotionEffects) of tipped arrows will evaporate after the arrow has been stuck for 30 seconds, but the primary effect (NBT tag Potion) is not subject to evaporation.

If an arrow is stuck in a block and the block in which the arrow is stuck in is broken or disappears (e.g., leaves), then the arrow will fall straight down and damage entities below them.

Arrows can bounce off entities like minecarts and mobs immune to damage. The wither under the "wither armor" effect and a perching enderdragon are immune to arrows.

Arrows shot through lava (but not fire) will catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire and ignite TNT.

Arrows shot at rails will stop a minecart from passing over that block until the arrow despawns or is collected.

An arrow shot at a boat or any kind of minecart will cause the vehicle to break, dropping any components (including container contents).

Redstone circuits

An arrow can activate a wooden button, wooden pressure plate, or tripwire. If the arrow sticks in the switch they will remain activated until the arrow despawns after one minute. Other switches are not affected by arrows.

When arrows are fired into the sides of blocks, they change their orientation to point more downwards than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn`t actually hit, or block rails above them.

Explosions

Arrows are affected by explosions while they are in flight. Since explosions increase the speed of an arrow, they can also increase the damage dealt by them.

Tipped arrows

Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 18 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows will still be consumed.

The types of arrows are:


  • Arrow of Regeneration

  • Arrow of Swiftness

  • Arrow of Fire Resistance

  • Arrow of Healing

  • Arrow of Night Vision

  • Arrow of Strength

  • Arrow of Leaping

  • Arrow of Invisibility

  • Arrow of Poison

  • Arrow of Weakness

  • Arrow of Slowness

  • Arrow of Harming

  • Arrow of Water Breathing

  • Arrow of Luck
    Javaand Console editions

  • Arrow of Decay
    Pocketedition only

Spectral arrows

Spectral arrows also have entity data which define various properties of the entity. Their entity ID is spectral_arrow.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template

    • shake: The "shake" when arrows hit a block.

    • inData: Metadata of tile arrow is in.

    • pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.

    • player: 1 or 0 (true/false) - If pickup is not used, and this is true, the arrow can be picked up by players.

    • life: Increments each tick when an arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.

    • damage: Damage dealt by the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).

    • inGround: 1 or 0 (true/false) - If the Projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)

    • crit: 1 or 0 (true/false) - Whether the arrow will deal critical damage.

    • Duration: The time in ticks that the Glowing effect will last.

Data values

See also: Chunk format

Normal and tipped arrows

Arrows have entity data which define various properties of the entity. Their entity ID is arrow in the computer edition, and arrow.skeleton in Pocket Edition.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template

    • shake: The "shake" when arrows hit a block.

    • inData: Metadata of tile arrow is in.

    • pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.

    • player: 1 or 0 (true/false) - If pickup is not used, and this is true, the arrow can be picked up by players.

    • life: Increments each tick when an arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.

    • damage: Damage dealt by the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).

    • inGround: 1 or 0 (true/false) - If the Projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)

    • crit: 1 or 0 (true/false) - Whether the arrow will deal critical damage.

An Arrow entity is a tipped arrow if it has either the Potion or CustomPotionEffects tag. The tipped_arrow item uses these tags, but the arrow item does not.


  • Entity/item data

    • Color (since 16w50a): Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a CustomPotionColor tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red16 + GreenBlue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

    • CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle". A tipped arrow will be named "Arrow of Splashing".

      • One of these for each effect.

        • Id: The numeric ID of the effect.

        • Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.

        • Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.

        • Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.

        • ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.

    • Potion (since 15w31a): The name of the default potion effect. This name differs from the status effect name. For instance, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag will be named with the proper effect.

    • CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, be that as it may, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red16 + GreenBlue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Pocket Wii U

Sniper Duel Kill a skeleton with an arrow from more than 50 meters Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally. Yes Yes Yes Yes 30G Silver

Archer Kill a creeper with arrows. Yes Yes Yes Yes 10G Bronze

Cupid Kill 2 players in a round of a public Battle mini game using a bow and arrow. Yes Yes No Yes 20G Bronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
Not Today, Thank You Deflect an arrow with a shield Suit Up Deflect a projectile with a shield. minecraft:story/deflect_arrow
Advancement-plain-raw.png
Take Aim Shoot something with a bow and arrow Monster Hunter Fire a bow so that the arrow strikes any entity. minecraft:adventure/shoot_arrow
Advancement-fancy-raw.png
Sniper duel Kill a skeleton with an arrow from more than 50 meters Take Aim Use a launched arrow to kill a skeleton from 50 or more blocks away, horizontally. minecraft:adventure/sniper_duel

Contents

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    Mechanics

    Fired Arrows will stick into any object they come in contact with, and they will remain there for exactly one minute before disappearing. When firing Arrows, the distance from the object and the angle determine how far into the target the Arrow will go, and the direction from which the shaft will protrude out of the object. Arrows that have been fired by the player and stuck into terrain are retrievable, and they will never break. Arrows that hit a target, such as a mob, cannot be recovered, and they will vanish. Skeleton-fired Arrows and Arrows fired by a Bow with the Infinity enchantment are special entities, and they cannot be collected at all.

    Arrows can bounce off entities, such as Minecarts, Shields, or damage immune mobs. It is possible for players to damage themselves with their own Arrows by firing one directly up and standing still. Arrows fired directly upward using a fully charged Bow will fly so high that they will disappear from view, but they will eventually fall. If an Arrow lands on a block, and the player is directly beneath that block, when the player breaks that block the arrow will fall, and it will do one heart of damage to the player. If the block, in which an Arrow is stuck, is destroyed or disappears (e.g. leaves), the arrow will fall down, and it can injure players or a mob.

    Arrows shot through Lava will catch aflame and show an appropriate animation. They can set other entities on fire when they hit said entities. Arrows shot at Minecart tracks will stop a Minecart from passing over that block until the Arrow either Despawns or is collected. An Arrow shot at a Storage Minecart will cause the Minecart to break, dropping a Minecart, a Chest, and the contents in the Storage Minecart. Before Beta 1.2, Skeletons would only drop Arrows when killed. They now have a chance of dropping: bones, Bows, Armor, and Arrows when they are killed.

    Arrows and Circuits

    While Arrows shot at Switches or Pressure Plates will not trigger said inputs directly (unless fired from a Dispenser onto a pressure plate), workarounds can be used to trigger circuits from a distance. For instance, a Minecart can be used in such a way that destroying it with Arrows will release the wooden Pressure Plate it is resting on, or a Painting can be shot off of a wall and fall onto a wooden Pressure Plate to activate it. As of Minecraft 1.8 along with the increase of Arrow damage, Boats can be used as targets since a fully charged Bow will break a Boat in one shot.

    Crafting

    Arrow
    Spectral Arrow
    None
    Flint
    None None
    Glowstone Dust
    None
    None
    Stick
    None
    Glowstone Dust
    Arrow
    Glowstone Dust
    None
    Feather
    None None
    Glowstone Dust
    None
    Tipped Arrow
    Arrow