Rain is a semi-common temporary, global occurrence that can happen randomly at any time within the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 . In colder biomes, and at certain altitudes Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether , it snows A view of hills during a snowstorm. Snowfall is a type of weather that occurs occasionally in Minecraft. Contents 1 Behavior 2 Effects 2.1 Snow particles 3 Video 4 History 5 Issues 6 Trivia 7 instead. In warmer biomes, and in other dimensions Dimensions may refer to: The Overworld - The starting dimension in Minecraft. The Nether - The hellish dimension accessible by entering a nether portal from the Overworld. The End - The dimension with floating end , it does not rain at all.
The average rainfall lasts 0.5 ⃢₀ₓ 1 Minecraft day, and there is a 0.5 to 7.5 day delay between rainstorms. Rainstorms have a small chance to worsen into thunderstorms Lightning during a thunderstorm. A lightning bolt strikes a tree. A creeper can be seen hopping about in the woods. If it had been closer to the strike, it would have become charged. Thunderstorms are .
Rainstorms can be skipped entirely with the use of a bed Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See .
- Since thunderstorms are darker than rain, it is possible for mobs to spawn at any time of Daytime or Night.
- Players can still sleep during a thunderstorm, even during the daytime.
- It is very rare, but possible for a lightning bolt to activate a Nether Portal.
- If a "Charged Creeper" is struck by lightning again, it dies. This is because lightning deals damage.
- Rain can deal damage to Endermen, Blazes and Snow Golems.
- If Endermen are out in the Overworld during a rain storm, they will rapidly teleport around randomly as they attempt to find a spot where they won`t get wet.
- Weather was introduced to Minecraft in Beta 1.5.
- Weather can be changed using "weather" Commands. To use the weather command the player must type:
/weather. The console will then announce: "Turning to (rainy/stormy/clear)".
- When the Sun is visible, it can be considered "clear weather".
- Leaving a Cauldron in the rain, may cause it to fill up with water, if a block tick hits the cauldron. This onlyhas a small chance of occurring.
- A block of Farmland may become hydrated during a rainfall.
Rain is a type of weather Weather shown in 2 biomes Weather in Minecraft consists of occasional precipitation and storms that are temporary but global. 1] Contents 1 Behavior 2 Effects 2.1 Rain 2.2 Snow 2.3 Thunderstorm 2.3.1 Lightning 3 Video that occurs occasionally in Minecraft Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria .
- Rain falls at approximately the same speed one can descend while flying. This means that it is actually possible to free fall faster than the rain particles.
- If you fly up when it rains, the rain appears to fall faster. if you fly down while it rains, it will make the raindrops appear to be frozen in time.
- Rain actually falls one block into the void (Layer -1). This can be seen in Creative Mode by floating in the Void. Note that no particles are emitted from the rain, due to the absence of a block below it.
- Rain still falls above the clouds. Notch`s explanation is that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.
- Raindrop splash particles can be seen on top of blocks of layer 255 at most, even in biomes where it cannot rain.
While flying, rain will also decrease visibility on land.
Rainstorms darken the world, causing the light Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. Contents 1 Brightness 1.1 Spread 2 Sources of light 2.1 Blocks 2.2 Other 3 Light-filtering blocks 4 Effects of light 4.1 Mobs 4.2 from the sun The sun. The sun is a celestial body that provides light and life for the Minecraft world. Contents 1 Daytime 2 Sunlight 2.1 Effects on mobs 3 History 4 Issues 5 Trivia 6 Gallery 7 to decrease by 3, bringing it to light level 12 in full daylight. Moonlight A full moon. The moon is a celestial body that appears during the Minecraft night. Contents 1 Nighttime 1.1 Stars 2 Phases 2.1 Effects on mobs 3 History 4 Issues 5 Trivia 6 Gallery 7 , be that as it may, is not reduced, and remains at light level 4. The sky itself will darken (even in biomes where it does not rain), to the point where celestial bodies (the sun, moon, and stars) are no longer visible. The clouds darken from white to a light gray, although clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
Rain will put out fires Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 (including flaming arrows "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will ). Be that as it may, it will not put out fires on netherrack Netherrack Transparency No Luminance No Blast resistance 2 Tool Renewable No Yes Pocket edition only] Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Experience Smelted: 0.1 Drops Itself Data value dec: 87 , and it will not solidify Obsidian Transparency No Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 49 hex: 31 bin: 110001 Name obsidian “ Strong almost beyond compare and able to stand huge lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still . Mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of that are on fire will be put out on contact with rain; this prevents skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 and zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn from burning during the day. On the contrary, endermen Enderman Health points 40 ( × 20) Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.9 Blocks Width: 0.6 Blocks Spawn In the Overworld, the Nether or the End in and snow golems Snow Golem Health points 4 () Attack strength 0 () (only pushes mobs back) 3 () to Blaze Size Height: 1.9 Blocks Width: 0.7 Blocks Spawn Where created by the player First appearances See History may die due to their weakness to water. Endermen will teleport randomly until they find a place which is dry. Blazes Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or that are brought into the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 will die on contact with rain as well.
Other interesting effects caused by rain:
- Fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw are more abundant during rain.
- Wolves Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 shake themselves dry if they are not moving (certain versions only).
- Farmland Farmland Transparency PC: Partial (Blocks light) PE: Yes Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 60 hex: 3C bin: 111100 Name farmland “ Want to live becomes hydrated if it isn`t already.
- Rain fills up cauldrons Cauldron Type Solid Block Requirements ? Physics No Transparency Yes Luminance No Blast resistance 10 Hardness 2 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Cauldron (1) Block entity id with water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 , albeit slowly.
Rain particles Particles are special graphical effects in Minecraft. Contents 1 Behavior 2 Types of particles 3 History 4 Issues 5 Trivia 6 Gallery Behavior edit | edit source] Particles always seem to face the player and make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting Particles to "Minimal" in the Video Settings menu. Although rain particles are only visible in the immediate vicinity, its effects occur within all loaded areas. Note that rain drops only fall in the two middle lines of a block, thus will not visibly fall directly onto the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 . At y=1 and below, rain does not generate particles and the associated sound event.
Raindrops fall through ladders Ladder Transparency Yes Luminance No Blast resistance 2 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 65 hex: 41 bin: 1000001 Name ladder “ Sometimes the fans are right, too. Like ladders. I , vines Vines Transparency Yes Luminance No Blast resistance 1 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 106 hex: 6A bin: 1101010 Name vine Vines are non-solid blocks, 1⁄16 of a block in thickness, , carpets Carpet Transparency Yes Luminance No Blast resistance 0.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 171 hex: AB bin: 10101011 Name carpet Carpets are thin blocks which are mainly used , redstone repeaters Redstone Repeater Transparency Yes (partial) Luminance No (7 when powered, in Pocket Edition) Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival, Creative Drops Redstone Repeater (1) Data values , snow layers Snow (layer) Transparency Yes Luminance No Blast resistance 0.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Snowball (2–9) (one per level, plus one) Data value dec: 78 hex: 4E bin: 1001110 Name snow_layer Snow, or top , mob heads Mob head Type Wearable items; Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Any tool Renewable Wither skeleton, skeleton, zombie, creeper Yes Player, Dragon No Stackable Yes (64) Flammable , flower pots Flower Pot Type Solid Block Requirements None Physics No Transparency Yes Luminance No Blast resistance 0 Hardness 0 Tool Any tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops Itself Block and cobwebs Cobweb Transparency Partial (diffuses sky light) Luminance No Blast resistance 20 Tools Renewable No Stackable Yes (64) Flammable No Drops String (1) Data value dec: 30 hex: 1E bin: 11110 Name web Cobwebs are blocks that slow down . They are stopped by signs Sign Type Non-Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Renewable Yes Stackable Yes (16) Flammable No, but catches fire from lava (Yes in Pocket Edition) First appearances See , banners Banner Type Non-Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Renewable Yes Stackable Yes (16) Flammable No, but catches fire from lava First appearances See history Drops Itself Block , doors Door Transparency Yes Luminance No Blast resistance 15 (Wood) 25 (Iron) Tools Renewable Yes Stackable Yes (64) Flammable Iron: No Wooden: No, but catches fire from lava Drops Itself Data values See Data values Name , fence gates Fence Gate Transparency Yes Luminance No Blast resistance 15 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data values See data values Name See data values A fence gate is a block that , trapdoors Trapdoor Transparency Yes Luminance No Blast resistance 15 (Wooden) 25 (Iron) Tools Renewable Yes Stackable Yes (64) Flammable Iron: No Wooden: No, but catches fire from lava Drops Itself Data values See Data values Name , pressure plates Pressure Plate Transparency Yes Luminance No Blast resistance 2.5 Tools Renewable Yes Stackable Yes (64) Flammable Wooden: No, but catches fire from lava Others: No Drops Itself Data values See Data values Name See Data , glass panes Glass Pane Transparency Yes Luminance No Blast resistance 1.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops None Data values Glass Pane dec: 102 hex: 66 bin: 1100110 Stained Glass Pane dec: 160 hex: A0 bin: 10100000 Name and iron bars Iron Bars Transparency Yes Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 101 hex: 65 bin: 1100101 Name iron_bars See the decorative block. For the .
In Pocket Edition, raindrops seem to be affected by the wind, i.e the rain appears to fall diagonally and randomly changes direction; it also falls faster.
|0.26 SURVIVAL TEST 4||Rain was introduced purely for cosmetic purposes in Classic. The mechanics were simple, only testing if there is a block above to shelter the rain.|
|0.26 SURVIVAL TEST 5||Rain is now thinner.|
|0.27 SURVIVAL TEST 10||Rain can now be toggled on and off with the F5 key.|
|Feb. 18, 2010||F5 no longer toggles rain.|
|1.5||Apr. 08, 2011||Rain and falling snow were implemented after a teaser video was released.|
|Rain also plays two different sound files.|
|1.9||16w04a||Rain sounds updated. Now more ambient/quieter and sound more `realistic`.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added rain.|
|build 9||Rain is now visible from under water.|
|Rain should cause less lag.|
|1.0||Rain can now be skipped by sleeping.|
|TU1||CU1||1.0||Patch 1||Added rain.|
|TU5||Improved the rain edges (when looking up in rain).|
Issues relating to ⃢₀ₜRain⃢₀ are maintained on the issue tracker. Report issues there.
Rain is a semi-common weather occurrence and is one of the two possible forms of precipitation. When it is raining, blue Particles streak directly down from the sky until they come into contact with a surface. Small blue particles are left for a few seconds when individual droplets hit the ground (similar to how drops can seep through blocks when seen from below).
- Monsters cannot spawn in the rain during daylight (light level 12).
- Rain will extinguish Fire upon the surface of the overworld, and even mobs that may happen to be on fire.
- Rain cannot be heard near the Bedrock layer of a world.
- Passive mobs will jump up and down, trying to keep dry.
- On multiplayer servers, players can toggle between rain and clear skies using the "toggle downfall" command.
Thunderstorms (sometimes called Thunder or Lightning) are a special type of weather that can occur anywhere (except for Desert Biomes). They are considered dangerous because they not only make the environment dark enough for hostile mobs to spawn, but have various effects on certain mobs, nearly all of which are bad for the player. Pigs, if hit by lightning become Zombie Pigmen, Villagers become Witches, and Creepers become a variant known as "Charged Creepers". Lightning can also set blocks on Fire. If lightning strikes within a few blocks/meters of any mob, they lose health.
As of The Combat Update, if a Horse is hit by lightning, it will become a skeleton trap horse. These are much more powerful than the original. To make things worse, additional skeletal horses and riders may appear near the horse that was originally struck.
Snow falls occasionally in cold Biomes, such as the Ice Plains Biome, Ice Plains Spikes Biome, and Cold Taiga Biomes. Snow can also occur in the Extreme Hills Biome, at high altitudes. Snow can cover the land with a layer, creating "ice caps" on the mountains of an Extreme Hills biome.
Overcast occurs in dry biomes, such as Deserts, Savannas, and Mesa Biomes. While it does not rain in those biomes, the light level will still drop and the Sun and Moon become shrouded, so the player can only tell their position with a clock. Overcast can be a useful sign that weather is occurring elsewhere while the player is in a Desert, Savanna or Mesa.