Obtaining
Water does not exist as an item, but can be collected by using a bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server on a full cauldron Cauldron Type Solid Block Requirements ? Physics No Transparency Yes Luminance No Blast resistance 10 Hardness 2 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Cauldron (1) Block entity id
or water source block.
Videos
Info
Trivia
- While underwater, the player`s FOV (field of vision) is lowered by 10 to simulate light refraction.
- The old water texture can still be found in the assets and is used in the game if the player is underwater.
- In Pocket Edition, water is more realistic as its texture changes from turquoise to pale blue when viewed from far away.
- Water buckets can be used to break End portal blocks by placing the water on the side of a block corresponding to a side of an end portal block.
Natural generation
Water naturally generates in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 to make oceans A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
, lakes Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach
, rivers A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
and springs Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach
. It also generates in village Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “
and desert wells Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach
, strongholds Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes
and woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can.
.
Swimming
Swimming in water is extremely slow, against currents. It is easier to go with the currents instead of against. Running at the water is better than just walking.
When swimming upwards in water, swim up streams that have no solid blocks touching them. If no blocks are touching the water you are swimming in, you swim upwards much faster.
Spreading
Water will spread into nearby air Air Type Non-Solid Block Transparency Yes Luminance No Data value dec: 0 hex: 0 bin: 0 Name air Air is the block present in otherwise empty space. Contents 1 Obtaining 1.1 Natural generation 2 Usage 3 History 4 blocks. Spreading water will extinguish fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1
and wash out plants Plants are Minecraft s representation of plant life. They do not move, but some can grow and spread under the right conditions. Most plants can be planted and farmed. The growth of some plants may be
, snow Snow (layer) Transparency Yes Luminance No Blast resistance 0.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Snowball (2–9) (one per level, plus one) Data value dec: 78 hex: 4E bin: 1001110 Name snow_layer Snow, or top
, torches Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch.
, carpets Carpet Transparency Yes Luminance No Blast resistance 0.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 171 hex: AB bin: 10101011 Name carpet Carpets are thin blocks which are mainly used
, tripwire String Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops String (1) Data values Block dec: 132 hex: 84 bin: 10000100 Item dec: 287 hex: 11F bin: 100011111 Name Block tripwire Item
, rails Rail Transparency Yes Luminance No Blast resistance 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 66 hex: 42 bin: 1000010 Name rail See the standard rail. For other uses,
, redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is
and cobweb Cobweb Transparency Partial (diffuses sky light) Luminance No Blast resistance 20 Tools Renewable No Stackable Yes (64) Flammable No Drops String (1) Data value dec: 30 hex: 1E bin: 11110 Name web Cobwebs are blocks that slow down
it flows into, dropping them as items.
Source blocks
A water source block will be created from a flowing block that is next to 2 or more other source blocks, and sitting on top of a solid block or another water source block. This is the rule that makes infinite water sources work. Using this, it is possible to create pools of still water by placing water source blocks in a confined area.
Dispensers Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity loaded with a filled bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server
will place a water source block in an empty block in front of them when activated. A dispenser loaded with an empty bucket and a water source just in front of it will suck the source into the bucket when activated.
In snowy biomes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you , water source blocks have a chance to turn into ice Ice Transparency PC: Partial (-2 to light) PE: No Luminance No Blast resistance 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops None Data value dec: 79 hex: 4F bin: 1001111 Name ice See
, and reappear when ice melts (except in the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures
). Ice will revert to water when broken if there is a block underneath.
Current
The current in a water block determines both what direction it will appear from its texture to be flowing, and what direction an entity A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects such as a player or boat Boat Type Vehicles Durability N/A Renewable Yes Stackable No Flammable No, but drops except in lava Internal ID PC: 41 PE: 90 Network ID PC: 1 Entity ID boat Drops See Drops Health points 4
will float from that block.
The horizontal current in a water block is based on a vector sum of the flows to and from that block from its 4 horizontal neighbors. For instance, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then the current in that block will be south-southeast, because 2 southward flows (in and out) are combined with only 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities will float into it rather than continuing in a straight line.
Water with a current pushes mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds.
Light
Water reduces light by 2 for every block, in addition to normal dispersion, so visibility lowers as the water gets deeper.
There are three ways of increasing underwater visibility: using a helmet Helmet Type Wearable items Durability Varies Renewable Yes Stackable No Data values See Data values Name See Data values This page or section has been suggested to be merged with Armor. Discuss The articles share with Respiration "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will
enchantment, or using potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash
of Night Vision or Water Breathing.
Water and lava
Water and lava can produce stone Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Cobblestone (1) Data value dec: 01 hex: 1 bin: 1 Name stone See the block called stone. For , cobblestone Cobblestone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data value dec: 4 hex: 4 bin: 100 Name cobblestone Cobblestone is a common block, obtained from
, or obsidian Obsidian Transparency No Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 49 hex: 31 bin: 110001 Name obsidian “ Strong almost beyond compare and able to stand huge
based on how they interact.
Damaging mobs
Water will damage endermen Enderman Health points 40 ( × 20) Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.9 Blocks Width: 0.6 Blocks Spawn In the Overworld, the Nether or the End in , snow golems Snow Golem Health points 4 () Attack strength 0 () (only pushes mobs back) 3 () to Blaze Size Height: 1.9 Blocks Width: 0.7 Blocks Spawn Where created by the player First appearances See History
, and blazes Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or
.
Slower mining speed
Players in water take 5 times the normal amount of time to mine blocks while grounded, or 25 times ungrounded. Be that as it may, with the Aqua Affinity "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will enchantment, mining speed will be faster, which is 1x time grounded, 5x time ungrounded.
Drowning
Players and mobs (except squid, guardians and iron golems) have a breath meter which lasts 15 seconds, after which they will take damage from drowning while their head is still below water, taking 2 () damage per second until they die.
Each level of Respiration "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will enchantment will add 15 seconds to the maximum time underwater, and will grant an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average 1 ()/second with Respiration I, 45 seconds and an average of 2⃢₁₄3 damage/second with Respiration II, and 60 seconds and an average of 1⃢₁₄2 damage/second with Respiration III.
Hardening concrete powder
When water comes into contact with concrete powder, the powder hardens into solid concrete.
Sponges
Water will be deleted when it comes into contact with a dry sponge.
Water Bucket
Type | Tools |
---|---|
Durability | N/A |
Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to ![]() | Yes |
Stackable | No |
First appearances | See History |
Data values | PC: dec:326 hex:146 bin:101000110 |
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() | PC: water_bucket |
A water bucket is bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server that is filled with water.
To fill an empty bucket with water, use it on a water source block. The block is consumed in the process. Water buckets can also be filled by smelting a wet sponge in a furnace, with an empty bucket in the fuel slot. The bucket will be filled when the smelting process is complete.
Using a full water bucket on a solid block will place a water source block against that block, emptying the bucket. In the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures , be that as it may, the water will evaporate.
A water bucket will turn into an empty bucket when the player uses it or when a dispenser is activated, letting the water flow out of the bucket.
Water buckets can be used to fill cauldrons.
ID
Block | ID Name | Numerical ID |
---|---|---|
Still Water | water | 9 |
Flowing Water | flowing_water | 8 |
Item | ID Name | Numerical ID |
Water Bucket | water_bucket | 326 |
Water spends most of its time as stationary, rather than `flowing` ⃢₀ₓ regardless of its level, or whether it contains a current downwards or to the side. When specifically triggered by a block update, water will change to `flowing`, update its level, then change back to stationary. Water springs are generated as flowing, and oceans, lakes and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.
Block data
- See also: Data values
If bit 0x8 is set, this liquid is "falling" and only spreads downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level.
The lower three bits are the fluid block`s level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is next highest, 0x2 lower, on through 0x7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter from the source.
Block state
- See also: Block states
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition ![]() | Value | Description |
---|---|---|
level | 0 | Water source block. |
1–7 | Height of the water, with 1 being highest. Also represents the distance from a water source or falling water block. | |
8–15 | Falling water. This level is equal to 8 plus the level of the non-falling water above it. For instance a water of level 2 will produce falling water below it with level 10. The distinction makes no difference in behavior. |
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Wii U | |||||||
Free Diver | Stay underwater for 2 minutes. | Alt | Alt | Yes | Alt | 20G | ⃢₀ₔ | ||
Yes | Yes | Alt | Yes | 30G | Silver |
Videos
History
Pre-classic | |||||
---|---|---|---|---|---|
rd-161348 | The texture for water can now be found within the game. | ||||
Classic | |||||
0.0.12a | Added water. | ||||
0.0.19a | The texture for water was changed, adding animation. | ||||
Sponges added, which remove water. | |||||
Indev | |||||
Jan. 13, 2010 | There is now finite water. | ||||
Oceans now have infinite water. | |||||
Water no longer moves on the surface on its own. | |||||
Water now has a 2/3 probability to evaporate and a 1/3 probability to copy. | |||||
Jan. 22, 2010 | Water now spawns in level generation as springs and lakes. | ||||
Infdev | |||||
Jun. 15, 2010 | Buckets can be used to place water. | ||||
Alpha | |||||
1.2.6 | Lakes were added. | ||||
Beta | |||||
1.5 | Dropped items in flowing water now move faster. | ||||
1.6 | Rain and snow no longer fall through water. | ||||
1.8 | Because of the change in how land is generated, if a player is in a world that was made pre-1.8 and travels into new chunks, there`s a chance that a very, very large ocean may be formed as the ocean biome. There will also be a one-block-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher. | ||||
Water can be found in the farms and wells of villages. | |||||
Two biomes were added that are almost all water: ocean and river. | |||||
Official release | |||||
1.0.0 | Beta 1.9-pre4 | Respiration and Aqua Affinity enchantments added, which allow more breathing time in water and normal digging speed in water. | |||
? | One-block ceilings of opaque blocks immediately below water will have a "leak" particle effect (as with lava), alerting the player that digging that block will unleash a torrent of water. Glass or any other transparent block is exempt from this. | ||||
1.3.1 | 12w15a | Dispensers were given the ability to shoot out the liquids inside water buckets. They could also suck up the liquids if activated again. | |||
12w17a | Removed ability to bring water using ice into the Nether. | ||||
1.4.2 | 12w38a | Changed sound when jumping and swimming in water. | |||
The sound of flowing water is now continuous. | |||||
The water overlay is a more saturated blue. | |||||
1.4.4 | 1.4.3-pre | Changed falling damage rule. Players and mobs do not die from great heights in shallow water. | |||
1.5 | 13w02a | The texture of water is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases. | |||
13w03a | Water source blocks form even if there isn`t a solid block under them. | ||||
13w04a | Flowing water in Creative mode no longer slows the player down when flying. | ||||
1.6.1 | 13w17a | Water lakes don`t generate in deserts anymore. | |||
1.7.2 | 13w36a | Water pools now generate in the new desert M biome. | |||
Oceans are much smaller. | |||||
13w41a | Water, ice and portals are now visible through each other. | ||||
1.8 | 14w25a | Block IDs 8 (flowing water) and 9 (still water) were removed from the /give command. | |||
Now shows a water bucket as the icon when water is used as a layer in Superflat. | |||||
1.9 | 15w43b | No longer shows the flowing animation when against glass or stained glass. | |||
1.11 | 16w39a | Water now generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. ![]() | |||
1.12 | 17w06a | Water now hardens concrete powder into concrete, on contact. | |||
Pocket Edition Alpha | |||||
0.1.0 | Added water. On older devices, the old water texture was used, whereas the newer animated texture was used on more modern devices. | ||||
0.7.0 | Changed texture to new for all devices. | ||||
Added water buckets. | |||||
? | Water buckets no longer stack to 64. | ||||
0.9.0 | build 1 | Added water dripping particles. | |||
Lakes were added. | |||||
Water can be found in the farms and wells of villages. | |||||
Two biomes were added that are almost all water: ocean and river. | |||||
Water pools now generate in the new desert M biome. | |||||
0.10.0 | build 1 | Added smooth lighting for water. | |||
Water uses a dark gray coloration in swamps. | |||||
Flowing water can push entities. | |||||
build 7 | Running water now has sounds. | ||||
? | Water now destroys blocks. | ||||
0.14.0 | build 1 | Dispensers can now shoot out water from water buckets. | |||
They can also suck up liquids directly adjacent to the side they are facing. | |||||
Pocket Edition | |||||
1.1 | build 1 | Water now generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. ![]() | |||
Water now hardens concrete powder into concrete, on contact. | |||||
Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | Added water. | |
TU9 | Dispensers were given the ability to shoot out the liquids inside water buckets. They could also suck up the liquids if activated again, but a bug prevented the empty bucket from being filled. | ||||
TU31 | CU19 | 1.22 | Patch 3 | Updated water splash sounds. | |
Most mobs can now swim in water. |
Issues
Issues relating to ⃢₀ₜWater⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
-
The default water animation as it appears since the Redstone Update
-
Water flowing into a cave
-
These bubbles appear above the hunger bar when the player`s head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the air is refilled