Timbersaw Sounds


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Timbersaw 21 + 2.1 16 + 1.3 21 + 2.4 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Timbersaw Equipment (collapse sets)Sets Lumberclaw Molten Destructor Steam Chopper Steamcutter The Maniacal Machinist The Stumpgrinder Timberthaw Tree Punisher Utter dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Timbersaw s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rizzrack, the Timbersaw Rizzrack could still hear the screams in his mind. Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623180932 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Videos

Attacks

  • Pre attack sound plays during the attack animation.
    • Play Pre attack 1
    • Play Pre attack 2
    • Play Pre attack 3
    • Play Pre attack 4
  • Impact sounds play when the attack successfully hits a target. Consists of one main impact and one gore sound.
    • Play Main impact 1
    • Play Main impact 2
    • Play Main impact 3
    • Play gore 1 (40%-80% vol)
    • Play gore 2 (40%-80% vol)
    • Play gore 3 (40%-80% vol)
    • Play gore 4 (40%-80% vol)

Movement

  • Play on each step while moving (50% vol)
    • Play footstep 1
    • Play footstep 2
    • Play footstep 3
    • Play footstep 4
  • Play Idle loop plays permanently on Timbersaw, gets slightly louder while moving (20% vol)

Whirling Death

  • Play Cast sound plays on Timbersaw upon cast (70% vol)
  • Play Hit sound plays when an enemy hero gets hit and damaged by Whirling Death
  • Play Full sound example

Timber Chain

  • Play Cast sound plays on Timbersaw upon cast and lasts until the chain starts retracting (60% vol).
  • Play Latch sound plays when the chain connects with a tree, and once again when Timbersaw is fully pulled to the latched tree (40% vol).
  • Play Retract sound plays when the hook starts retracting (60% vol).
  • Play Hit sound plays when Timbersaw collides with and damages units while being pulled (40% vol).
  • Play Full sound example, with latch, without any enemy hit.
  • Play Full sound example, without latch, without any enemy hit.

Controlled Burn

  • Play Plays together with the default cast sound.
  • The default cast sound`s volume is increased to 80% while having Controlled Burn equipped.
  • Play Full sound example, with latch, without any enemy hit.
  • Play Full sound example, without latch, without any enemy hit.

Reactive Armor

  • According to the game files, Reactive Armor was meant to use sound effects, but currently the volume is set to 0%, so the idea was scrapped. These sounds were used as place-holders ( Battery Assault sounds).
    • Play Sound 1
    • Play Sound 2
    • Play Sound 3

Chakram

  • Play Cast sound plays on Timbersaw upon cast.
  • Play Loop sound plays on and follows the Chakram, until it starts returning. Does not play while returning (30% vol).
  • Play Return sound plays on Timbersaw when the Chakram starts returning (50% vol).
  • These cut sounds play when the Chakram hits trees.
    • Play Cut 1
    • Play Cut 2
    • Play Cut 3
    • Play Cut 4
    • Play Cut 5
  • And these cut sounds play when the Chakram hits units.
    • Play Cut 6
    • Play Cut 7
    • Play Cut 8
    • Play Cut 9
  • Play Full sound example, without trees cut or units hit.

Other

  • Timbersaw`s death sound consists of 3 single sounds
    • Play Part 1 (60% vol)
    • Play Part 2 (60% vol)
    • Play Part 3 (40% vol)
    • Play Full sound example
  • Play Sound of idle animation, also known as Timbersaw`s dance (40% vol)