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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.8 to 2.1.
- Reduced base health regeneration from 0.25 to 0.
- Level 10 left talent: Increased experience gain bonus from 10% to 20%.
- Level 15 left talent: Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 bonus from 15 to 20.
- Level 20 left talent: Increased cast range bonus from 125 to 150.
- Added talents:
- Level 10: +150 health or +10% experience gain
- Level 15: +14 health regeneration or +15 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
- Level 20: +5% spell damage amplification or +125 cast range
- Level 25: +6% Whirling Death attribute reduction or +20 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Reduced Reactive Armor stack duration from 14/16/18/20 to 10/13/16/19.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Increased Whirling Death debuff duration from 11 to 14.
- Increased Reactive Armor health regeneration and armor bonus per stack from 1 on each level to 1/1.2/1.4/1.6.
- Whirling Death
- Increased debuff duration from 7 to 11.
- Reduced mana cost from 70/80/90/100 to 70 on each level.
- Rescaled Reactive Armor stack duration from 16 on each level to 14/16/18/20.
- Reduced Whirling Death cooldown from 8 to 6.
- Reactive Armor
- Now grants a stack when attacks land rather when attacks begin.
- Increased max stacks from 4/8/12/16 to 5/10/15/20.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 : Grants Timbersaw a second Chakram (Aghanim`s Scepter).
- Fixed Whirling Death not restoring enough health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life after the debuff wears off.
- Increased Chakram mana cost from 75/125/175 to 100/150/200.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 22 to 25.
- Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 gain from 1.8 to 2.4.
- Chakram
- Reduced initial mana cost from 125/150/175 to 75/125/175.
- Increased projectile speed from 800 to 900.
- Reduced strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain 2.4 to 2.1.
- Reduced Chakram projectile speed from 1000 to 800.
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Increased Timber Chain damage from 80/120/160/200 to 100/140/180/220.
- Reduced Chakram mana cost over time from 20/30/40 to 20/25/30.