Info
Videos
Attacks
- Pre attack sound plays during the attack animation (70-100% vol).
- Play Pre attack 1
- Play Pre attack 2
- Play Pre attack 3
- Play Pre attack 4
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact sound, additional impact sound and chains sound.
- Play Main impact 1 (50%-100% vol)
- Play Main impact 2 (50%-100% vol)
- Play Main impact 3 (50%-100% vol)
- Play Additional impact 1 (50%-100% vol)
- Play Additional impact 2 (50%-100% vol)
- Play Additional impact 3 (50%-100% vol)
- Play Chains 1 (0%-90% vol)
- Play Chains 2 (0%-90% vol)
- Play Chains 3 (0%-90% vol)
- Play Chains 4 (0%-90% vol)
- Play This sound can be found in Pudge`s game sound txt file ("Hero_Pudge.AttackSpecial"), but there seems to be no conditions triggering this sound.
Movement
- Play on each step while moving. Consists of one footstep sound and one chains sound.
- Play Footstep 1 (50% vol)
- Play Footstep 2 (50% vol)
- Play Footstep 3 (50% vol)
- Play Footstep 4 (50% vol)
- Play Chains 1 (30%-60% vol)
- Play Chains 2 (30%-60% vol)
- Play Chains 3 (30%-60% vol)
- Play Chains 4 (30%-60% vol)
Meat Hook
- Play Chain sound plays twice, once upon throwing and extending, and once again upon and while retracting.
- Play Impact sound plays when the hook latches on a unit.
- Play End sound plays when the hook fully retracted.
- Play Full sound example, without latching.
- Play Full sound example, with latching.
Rot
- Play Loop sound plays on Pudge while Rot is active.
Flesh Heap
- Flesh Heap does not use any sound effects.
Dismember
- Blood spatter sounds play on each damage tick on the target.
- Play Blood 1
- Play Blood 2
- Play Blood 3
- Swing sounds play with a certain pattern on Pudge.
- Play Swing 1
- Play Swing 2
- Play Swing 3
- Play Full sound example on hero (3 seconds duration)
- Play Full sound example on non-hero (6 seconds duration)
Other
- Play Death sound (unused).
- Play Idle sound plays permanently on Pudge (20% vol)
- Play "Pudge.Background" (unused)
- Foley sounds play while shaking (30%-60% vol).
- Play Chains 1
- Play Chains 2
- Play Chains 3
- Play Chains 4
- Footstep sounds play while turning 180₰ twice (50% vol)
- Play Footstep 1
- Play Footstep 2
- Play Footstep 3
- Play Footstep 4
- Play Stomping sound plays upon stomping the ground at the end.
- Play Full sound example.