Pudge Sounds


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Pudge 25 + 3.5 14 + 1.5 14 + 1.5 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Pudge Equipment (collapse sets)Sets Arms of the Bogatyr Bindings of the Trapper Butcher s dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Pudge s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Pudge, the Butcher In the Fields of Endless Carnage, far to the Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     To view the old Pudge, see here. Flesh Heap (pre 6.64) EF dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Videos

Attacks

  • Pre attack sound plays during the attack animation (70-100% vol).
    • Play Pre attack 1
    • Play Pre attack 2
    • Play Pre attack 3
    • Play Pre attack 4
  • Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact sound, additional impact sound and chains sound.
    • Play Main impact 1 (50%-100% vol)
    • Play Main impact 2 (50%-100% vol)
    • Play Main impact 3 (50%-100% vol)
    • Play Additional impact 1 (50%-100% vol)
    • Play Additional impact 2 (50%-100% vol)
    • Play Additional impact 3 (50%-100% vol)
    • Play Chains 1 (0%-90% vol)
    • Play Chains 2 (0%-90% vol)
    • Play Chains 3 (0%-90% vol)
    • Play Chains 4 (0%-90% vol)


  • Play This sound can be found in Pudge`s game sound txt file ("Hero_Pudge.AttackSpecial"), but there seems to be no conditions triggering this sound.

Movement

  • Play on each step while moving. Consists of one footstep sound and one chains sound.
    • Play Footstep 1 (50% vol)
    • Play Footstep 2 (50% vol)
    • Play Footstep 3 (50% vol)
    • Play Footstep 4 (50% vol)
    • Play Chains 1 (30%-60% vol)
    • Play Chains 2 (30%-60% vol)
    • Play Chains 3 (30%-60% vol)
    • Play Chains 4 (30%-60% vol)


Meat Hook

  • Play Chain sound plays twice, once upon throwing and extending, and once again upon and while retracting.
  • Play Impact sound plays when the hook latches on a unit.
  • Play End sound plays when the hook fully retracted.
  • Play Full sound example, without latching.
  • Play Full sound example, with latching.

Rot

  • Play Loop sound plays on Pudge while Rot is active.

Flesh Heap

  • Flesh Heap does not use any sound effects.

Dismember

  • Blood spatter sounds play on each damage tick on the target.
    • Play Blood 1
    • Play Blood 2
    • Play Blood 3
  • Swing sounds play with a certain pattern on Pudge.
    • Play Swing 1
    • Play Swing 2
    • Play Swing 3
  • Play Full sound example on hero (3 seconds duration)
  • Play Full sound example on non-hero (6 seconds duration)

Other

  • Play Death sound (unused).
  • Play Idle sound plays permanently on Pudge (20% vol)
  • Play "Pudge.Background" (unused)

Taunt: Shake Your Money Maker

  • Foley sounds play while shaking (30%-60% vol).
    • Play Chains 1
    • Play Chains 2
    • Play Chains 3
    • Play Chains 4
  • Footstep sounds play while turning 180⃂₰ twice (50% vol)
    • Play Footstep 1
    • Play Footstep 2
    • Play Footstep 3
    • Play Footstep 4
  • Play Stomping sound plays upon stomping the ground at the end.
  • Play Full sound example.