Phoenix Sounds


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Phoenix 19 + 3.2 12 + 1.3 18 + 1.8 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Initiator 1.2 Support 2 Ability Builds 3 Talents dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Phoenix Equipment (collapse sets)Sets Vermillion CrucibleHead Crest of the Vermillion Crucible Solar dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Phoenix s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Phoenix Alone across an untouched darkness gleamed the Keeper s first sun, a Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Icarus Dive (6.75-6.75b) QD AbilityNo Target AffectsAllies / Self Icarus enters a dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Videos

Attacks

  • Play Pre attack sound plays during the attack animation
  • Projectile launch sounds play when the attack projectile is released.
    • Play Projectile launch 1
    • Play Projectile launch 2
  • Play Projectile impact sound plays when the projectile successfully hits its target (60%-90% vol).

Movement

  • Play Flap sound plays on each wing flap while moving (60% vol). Does not play while standing still.
  • Play Loop sound permanently plays on Phoenix, gets louder when moving (40% vol).

Icarus Dive

  • Play Cast sound plays on Phoenix upon cast.
  • Play End sound plays on Phoenix whenever the dive stops, no matter how.
  • Play Full sound example.

Fire Spirits

  • Play Cast sound plays on Phoenix upon cast.
  • Play Loop sound plays on Phoenix until all spirits are launched or expired (25% vol).
  • Play Launch sound plays on Phoenix whenever a fire spirit is launched.
  • Play Impact sound plays at the targeted location when the launched spirit reaches it (30% vol)
  • Burn sounds play on the affected units as the debuff gets placed (50% vol).
    • Play Burn 1
    • Play Burn 2

Sun Ray

  • Play Cast sound plays on Phoenix upon cast.
  • Play Target sound plays at the tip of the beam upon cast.
  • Play Loop sound plays at the tip of the beam until the spell stops.
  • Play End sound plays on Phoenix when the spell stops.
  • Play Full sound example.

Solar Forge

  • Play Plays together with the default cast sound.
  • Play Full sound example.

Supernova

  • Play Cast sound starts playing on Phoenix upon cast and lasts until the sun is gone.
  • Play Sun sound plays on the sun as it spawns
  • Play End sound plays when Supernova successfully finishes.
  • Play Death sound plays when the sun is destroyed by attacks.
  • Play Target sound plays on each enemy which is under the effect of the damaging debuff.
  • Play Full sound example; successful Supernova.
  • Play Full sound example; failed Supernova.

Other

  • Play Death sound.