Ogre Magi Sounds


Info

Hero For the neutral ogre creeps, see Ogre Camp.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Ogre dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 2.1 Generic/Lane support Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Ogre Magi Equipment (collapse sets)Sets Ancestral Luck Set Antipodean dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Aggron Stonebreak, the Ogre Magi The ordinary ogre is Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Lightning Shield WT AbilityTarget Unit AffectsEnemies / Allies DamageMagical dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Ignite edit] Multicast upgraded Ignite uses the wrong AoE

Videos

Attacks

  • Pre attack sound plays during the attack animation (90%-100% vol).
    • Play Pre attack 1
    • Play Pre attack 2
    • Play Pre attack 3
  • Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one additional impact sound.
    • Play Main impact 1
    • Play Main impact 2
    • Play Main impact 3
    • Play Additional impact 1
    • Play Additional impact 2
    • Play Additional impact 3

Movement

  • Play on each step while moving. Each step uses one footstep sound and one foley sound.
    • Play Footstep 1 (40%-50% vol)
    • Play Footstep 2 (40%-50% vol)
    • Play Footstep 3 (40%-50% vol)
    • Play Footstep 4 (40%-50% vol)
    • Play Footstep 5 (40%-50% vol)
    • Play Footstep 6 (40%-50% vol)
    • Play Footstep 7 (40%-50% vol)
    • Play Foley 1 (20%-30% vol)
    • Play Foley 2 (20%-30% vol)
    • Play Foley 3 (20%-30% vol)
    • Play Foley 4 (20%-30% vol)
    • Play Foley 5 (20%-30% vol)
    • Play Foley 6 (20%-30% vol)

Fireblast

  • Play Cast sound plays on Ogre Magi upon cast.
  • Play Target sound plays on the target upon cast and upon each multicast interval.
  • Play Full sound example with no multicast.
  • Play Full sound example with 2x multicast.
  • Play Full sound example with 3x multicast.
  • Play Full sound example with 4x multicast.

Ignite

  • Play Cast sound plays on Ogre Magi upon cast and upon each multicast interval.
  • Play Target sound plays on the target when the projectile successfully hits it.
  • Tick sounds play on each damage interval on every affected enemy (50% vol).
    • Play Tick 1
    • Play Tick 2
    • Play Tick 3
    • Play Tick 4
    • Play Tick 5
    • Play Tick 6
    • Play Tick 7
  • Play Full sound example with no multicast.
  • Play Full sound example with 2x multicast.
  • Play Full sound example with 3x multicast.
  • Play Full sound example with 4x multicast.

Bloodlust

  • Play Pre cast sound plays on Ogre Magi during the cast animation.
  • Play Cast sound plays on the target upon cast.
  • Play Target sound plays on the target upon cast. Audible to the target only.
  • Play Full sound example.

Multicast

  • Play First Multicast sound plays on the target upon reaching x2 multicast at a lower pitch.
  • Play Second Multicast sound plays on the target upon reaching x3 multicast with no pitch.
  • Play Third Multicast sound plays on the target upon reaching x4 multicast at a higher pitch.
  • Play Sound example of a 2x multicast.
  • Play Sound example of a 3x multicast.
  • Play Sound example of a 4x multicast.

Other

  • Ogre Magi fight
    • Play Headbutt sound plays when the head with yellow face paint hits the other head with his head (60% vol).
    • Play Punch sound plays when the Ogre Magi`s right hand punches the head with the yellow face paint (60% vol).
    • Play Full sound example.
  • Scratching
    • Scratch sounds play during the idle scratch animation, overall 10 times (45% vol).
      Play Scratch 1
      Play Scratch 2
    • Play Full sound example.