Info
v•d•e Dota 2 Sounds |
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| Hero Sounds | | | | Other Sounds | | |
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Videos
Attacks
- Pre attack sound plays during the attack animation.
- Play Pre attack 1
- Play Pre attack 2
- Play Pre attack 3
- Impact sounds play when the attack successfully hits a target.
- Play Main impact 1 (50% vol)
- Play Main impact 2 (50% vol)
- Play Main impact 3 (50% vol)
Movement
- Play on each step while moving. Consists of one footstep and one foley sound per step.
- Play Footstep 1 (30%-60% vol)
- Play Footstep 2 (30%-60% vol)
- Play Footstep 3 (30%-60% vol)
- Play Footstep 4 (30%-60% vol)
- Play Footstep 5 (30%-60% vol)
- Play Footstep 6 (30%-60% vol)
- Play Footstep 7 (30%-60% vol)
- Play foley 1 (20%-60% vol)
- Play foley 2 (20%-60% vol)
- Play foley 3 (20%-60% vol)
- Play foley 4 (20%-60% vol)
- Play foley 5 (20%-60% vol)
- Play foley 6 (20%-60% vol)
- Play foley 7 (20%-60% vol)
Ice Shards
- Play Cast sound plays on Tusk upon cast (70% vol).
- Play Projectile sound plays on the projectile while it travels.
- Play Impact sound plays when the shards are released.
- Play Full sound example.
Whisky the Stout Artifact
- One of these play together with the default sound as an overlay (70% vol).
- Play Cast overlay 1
- Play Cast overlay 2
- Play Cast overlay 3
- Play Full sound example.
Snowball
- Play Cast sound plays on Tusk upon cast (70% vol).
- Play Loop sound plays on the Snowball, starting at the moment it is created and lasting until it crumbles.
- Play Ally sound plays on allies whenever they enter the Snowball.
- Play Impact sound plays on each enemy unit stunned by the Snowball
- Hit sounds play on each enemy unit stunned by the Snowball (100% vol when hitting heroes, 50% vol when hitting non-heroes).
- Has no sound effect for launching the Snowball.
- Play Full sound example with no secondary enemies hit.
Frozen Sigil
- Play Cast sound plays on Tusk upon cast.
- Play Loop sound plays and follows the sigil the moment it was created, until expiring or destroyed (60% vol).
- Play Full sound example.
Walrus Punch
- Play Cast sound plays on Tusk during the attack animation when the buff is placed, together with his regular preattack sounds (70% vol).
- Play Hit sound plays as an extra attack impact layer on Tusk upon successfully punching a unit.
- Play Land sound plays when the punched units hits the ground.
- Play Full sound example.