Info
v•d•e Dota 2 Sounds |
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| Hero Sounds | | | | Other Sounds | | |
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Videos
Attacks
- Play Pre attack sound plays during the attack.
- Play Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
- Play Projectile impact 1
- Play Projectile impact 2
Swine of the Sunken Galley
- Reduces the pre attack sound`s pitch.
- These play together with the default projectile launch sound as extra layer (40%-80% vol).
- Play Launch overlay 1
- Play Launch overlay 2
- Play Launch overlay 3
- Play Launch overlay 4
- Play Full attack sound example
Movement
- Play on each step while moving (40%-60% vol).
- Play Footstep 1
- Play Footstep 2
- Play Footstep 3
- Play Footstep 4
- Play Footstep 5
- Play Footstep 6
- Play Footstep 7
- Play Loop sound plays on Techies whenever they move (40% vol).
Minefield Sign
- Play Cast sound plays at the targeted location upon cast.
Proximity Mines
- Play Cast sound plays on Techies upon cast.
- Play Priming sound plays whenever an enemy enters the mine`s trigger radius after its activation delay.
- Explode sounds play whenever a mine explodes.
- Play Explode 1
- Play Explode 2
- Debris sounds play one second after the explode sounds (30%-60% vol).
- Play Debris 1
- Play Debris 2
- Play Debris 3
- Play Full explosion sound example.
Stasis Trap
- Play Pre cast sound plays on Techies during the cast animation.
- Play Explode sound plays whenever a stasis trap explodes.
Blast Off!
- Play Cast sound plays on Techies upon cast (80% pitch).
- Play Target sound plays at the targeted area on impact.
- Debris sounds play one second after the cast sound (30%-60% vol).
- Play Debris 1
- Play Debris 2
- Play Debris 3
- Play Full sound example.
Swine of the Sunken Galley
- Play Replaces the default target sound.
- Play Full sound example.
Remote Mines
- Play Pre cast sound plays on Techies during the cast animation (40% vol).
- Play Cast sound plays on the targeted location upon cast.
- Explode sounds play whenever a mine explodes.
- Play Explode 1
- Play Explode 2
- Play Explode 3
- Play Explode 4
- Play Explode 5
- Debris sounds play one second after the explode sound (30%-60% vol).
- Play Debris 1
- Play Debris 2
- Play Debris 3
- Focused Detonate and Pinpoint Detonate does not use any sound effects besides the explosion sounds.
- Play Full sound example without explosions.
- Play Full explosion sound
Swine of the Sunken Galley
- These play together with all the default detonate sounds.
- Play Fireworks layer 1
- Play Fireworks layer 2
- Play Fireworks layer 3
- Play Full sound example.
Focused Detonate
- Play Cast sound plays on every Remote Mine within the target area upon cast. Does not play when Pinpoint Detonate is used.
- Play Full sound example.
Other
- Play "Super explosion" sound used during the All-Star match in The International 2014, where Techies was officially revealed the first time in Dota2.