Info
Videos
Brewmaster attacks
- Pre attack sound plays during the attack animation (80-100% vol).
- Play Pre attack 1
- Play Pre attack 2
- Play Pre attack 3
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact and additional impact.
- Play Main impact 1 (50% vol)
- Play Main impact 2 (50% vol)
- Play Main impact 3 (50% vol)
- Play Additional impact 1
- Play Additional impact 2
- Play Additional impact 3
Earth attacks
- Pre attack sound plays during the attack animation (80-100% vol).
- Play Pre attack 1
- Play Pre attack 2
- Play Pre attack 3
- Impact sounds play when the attack successfully hits a target.
- Play Impact 1
- Play Impact 2
- Play Impact 3
Storm attacks
- Pre attack sound plays during the attack animation
- Play Pre attack 1
- Play Pre attack 2
- Projectile launch sound plays as the attack projectile is released.
- Play Projectile launch 1
- Play Projectile launch 2
- Play Projectile launch 3
- Play Projectile launch 4
- Projectile impact sound plays as the attack projectile successfully hits the target
- Play Projectile impact 1
- Play Projectile impact 2
- Play Projectile impact 3
Fire attacks
- Play Pre attack sound plays during the attack animation
- Play Impact sound plays when the attack successfully hits a target.
Brewmaster movement
- Movement sounds Play on each step while moving. Consists of one footstep sound and one slosh sound.
- Play Footstep 1 (40%-50% vol)
- Play Footstep 2 (40%-50% vol)
- Play Footstep 3 (40%-50% vol)
- Play Footstep 4 (40%-50% vol)
- Play Footstep 5 (40%-50% vol)
- Play Footstep 6 (40%-50% vol)
- Play Footstep 7 (40%-50% vol)
- Play Slosh 1 (60%-80% vol)
- Play Slosh 2 (60%-80% vol)
- Play Slosh 3 (60%-80% vol)
- Play Slosh 4 (60%-80% vol)
- Play Slosh 5 (60%-80% vol)
Earth movement
- Movement sounds Play on each step while moving (40%-50% vol).
- Play Footstep 1
- Play Footstep 2
- Play Footstep 3
- Play Footstep 4
- Play Footstep 5
- Play Footstep 6
- Play Footstep 7
Storm movement
- Play Idle sound, permanently plays on Storm, gets louder when he moves (20% vol).
Fire movement
- Movement sounds Play on each step while moving (40%-50% vol).
- Play Footstep 1
- Play Footstep 2
- Play Footstep 3
- Play Footstep 4
- Play Footstep 5
- Play Footstep 6
- Play Footstep 7
- Play Idle sound, permanently plays on Fire, gets louder when he moves (50% vol).
Thunder Clap
- Play plays on Brewmaster upon cast.
- Target sounds play on each hit unit (80%-100% vol).
- Play Target 1
- Play Target 2
- Play Target 3
- Play Target 4
- Play Target 5
Drunken Haze
- Play Cast sound plays on Brewmaster upon cast (80% vol)
- Play Target sound plays shortly after the cast sound on the target
- Play Full sound example
Drunken Brawler
- Play Sound starts playing during the attack animation, together with one of the preattack sounds
- Play Full sound example with Brewmaster`s attack sounds
- Play Full sound example with Fire`s attack sounds
Primal Split
- Play Cast sound plays on Brewmaster upon cast.
- Play Spawn sound plays at the end of the 0.6 second split time.
- Play End sound plays once the duration is over or all 3 spirits die.
- Play Full sound example, excluding the end
Hurl Boulder
- Play Cast sound plays on Earth upon projectile launch
- Play Target sound plays upon successfully hittingthe target
- Play Full sound example
Demolish
- Demolish does not use any sound effects.
Spell Immunity
- Spell Immunity does not use any sound effects.
Dispel Magic
- Play Cast sound plays on Storm upon cast.
Cyclone
- Play Loop sound plays on the target for its duration or until dispelled (80% vol)
Wind Walk
- Play Cast sound plays on Storm upon cast (50% vol)
Permanent Immolation
- Permanent Immolation does not use any sound effects.
Other
- Play Brewmaster death sound (85% vol)