Invoker Sounds


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Invoker 16 + 2.2 14 + 1.9 16 + 4 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Quas + Wex 1.2 Exort + Quas 1.3 dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Play “Many hands make light work.” This article is badly written or needs Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Invoker Equipment (collapse sets)Sets Adornings of the Quas Precor Set Cabalist of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Invoker s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Invoker In its earliest, and some would say most potent form, magic Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs       6.18 and after   Before 6.18 (Old Invoker)     EMP dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Videos

Invoker`s Attacks

  • Play Pre attack sound plays during the attack animation.
  • Play Projectile launch sound plays as the attack projectile is released.
  • Play Projectile impact sound plays as the attack projectile successfully hits the target (50% vol).

Forge Spirit`s Attacks

  • Projectile launch sound plays as the attack projectile is released.
    • Play Projectile launch 1
    • Play Projectile launch 2
    • Play Projectile launch 3
    • Play Projectile launch 4
  • Projectile impact sound plays as the attack projectile successfully hits the target
    • Play Projectile impact 1
    • Play Projectile impact 2
    • Play Projectile impact 3
    • Play Projectile impact 4

Invoker`s Movement

  • Play on each step while moving (40% vol).
    • Play Footstep 1
    • Play Footstep 2
    • Play Footstep 3
    • Play Footstep 4
    • Play Footstep 5
    • Play Footstep 6
    • Play Footstep 7
  • Play Loop sound plays permanently on Invoker, gets louder while moving (10% vol).

Forge Spirit`s Movement

  • Forge Spirits do not use any movement sounds.

Quas

  • Quas does not use any sound effects.

Wex

  • Wex does not use any sound effects.

Exort

  • Exort does not use any sound effects.

Invoke

  • Play Cast sound plays on Invoker upon cast.

Cold Snap

  • Play Cast sound plays on Invoker upon cast (50% vol).
  • Play Target sound plays on the target upon cast.
  • Play Trigger sound plays whenever Cold Snap is triggered by damage (50% vol).
  • Play Full sound example.

Ghost Walk

  • Play Cast sound plays on Invoker upon cast.

Ice Wall

  • Play Cast sound plays on Invoker upon cast at a lower pitch (60% vol).
  • Target sounds play on each enemy unit on each damage tick (30%-50% vol).
    • Play Target 1
    • Play Target 2
    • Play Target 3
    • Play Target 4
    • Play Target 5
    • Play Target 6
  • Play Sound example.

EMP

  • Play Cast sound plays on Invoker upon cast.
  • Play Target sound plays at the targeted area upon cast during the effect delay.
  • Play Effect sound plays at the targeted area after the effect delay.
  • Play Full sound example.

Tornado

  • Play Cast sound plays on Invoker upon cast.
  • Play Travel sound plays on the tornado upon cast and lasts as long as the tornado does.
  • Target sounds play on each hit unit upon getting hit (80% vol).
    • Play Target 1
    • Play Target 2
    • Play Target 3
    • Play Target 4
    • Play Target 5
  • Landing sounds play whenever a hit unit lands from the cyclone (25%-35% vol).
    • Play Land 1
    • Play Land 2
    • Play Land 3
    • Play Land 4
  • Play Full sound example.

Dark Artistry

  • Play Replaces the default cast sound.
  • Play Full sound example.

Alacrity

  • Play Target sound plays on Invoker upon cast.

Sun Strike

  • Play Cast sound plays at the targeted location upon cast during the effect delay.
  • Play Effect sound plays at the targeted location after the effect delay.
  • Play Full sound example.

Magus Apex

  • Play Replaces the default cast sound.
  • Play Replaces the default effect sound.
  • Play Full sound example.

Forge Spirit

  • Play Cast sound plays on Invoker upon cast at a lower pitch.
  • Play Sound example.

Chaos Meteor

  • Play Cast sound plays on Invoker upon cast.
  • Play Loop sound plays on the meteor upon cast and lasts as long as the meteor does.
  • Play Impact sound plays on the meteor upon landing at the targeted point.
  • Play End sound played whenever the meteor stopped rolling and crumbled (50% vol). This sound is currently unused by the spell.
  • Play Tick sound plays on each hit enemy unit whenever they take the small burn damage (50% vol).
  • Play Full sound example.
  • Play Full sound example with the old crumble sound.

Deafening Blast

  • Play Cast sound plays on Invoker upon cast.

Dark Artistry

  • Play Replaces the default cast sound.

Melting Strike

  • Melting Strike does not use any sound effects.