Info
Videos
Attacks
- Play Projectile launch sound plays as the attack projectile is released.
- Play Projectile impact sound plays as the attack projectile successfully hits the target.
Movement
- Play Loop sound plays permanently on Gyrocopter, gets louder when moving (40% vol).
Rocket Barrage
- Play Cast sound plays on Gyrocopter upon cast.
- Play Launch sound plays whenever a projectile is released.
- Target sound plays whenever a unit is damaged by Rocket Barrage.
- Play Target 1
- Play Target 2
- Play Full sound example.
Atomic Ray Thrusters/Golden Atomic Ray Thrusters
- Play Replaces the default launch sound on each projectile released (90% vol).
- Play Full sound example.
Homing Missile
- Play Cast loop sound plays on the missile upon cast and lasts until it hits its target or is destroyed. Audible to allies only (60% vol).
- Play Enemy sound plays whenever the rocket gets in vision range. Audible to enemies only. This means that enemies don`t hear the hissing sound of the rocket while it flies.
- Play Destroy sound plays whenever the missile is destroyed, be it with attacks, or by hitting the target.
- Play Target sound plays when the rocket successfully hits the target (70% vol).
- Play Full sound example.
Flak Cannon
- Play Attack sound plays together with Gyrocopter`s regular attack sound on each attack with Flak Cannon on for each flak released. This means the more enemies it hits, the louder it gets.
- Play Full attack sound example.
Call Down
- Play Cast sound plays on Gyrocopter upon cast. Plays as a global sound for Gyrocopter.
- Play Target sound plays when the missiles explodes, which is 2 and 4 seconds after cast.
- Play Full sound example.
Other
- Play Death sound.
- Play *Propeller and spring sounds*