Info
Videos
Attacks
- Pre attack sound plays during the attack animation.
- Play Pre attack 1
- Play Pre attack 2
- Play Pre attack 3
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of impact sound and one blood spatter sound.
- Play Impact 1
- Play Impact 2
- Play Impact 3
- Play Blood spatter 1 (30%-60% vol)
- Play Blood spatter 2 (30%-60% vol)
- Play Blood spatter 3 (30%-60% vol)
- Play Blood spatter 4 (30%-60% vol)
Movement
- Play on each step while moving (40%-50% vol)
- Play Footstep 1
- Play Footstep 2
- Play Footstep 3
- Play Footstep 4
- Play Footstep 5
- Play Footstep 6
- Play Footstep 7
Spirit Lance
- Play Cast sound plays on Phantom Lancer upon releaseAnnounce the projectile.
- Play Target sound plays on the target when the projectile successfully hits it.
- Play Plays when the illusion spawns.
- Play Plays when the illusion expires or dies.
- Play Sound example without illusion spawn.
- Play Sound example with illusion spawn.
- Play Plays together with the default cast sound.
- The default cast sound`s volume is reduced to 50% while having Phantom Concord equipped.
- Play Plays together with the default target sound.
- Play Sound example without illusion spawn.
- Play Sound example with illusion spawn.
Doppelganger
- Play Cast sound plays on Phantom Lancer upon cast.
- Play End sound plays at the targeted location after the reappear delay (70%-100% vol).
- Play Plays when the illusions expire or die.
- Play Full sound example.
Phantom Edge
- Play Plays on Phantom Lancer upon gaining the buff.
Juxtapose
- Play Plays whenever an illusion spawns.
- Play Plays whenever an illusion expires or dies.
- Play Full sound example with attack sounds, without illusion death.
Other
- Play Death sound (60% vol).
Doppelwalk
- Play Cast sound played on Phantom Lancer upon cast (70% vol).