Shadow Shaman Guide


Items

Starting items:

Early game:

Core items:

Situational items:

  • Refresher Orb allows for two instances of Mass Serpent Wards, which is hugely useful for siege damage and encounters.
  • Bloodstone is a very powerful item on Shadow Shaman as it greatly alleviates his mana dependence and gives him more @@@#@@@HP(hp.com)###@### for increased survivability. This can allow him to do more in teamfights before running out of mana or dying.
  • Shiva`s Guard gives Shadow Shaman a much larger mana pool, as well as armor for survivability. The active can be used to slow enemies down on top of his other disables, further contributing to his teamfight potential.
  • Necronomicon is very powerful on Rhasta as he can use the warriors either to help his Mass Serpent Wards during pushes, add more firepower to a teamfight, or focus down a Shackle victim while Rhasta channels.
  • If playing as a support, try to purchase the Flying Courier as soon as possible so that your team can benefit from faster item deliveries during the laning stage.
  • Bottle   Item   Changelogs     BottleBL An old bottle that survived the ages, the contents placed inside become enchanted. Cost650 Bought FromConsumables Active Regenerate Charges 3 / 1 Passive Store Rune Disassemble? No Alert dota2 is very important to purchase early on as a mid Shadow Shaman. It provides him with HPTechnology company and mana replenishment, allowing him to profligately cast Ether Shock to farm, push and harass the enemy.
  • Soul Ring is a situational purchase but can help a support Shadow Shaman to maintain his mana pool more efficiently. Having an extra 150 mana on demand can go a long way towards having enough to cast a full round of disables.
  • Urn of Shadows can be useful on a ganking Shadow Shaman over a Bracer. It gives him the same amount of strength, making him less squishy, and the mana regen helps to maintain his mana pool. As he is a very strong ganker, Shadow Shaman can roam and get charges easily, using them for additional Pure damage in later ganks or to keep himself and his teammates at full HPTechnology company for more pushing potential.
  • Tranquil Boots are a situational alternative to Arcane Boots as a support Shadow Shaman. Not only are they cheaper, but they provide additional armor for survivability and increased movement speed for positioning for casting disables on the enemy. The passive HP regen also helps ensure that Shadow Shaman is at full health at the beginning of fights.
  • Medallion of Courage is a very useful item, as Mass Serpent Wards deal physical damage. Placing the armor debuff on an enemy after boxing them in with the wards will make short work out of almost any hero. As well, the active can be used on teammates to give them more armor, or on Roshan to make taking the Aegis easier. It can also be upgraded into a Solar Crest to augment its bonuses even more.
  • Ghost Scepter is useful to purchase on squishy casters like Shadow Shaman. Giving himself invulnerability to physical damage can buy time if the enemy attempts to focus down Shadow Shaman with physical attacks, allowing him to retaliate with his disables and nukes.
  • Glimmer Cape is a strong utility item that benefits Shadow Shaman in many aspects. It can be used to help with initiation by allowing Rhasta to approach enemies invisibly, and allows him to protect teammates that are caught out of position by casting invisibility on them. The invisibility also allows Shadow Shaman to protect himself while channeling Shackles on an enemy, reducing the chances of being disabled by unit-targeted spells.
  • Blink Dagger should be considered a core item on Shadow Shaman, no matter what role he is played in. Blink Dagger allows Shadow Shaman to instantly jump on top of a gank target and disable them with Hex, preventing them from reacting during ganks. It should be rushed as quickly as possible as a core, and given priority to obtain as a support.
  • Force Staff is an inferior but potent substitute for Blink Dagger. The extra intelligence gives Shadow Shaman more mana, and the active can be used on enemies and allies, not just on Shadow Shaman himself. Purchased as a supplement to Blink Dagger, it can also be used to break Linken`s Sphere on a particularly slippery enemy player, or on Roshan prior to casting other disables.
  • Aether Lens is extremely powerful in Shadow Shaman`s hands, and can be easily obtained through disassembling Arcane Boots. Besides granting some HP regen for additional survivability, the cast range increase allows Rhasta to disable enemies from farther away, making him a much bigger threat in ganks and fights.
  • Eul`s Scepter of Divinity is a powerful item on Shadow Shaman. The item itself grants Shadow Shaman more mobility, rectifying his poor base movement speed, and gives him more intelligence as well as powerful scaling mana regen to fuel his costly and spammable spells. Most importantly, be that as it may, the active can be used to instantly disable an enemy from range and then place Mass Serpent Wards on top of them, easily boxing them in.

Gameplay

Playstyle
Shadow Shaman   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Shadow Shaman 21 + 2.1 16 + 1.6 21 + 3 Level dota2 is a very powerful ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and pusher The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , who possesses very strong disables and nukes. His spells allow him to disable lone enemies for extended periods of time, making them easy prey for his teammates, or to make short work of creep waves and towers.
Pros Cons
  • Strong early game nukes
  • Long duration disables
  • Works well with almost any hero
  • Can splitpush lanes and take towers quickly
  • Very mana dependent
  • No escape mechanism
  • Low mobility
  • More item and level dependent than other supports

Videos

Info

Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Shadow Shaman Equipment (collapse sets)Sets Dancer of the Spiteful Eye Eki Spiritual dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Shadow Shaman s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rhasta, the Shadow Shaman Born in the Bleeding Hills, Rhasta was just Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623115653 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Shadow shaman.png


Ability Builds

Generic Shadow Shaman
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Talents

Tips & Tactics

Ether Shock

  • Ether Shock is a powerful damage nuke that must be unit targeted, hitting nearby enemy units according to its level.
  • Ether Shock is very inefficient at level 1, only hitting a single target, so it is most profitably cast only when it is level 3 or higher. Depending on how Shadow Shaman is played, it should either be maxed first for the nuke damage, or ignored in favor of maxing out his disables.
  • The high damage and low cooldown on Ether Shock allows Shadow Shaman to make quick work of creep waves and neutral camps. Given a steady source of mana regen, Shadow Shaman can flash-farm with the spell while simultaneously pushing or counter-pushing lanes, threatening the enemy`s towers and taking away map control.
  • When casting Ether Shock to nuke creep waves, remember that it can hit enemies at twice the cast range and the area is largest at the far end. Try to target the spell on the middle of an enemy creep wave, and position Shadow Shaman in such a way as to concentrate as many creeps on the far end as possible.

Hex

Shackles

  • Shackles is a powerful channeled disable that can stun its target for up to 5 seconds.
  • As with Hex, at least one early level of Shackles should be taken to maximize Shadow Shaman`s disable potential. A single point in the ability allows Shadow Shaman to disable an enemy for almost 3 seconds while dealing nuke damage.
  • While Shackles has a lower cast range than Hex and requires channeling, it also stuns its target for the duration of the channel, preventing it from moving. The longer disable duration also allows teammates to otherwise utilize powerful follow-up disables and nukes, such as Stasis Trap and Ghostship, which might otherwise be dodged.
  • Priority between Hex and Shackles should depend on team composition, however Shackles is generally the better disable to max out first as its mana cost scales better and it can deal damage for the duration of the channel. If your teammates have reliable damage output, holding the target in place for up to 5 seconds can allow them to deal large amounts of damage. Be that as it may, keep in mind that unlike Hex, Shackles can be interrupted by silencing or stunning Shadow Shaman, so it is not as useful if there is a nearby enemy who can interrupt you.
  • Shackles deals its damage in a large number of small instances. This makes it a very strong ability for instantly shredding protective abilities like Refraction and Living Armor.
  • When possible, try to take advantage of Shackles` extremely short cooldown. If it is cast as an initiating disable, its channeling time will allow half of its cooldown duration to pass, and a follow-up Hex can hard-disable the target for an additional 3.5 seconds, leaving the enemy free for only 1.5 seconds before Shackles comes off cooldown.
  • Because it is a channeled spell, shift-queuing other disables during Shackles can allow them to be instantly cast once the channel duration ends. This can be useful for denying the enemy any openings in disable duration to take advantage of.

Mass Serpent Ward

  • Mass Serpent Ward summons ten snake wards that deal piercing damage to their targets.
  • Serpent wards can make short work of incoming creep waves and deal tremendous amounts of damage to enemy towers over their long duration. Placing the wards on top of a tower that is being pushed can make quick work of it so long as the enemy is unable to attack and destroy them.
  • Rhasta`s Mass Serpent Wards can be commanded. Beginners often neglect to control them, but even if Rhasta is dead he can have a big impact on a fight with intelligent use of his wards.
  • Beware that while Mass Serpent Wards can deal large amounts of damage, they are also very easy to destroy with attacks, so be careful about when and where they are placed. Enemies that can isolate the wards can make quick work of them, wasting the spell and feeding gold to the enemy team.
  • One of the most important featuresSpecial attraction of Mass Serpent Ward is the box figure they are placed in. This allows Shadow Shaman to place the wards right on top of an enemy hero, trapping them in place if they do not have any mobility spells or items to displace themselves.
  • In a pinch, Mass Serpent Wards can be used to defend against pushes. Their striking power allows them to quickly kill creeps that are trying to approach the tower, and discourage the enemy from pushing.
  • The splash damage dealt by Mass Serpent Wards is registered as magical damage. Against clumped up enemies, it can be beneficial to try to hit adjacent targets in order to deal magical splash damage to the primary target, as direct serpent ward attacks deal minimal damage to heroes with lots of armor.