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- Increased base attack damage from 44-51 to 50-57 (total attack damage is now 71-78).
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.8 to 2.1.
- Reduced base health regeneration 0.25 to 0.
- Increased Mass Serpent Ward attack range from 600 ( 825) to 650 ( 875)
- Level 20 right talent: Replaced 30 seconds respawn time reduction with to +4 Serpent Ward Serpent Ward Ward Level 3 Duration 45 Health 2 ( 3) Health regeneration 0 Armor 0 Magic resistance 0% Attack damage 40/70/100 Acquisition range 650 ( 875) Attack range 650 ( 875) Base attack time s summoned.
- Level 10 right talent: Increased health bonus from 175 to 200.
- Level 10 left talent: Increased movement speed bonus from 20 to 25.
- Level 15 left talent: Increased experience gain bonus from 30% to 35%.
- Level 20 left talent: Replaced 20% magic resistance bonus with +3 Shackles duration.
- Level 25 left talent: Replaced +3 Shackles duration with +350 Ether Shock damage.
- Increased base attack damage from 26-33 to 44-51 (total attack damage is now 65-72).
- Reduced attack range from 500 to 400.
- Increased base armor from -1 to 0 (total armor is now 2.29).
- Level 10 right talent: Increased health bonus from 150 to 175.
- Level 10 left talent: Increased movement speed bonus from 15 to 20.
- Level 15 left talent: Increased experience gain bonus from 20% to 30%.
- Mass Serpent Ward
- No longer deal 100% splash magical damage in a 175 radius.
- Increased attack damage from 40-45/60-65/80-85 ( 85-90/105-110/125-130) to 40-40/70-70/100-100.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now increases serpent wards attack range from 600 to 825 and makes them attack two units at the same time, dealing full damage to both. ?
- Added talents:
- Level 10: +150 health or +15 movement speed
- Level 15: +100 cast range or +20% experience gain
- Level 20: -30s respawn time or +20% magic resistance
- Level 25: +1 Mass Serpent Ward attacks to destroy or +3s Shackles duration
- Mass Serpent Ward
- Increased splash damage from 75% to 100%.
- Increased attack damage from 40-45/55-60/70-75 to 40-45/60-65/80-85.
- Reworked/simplified Mass Serpent Ward`s splash:
- old:
- 100% splash damage in a 50/75/85 radius
- 40% splash damage in a 75/100/110 radius
- 20% splash damage in a 150/200/220 radius
- new:
- 75% splash damage in a 175 radius
- Increased Shackles damage per second from 43.5/51.5/56.5/60 to 43.5/57/66/72 (total damage from 120/180/240/300 to 120/200/280/360).
- Mass Serpent Wards now take 2 hits to destroy, instead of having 135/150/150 health.
- Shackles
- Reduced cooldown from 16 to 10.
- Increased damage per second from 43 to 43.5/51.5/56.5/60 (total damage from 120/150/180/220 to 120/180/240/300).
- Fixed sometimes not granting True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target properly.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and gain from 19 + 1.6 to 21 + 1.8.
- Hex no longer applies Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of on the target.
- Rescaled Shackles mana cost from 110/130/155/185 to 140/150/160/170.
- Increased Mass Serpent Ward cooldown from 110 to 120.
- Increased Shackles duration from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5.
- Mass Serpent Ward
- Increased number of wards from 8 to 10.
- The wards are now placed so that the center of the formation is empty (square-like formation).
- Increased Mass Serpent Ward attack damage from 39-43/54-58/69-73 to 40-45/55-60/70-75.
- Increased Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Mass Serpent Ward attack damage from 53-59/74-79/94-100 to 85-90/105-110/125-130.
- Increased base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 21-28 to 26-33 (total attack damage is now 47-54).
- Ether Shock
- Reduced number of targets from 3/4/6/7 to 1/3/5/7.
- Increased damage from 80/160/240/320 to 140/200/260/320.
- Increased Ether Shock damage from 75/150/225/300 to 80/160/240/320.
- Reduced Ether Shock cooldown from 10 to 8.
- Renamed Forked Lightning into Ether Shock.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Mass Serpent Ward
- No longer increases number of wards from 8 to 10.
- Now increases the wards` attack damage from 39-43/54-58/69-73 to 53-59/74-79/94-100.
- Increased Mass Serpent Ward cooldown from 100/80/60 to 110 on each level.
- Reduced Hex duration from 1/2/3/4 to 1.25/2/2.75/3.5.
- Reduced Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Mass Serpent Ward number of wards from 12 to 10.
- Increased model size of Hexed units a bit.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 16 to 19.
- Mass Serpent Ward
- Reduced mana cost from 200/350/610 to 200/350/600.
- Reduced cooldown from 120 on each level to 100/80/60.
- Increased duration from 40 to 45.
- Increased movement speed from 275 to 285.
- Increased Hexed unit model slightly.
- Shackles
- Now deals 40 damage per second to the target.
- Reduced duration from 3/4/5/6 to 2.5/3.25/4/4.75.
- Reduced attack range from 550 to 500.
- Reduced movement speed from 280 to 275.
- Reduced Hex duration from 2/3/4/5 to 1/2/3/4.
- Increased Mass Serpent Ward cooldown from 100 to 120.