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- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.75 to 0.5.
- Reduced movement speed from 315 to 310.
- Reduced Reverse Polarity non-hero duration from 3/4/5 to 2.25/3/3.75. ?
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
- No longer adds a 900 radius aura to Empower which buffs all nearby allied heroes passively and no longer buffed ranged units to gain splash damage.
- Now increases Shockwave travel distance from 1150 to 1725 and travel speed from 1050 to 1575
- Now causes Shockwave to return towards the caster`s original cast location after reaching maximum length, hitting enemies a second time and slowing their movement speed for 60% for 2 seconds. ?
- Level 25 right talent: Replaced 35 seconds respawn time reduction with 500 Skewer range bonus.
- Level 25 left talent: Replaced 4 seconds Shockwave cooldown reduction with 15 armor bonus.
- Increased Empower mana cost from 30/40/50/60 to 30/50/70/90.
- Level 20 right talent: Reduced Empower damage/cleave bonus from 15% to 10%.
- Increased base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack from 1.7 to 1.8.
- Increased Reverse Polarity cooldown from 120/110/100 to 120 on each level.
- Level 15 left talent: Replaced 50 attack damage bonus with 12 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus.
- Level 20 right talent: Replaced 15 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus with 15% Empower damage/cleave bonus.
- Level 20 left talent: Increased movement speed bonus from 20 to 40.
- Empower
- Cleave now uses a trapezoid-shaped area, instead of a circular area. ?
- Empower`s trapezoid has the following values: 150 starting radius, 460 distance and 240 end radius.
- Cleave damage is no longer affected by spell damage amplification Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage .
- Cleave damage can no longer spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not .
- Reduced Skewer cooldown from 30 to 25.
- Added talents:
- Level 10: +25 attack speed or +15% spell damage amplification
- Level 15: +90 gold per minute or +50 attack damage
- Level 20: +15 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +20 movement speed
- Level 25: -4s Shockwave cooldown or -35 respawn time
- Increased Empower cleave radius from 225 to 240.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.75 to 2.9.
- Increased Empower cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See radius from 200 to 225.
- Increased base health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life from 0.25 to 0.75.
- Increased base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 28-40 to 32-44.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Magnus: Changes Empower to be an allied hero aura (900 radius). Affects ranged heroes for half values and causes them to splash around the target. Can still be cast on units, but does not stack.
- Skewer
- Increased max distance from 750/900/1050/1200 to 900/1000/1100/1200.
- Reduced slow from 40% on each level to 25%/30%/35%/40%.
- Increased slow duration from 2.5 on each level to 2.5/2.75/3/3.25.
- Reduced Empower cooldown from 12 to 8.
- Empower
- Is no longer dispelled by spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Increased mana cost from 40 to 30/40/50/60.
- Skewer
- Removed 1/2/3/4 targets drag limit.
- Increased max travel distance from 600/800/1000/1200 to 750/900/1050/1200.
- Increased turn rate from 0.5 to 0.8.
- Reduced Reverse Polarity damage from 150/225/300 to 50/125/200.
- Skewer
- Can no longer drag spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier enemies.
- Reduced max travel distance from 1200 to 600/800/1000/1200.
- Reduced Reverse Polarity stun duration from 2.5/3.25/4 to 2.25/3/3.75.
- Shockwave
- Increased travel distance from 700 to 1000.
- Reduced cooldown from 11/10/9/8 to 10/9/8/7.
- Skewer
- Increased unit search radius from 95 to 125.
- Increased max travel distance from 800 to 1200.
- Can now only drag heroes, instead of any enemy unit.
- Increased agility gain from 1.8 to 2.5.
- Increased Empower attack damage bonus and cleave damage from 15%/25%/35%/45% to 20%/30%/40%/50%.
- Increased Skewer slow duration from 2 to 2.5.
- Increased Skewer cast range from 800 to global.
- This means Magnus will charge towards the targeted point for up to 800 range when targeting beyond the max distance.
- Increased Empower duration from 30 to 40.
- Reduced Skewer cooldown from 35 to 30.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Reduced cast point from 0.51 to 0.3.
- Increased attack range from 100 to 128.
- Increased Empower cast range from 500 to 800.
- Increased Skewer max drag targets from 2 to 1/2/3/4.
- Reduced Skewer cooldown from 45 to 35.
- Added to Captain`s Mode.
- Increased Skewer damage from 50/100/150/200 to 70/140/210/280.
- Removed from Captain`s Mode
- Reworked Empower:
- Old Empower:
- Increases attack damage for a friendly unit.
- Cast range: 500
- Attack damage bonus: 15%/30%/45%/60%
- Duration: 30
- Mana cost: 30
- Cooldown: 7
- Notes: Autocastable
- New Empower:
- Increases attack damage and provides cleave for a friendly unit.
- Cast range: 500
- Attack damage bonus: 15%/25%/35%/45%
- Cleave damage: 15%/25%/35%/45%
- Cleave radius: 200
- Duration: 30
- Mana cost: 40
- Cooldown: 12
- Notes: Only melee units can cleave. Ranged unit only get the attack damage bonus.
- Replaced Mighty Swing with Skewer
- Skewer:
- Magnus rushes forward up to 800 range, goring up to 2 enemies on his massive tusks. This drags those two units along with him and damages them. Upon reaching his destination, the two units are slowed.
- Cast range: 800
- Max distance: 800
- Speed: 950
- Unit search radius: 95
- Damage: 50/100/150/200
- Movement speed slow: 40%
- Attack speed slow: 40
- Slow duration: 2
- Mana cost: 80
- Cooldown: 45
- Notes: Damage and slow are applied at the end of the drag. Magnus cannot act during Skewer and it cannot be canceled. Can skewer over and pull units over impassable terrain. Destroys trees.
- Reduced Empower cooldown from 12 to 7.
- Increased Reverse Polarity stun duration from 2/3/4 to 2.5/3.25/4.
- Reverse Polarity now pulls units 120-170 range in front of Magnus, instead of randomly around him.
- Reduced Reverse Polarity cooldown from 120 to 120/110/100.
- Reduced attack point from 0.56 to 0.5.
- Reduced Reverse Polarity radius from 500 to 410.
- Increased Reverse Polarity cooldown from 120/100/80 to 120 on each level.
- Increased Reverse Polarity cooldown from 120/100/80 to 120/110/100.
- Reverse Polarity
- Reduced mana cost from 200/275/400 to 200/250/300.
- Reduced cooldown from 120 to 120/100/80.
- Reduced cast point from 0.66 to 0.51.
- Reduced Reverse Polarity cooldown from 120/160/160 to 120 on each level.
- Reduced Shockwave cooldown from 12 to 11/10/9/8.
- Increased Shockwave travel distance from 600 to 700.
- Reduced Shockwave mana cost from 110 to 90.
- Reduced Reverse Polarity cooldown from 120/160/200 to 120/160/160.