Info
Notes:
- This ability got reworked into the current Empower in the 6.67 gameplay patch.
- Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
- The unit`s current main damage is checked only once upon cast, so the bonus damage is not adapted if its damage changes.
- Can be set on autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or .
- When on autocast, Magnus will automatically cast this spell on an allied unit who attacks within a 500 range of Magnus.
- Autocast can interrupt Magnus` current order and makes him forget the next queued commands.
- Cannot occur while channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another a spell.
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Physical
Physical
Magnus` halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage.
Cleave Radius: 250
Cleave Damage: 12%/25%/37%/50%
Notes:
- This ability got replaced by Skewer in the 6.67 gameplay patch. It was merged together with Empower.
- Cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See damage is reduced by armor type but not by armor value.
- The cleave damages a circular area in front of Magnus.
- As with all cleave, Mighty Swing stacks with Battle Fury For the cosmetic item equipped by Faceless Void, see Battlefury (Equipment). Item Changelogs Battle FuryB The bearer of this mighty axe gains the ability to cut down swaths of enemies at .
- Does not cleave upon attacking wards, buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire or allied units. Wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire are unaffected by cleave.