Info
Version history
Version
Description
- Increased Chemical Rage movement speed bonus from 30/40/60 to 40/50/60.
- Level 15 right talent: Increased Unstable Concoction minimum damage bonus from 80 to 100.
- Increased
strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
gain from 1.8 to 2.1.
- Reduced base health regeneration from 0.25 to 0.
- Unstable Concoction
- Increased radius from 175 to 200.
- Increased cooldown from 16 on each level to 22/20/18/16.
- Greevil`s Greed
- Reduced base bonus gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
from 6/8/10/12 to 4 on each level.
- Increased extra bonus gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
per stack from 3 to 4.
- Rescaled gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
bonus cap from 12/20/28/36 to 16/20/24/28.
- Reduced base bonus gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
- Reduced Acid Spray radius from 625 on each level to 400/475/550/625.
- Increased Chemical Rage cooldown from 45 to 55.
- Level 15 right talent: Replaced +15 movement speed with +80 Unstable Concoction minimum damage.
- Level 25 left talent: Increased Acid Spray armor reduction bonus from 4 to 5.
- Reduced Greevil`s Greed Bounty Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Bounty Play AbilityNo Target AffectsSelf Grants bonus Gold and XP. Initial Base Gold: 100Initial Base
gold multiplier from 3/4/5/6 to 2 on each level.
- Added talents:
- Level 10: +4 armor or +20 attack damage
- Level 15: +6 all stats or +15 movement speed
- Level 20: +300 health or +30 attack speed
- Level 25: +4 Acid Spray armor reduction or 30% lifesteal
- Greevil`s Greed
- Rescaled Bounty Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Bounty Play AbilityNo Target AffectsSelf Grants bonus Gold and XP. Initial Base Gold: 100Initial Base
gold multiplier from 5 on each level to 3/4/5/6.
- Fixed gold earned by Greevil`s Greed not being affected by the Buyback “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
gold earn penalty.
- Rescaled Bounty Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Bounty Play AbilityNo Target AffectsSelf Grants bonus Gold and XP. Initial Base Gold: 100Initial Base
- Increased Acid Spray damage per second from 12/16/20/24 to 15/20/25/30.
- Increased Greevil`s Greed Bounty Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Bounty Play AbilityNo Target AffectsSelf Grants bonus Gold and XP. Initial Base Gold: 100Initial Base
gold multiplier from 4 to 5.
- Unstable Concoction
- Damage is no longer reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5
.
- Countdown can now be seen by enemies.
- Now has an area targeting cursor.
- Damage is no longer reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5
- Greevil`s Greed now grants 4x gold bounty from runes For the runes that come with cosmetic items, see Inscribed Gem. Main Changelogs Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can
.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
upgrade for Alchemist: Alchemist can cast Aghanim`s Scepter to directly grant any allied hero all Aghanim`s Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well.
- Greevil`s Greed
- Increased base bonus gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
from 4/6/8/10 to 6/8/10/12.
- Rescaled extra bonus gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
per stack from 1/2/3/4 to 3.
- Rescaled gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
bonus cap from 30 to 12/20/28/36.
- Increased stack duration from 25 to 30.
- Increased base bonus gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
- Acid Spray
- Changed damage type from composite Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 (still pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier
).
- Increased armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
reduction from 3/4/5/6 to 4/5/6/7.
- Reduced damage from 14/20/26/32 to 12/16/20/24.
- Changed damage type from composite Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 (still pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier
- Reduced night vision from 1400 to 800.
- Unstable Concoction
- Reduced maximum brew duration from 7 to 5.5. Max power is still reached after 5 seconds.
- No longer continues to get stronger while it is in the air.
- Chemical Rage
- No longer provides 250/500/750 bonus health.
- Increased health regen from 15/30/60 to 50/75/100.
- Unstable Concoction now explodes around you if you are killed while charging it up.
- Increased Greevil`s Greed gold bonus cap from 26 to 30.
- Acid Spray
- Increased damage from 8/16/24/32 to 14/20/26/32.
- Reduced mana cost from 160 to 130/140/150/160.
- Unstable Concoction
- Increased max damage from 130/200/270/340 to 150/220/290/360.
- No longer displays the countdown numbers to enemies.
- Now always affects a 175 area around where it explodes (Includes when it explodes on Alchemist).
- Greevil`s Greed
- Increased stack duration from 20 to 25.
- Increased base bonus gold from 2/4/6/8 to 4/6/8/10.
- Rescaled extra gold bonus from 2 to 1/2/3/4.
- Reduced Chemical Rage Base Attack Time from 1.45/1.3/1.15 to 1.4/1.2/1.0.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
from -1 to 0 (total armor is now 1.54).
- Increased Unstable Concoction max damage from 120/180/240/300 to 130/200/270/340.
- Increased Greevil`s Greed gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
bonus cap from 18 to 26.
- Reduced Chemical Rage Base Attack Time from 1.45/1.35/1.2 to 1.45/1.3/1.15.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Reduced Movement speed from 300 to 295.
- Reduced Chemical Rage health bonus from 350/700/1050 to 300/600/900.
- Unstable Concoction
- Increased mana cost from 90 to 120.
- Reduced damage from 150/200/250/300 to 120/180/240/300.
- Added to Captain`s Mode.
- Old Unstable Concoction:
- Alchemist starts channeling a concoction. Upon stopping the channeling, he launches a projectile which damages and stuns the target based on how long he channeled.
- Max Channel Time: 2/3/4/5
- Damage per channeled second: 60 (magical damage)
- Stun duration per channeled second: 1
- 75 mana cost, 16 cooldown
- New Unstable Concoction:
- Alchemist starts brewing a concoction. He can still freely move and act during this. The concoction will explode after 7 seconds. Alchemist can use a sub-spell to throw the concoction at an enemy hero. If he does not throw it, it blows up on himself.
- Brew time: 7 seconds (max power reached in 5 seconds, 2 seconds grace time)
- Damage: Up to 150/200/250/300 based on time spent brewing ( physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage)
- Stun: Up to 1/2/3/4 seconds based on time spent brewing
- 90 mana cost, 16 cooldown
- Cannot be disjointed, projectile continues to grow stronger while flying towards the target.
- A number above Alchemist`s head shows how much time he has left to throw it before it blows up on him (visible everyone)
- Unstable Concoction is now properly blocked by Linken`s Sphere.
- Acid Spray no longer damages Tombstone Zombies.
- Added an allied only visual indicator to Unstable Concoction, showing for how long Alchemist is channeling it.
- Reduced Chemical Rage movement speed bonus 60/60/60 to 30/40/60.
- Increased Acid Spray cast range from 625 to 900.
- Increased base
intelligence and gain from 17 + 1 to 25 + 1.8.
- Chemical Rage
- Increased duration from 20 to 25.
- Increased health bonus from 200/400/600 to 350/700/1050.
- Increased movement speed bonus from 0/5/10 to 60/60/60.
- Increased Acid Spray duration from 12 to 16.
- Increased movement speed from 290 to 300.
- Unstable Concoction no longer gets canceled when Chemical Rage expires during the channeling.
- Acid Spray
- Increased radius from 550 to 625
- Increased cast range from 550 to 625.
- Reduced Chemical Rage Base Attack Time reduction from 1.45/1.35/1.25 to 1.45/1.35/1.2.
- Unstable Concoction
- Increased cast range from 600/650/700/750 to 650/750/850/950.
- Increased damage per channeled second from 50 to 60 (max possible damage: 120/180/240/300).
- Increased Chemical Rage health regen from 10/30/60 to 15/30/60.
- Reduced movement speed from 300 to 290.
- Reduced
strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
gain from 2.4 to 1.8.
- Reduced
intelligence gain from 1.5 to 1.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
from 1 to -1 (total armor is now 0.54).
- Acid Spray
- Increased mana cost from 120 to 160.
- Reduced radius from 700 to 550.
- Reduced cast range from 700 to 550.
- Unstable Concoction now provides 500 radius ground vision around the target, starting upon cast, lasting until the projectile reaches it. Alchemist also faces the target for the whole channeling duration now.
- Greevil`s Greed
- Reduced Gold bonus cap from 20 to 18.
- Reduced stack duration from 20 to 18.
- Chemical Rage
- Reduced health regen from 15/30/60 to 10/30/60.
- Now grants 0/5/10 movement speed.
- Increased movement speed from 290 to 300.
- Unstable Concoction now deals damage:
- For each channeled second, it deals 50 damage, so maximum possible damage is 100/150/200/250 (magical damage).
- Increased Chemical Rage health regen from 10/25/40 to 15/30/60.
- Reduced movement speed from 300 to 290.
- Reduced base attack damage from 28-37 to 24-33 (total attack damage is now 49-58).
- Reduced base
strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
and gain from 26 + 2.7 to 25 + 2.4.
- Reduced base
agility and gain from 17 + 1.5 to 11 + 1.2.
- Reduced Acid Spray armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
reduction from 4/5/6/7 to 3/4/5/6.