Tidehunter Guide


Items

Starting items:

Early game:

Core items:

Situational items:

  • Heart of Tarrasque is an expensive luxury item to farm, but can allow Tidehunter to stand in the middle of teamfights and absorb large amounts of damage, particularly due to Kraken Shell.
  • Radiance is a highly situational aura item that can be useful for tanking and chasing. Its burn damage and induced miss chance can force the enemy to engage you in teamfights, using their spells on you instead of teammates, and it can be a useful chasing tool as it allows Tidehunter to damage enemies without stopping to cast spells, as well as prevent any Blink Daggers from coming off cooldown.
  • Shiva`s Guard gives Tidehunter a much larger mana pool, allowing him to cast spells much more frequently, and the armor and aura give him even more survivability against physical damage. Its active ability can be used after a successful Ravage, slowing the enemy`s movement speed after the long stun duration.
  • Assault Cuirass is a highly unorthodox aura item to build on Tidehunter. The bonus armor makes him much tankier, while the aura allows him to grant allies with increased armor and attack speed. The enemy armor reduction stacks alongside that of Gush, particularly when upgraded with Aghanim`s Scepter, allowing Tidehunter to greatly reduce enemy armor.
  • Pipe of Insight is a powerful tank and aura item, as it greatly reduces the amount of damage Tidehunter takes from magic nukes, thus greatly increasing the power of Kraken Shell. Its active ability also shields teammates from magic damage.
  • Refresher Orb can extend Ravage`s duration by casting it twice, making it easier for allies to turn the tides of a teamfight. Make sure you have enough mana to pull it off, though.
  • Drum of Endurance is useful both as a stat and aura item, as it gives Tidehunter stats across the board, particularly Intelligence for his mana pool and movement speed for mobility. The aura, especially the active portion, can benefit your team when cast during a teamfight.
  • Guardian Greaves is an expensive purchase, but greatly increases Tidehunter`s survivability and gives him much more teamfight contribution. The active allows Tidehunter to purge debuffs off of himself if the enemy simply place low-damage disables on him to avoid proccing Kraken Shell, and the HP and mana restore are tremendous boons for pushes and teamfights. As well, the aura can provide tremendous amounts of armor and HP regen to teammates who are low.
  • Glimmer Cape is a flexible initiation and utility item, as the invisibility and magical resistance can be used either to allow Tidehunter to initiate with Ravage without the need for Blink Dagger, or can save a teammate who is caught out of position and is being focused down by enemies. Be that as it may, mind its mana cost, as the active costs more than most of Tidehunter`s spells.
  • Aghanim`s Scepter greatly improves the potency of Gush, allowing Tidehunter to inflict multiple enemies with the nuke and debuff at high frequency. It also increases his HP and mana, making him tankier and improving his ability to utilize Gush more frequently.
  • When played as a safe-lane support, it is important to purchase the Animal Courier and/or Observer Wards for your team. Your free inventory space should be filled with Iron Branches for cheap stats, and you should upgrade to the Flying Courier when possible.
    • Orb of Venom is a useful utility disable item that increases Tidehunter`s ability to hunt down enemies. Combined with Gush, Tidehunter can lower a single enemy`s movement speed by 54%, allowing teammates to easily get within range to land further disables.
    • Medallion of Courage is a highly flexible item that greatly enhances Tidehunter`s survivability while also giving him a measure of mana regen. The increased armor can drastically increase Tidehunter`s beefiness as he can shrug off physical damage even more effectively, and the active can either stack with Gush`s armor reduction or grant bonus armor to an allied hero. These bonuses can be amplified further by upgrading the item into a Solar Crest
    • Force Staff is a useful mobility item to purchase that also serves as utility for your team. The extra Intelligence helps with giving Tidehunter a bigger mana pool, and the active ability can be used to better position yourself or allies for casting spells. While not as powerful as Blink Dagger, it is easier to build should you be having trouble farming.
    • Blade Mail is a good mid-game item that gives Tidehunter many great benefits. The increased Intelligence and armor give Tidehunter more mana and survivability, especially if he is playing as a tank rather than initiator, and the active allows Tidehunter to take advantage of his massive health pool to discourage enemies from attacking him further.
    • Veil of Discord is a low-cost utility item to help you initiate and contribute more to teamfights. Along with the large intelligence bonus and armor increasing your mana pool and tankiness, the item`s active ability allows you to reduce the enemy`s magic resistance prior to a Blink-Ravage combo, giving your team`s casters an additional edge in teamfights.
    • Mekansm is a useful utility item that can be purchased as a tank Tidehunter, and builds into Guardian Greaves. On top of giving him armor and more stats, the heal can greatly benefit your team as you are not likely to die before using it. On top of your general durability and ability to interrupt the enemy team`s initiation with Ravage, you can further discourage the enemy from engaging you as you can simply heal yourself and your team at any point of the fight. Be that as it may, mind its expensive mana cost, and be sure to increase the size of your mana pool first if you intend on building this.
    • Rod of Atos is a useful chasing item that gives Tidehunter many benefits. The additional HP makes Tidehunter much beefier, while the intelligence gives him a much bigger mana pool. The active ability can be cast over long distances, allowing you to chase down fleeing enemies far more easily and apply Gush to them, slowing them even further.
    • Lotus Orb gives Tidehunter a myriad of useful bonuses and a strong active ability. The armor and HP regen makes Tidehunter even tankier, while the mana regen keeps his mana pool topped up so that he can more readily cast his spells when needed. The active can purge debuffs, either from Tidehunter or an ally, and the Echo Shell punishes enemies to use targeted spells, especially frail casters with small HP pools.
    • Scythe of Vyse is a strong support item that vastly improves Tidehunter`s disabling potential. As he does not otherwise have a hard-disable outside of his ultimate, building Scythe of Vyse allows him to jump on enemies with Blink Dagger and instantly disable them on a regular basis. The item also improves his overall stats and greatly increases his ability to cast all of his spells due to the vast intelligence bonus and scaling mana regen.


Gameplay

Playstyle
Tidehunter   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tidehunter 22 + 3.3 15 + 1.5 16 + 1.7 Level Base dota2 is a very durable The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 hero who brings disables and debuffs to the field. He focuses on debilitating the enemy and shrugging off their attempts to disable and kill him, as he is capable of absorbing a tremendous amount of punishment should the enemy attempt to focus him down to prevent him from inhibiting them in teamfights.
Pros Cons
  • (One of) the best team fight ultimate in the game.
  • His durability gives you a chance to survive your own mistakes.
  • Not a huge damage output.
  • Quite mana-dependent in the early game.
  • Kraken Shell doesn`t purge everything.
  • Better opponents will know when they`ve got an actual shot at killing you.


Videos

Info


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Ability Builds

Generic/Offlane Tidehunter
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Harassed/Jungling Tidehunter
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Generic/Offlane Tidehunter

The skill build on an offlane Tidehunter mostly depends on how much harass you`re taking and can deal back, and how soon can you/must you leave the lane for the jungle. So if you`re against two or three ranged heroes, you might value Kraken Shell over Anchor Smash, since it`s unlikely you`ll get close enough to your enemies to hit them. Once you have two points in Kraken Shell, you can safely farm the jungle, but it`ll be way quicker if you already have two or three points in Anchor Smash. If you are jungling, don`t forget that Iron Talon   Item   Changelogs     Iron TalonB A simple but effective weapon devised to quell a great Hellbear uprising. Cost500 (125) Bought FromSupport Active Chop Passive Quell Bonus +2 Armor Disassemble? No Alert allies? dota2 is your best friend.

If you`re against melee opponents, harass and trade hits with them after you`ve reduced they`re damage with Anchor Smash. Be careful that not all opponents rely on right clicks to make a move on you (a good Blade Fury or Ion Shell will bring you down), and be wary of debuffs you can`t purge off with Kraken Shell ( Fury Swipes comes to mind).

If you`re winning your lane, you probably don`t require an extra level in Kraken Shell and you can take an earlier point in Gush to try for a kill (don`t forget Gush increases Anchor Smash`s damage). If it`s going especially well, you might even want extra levels in Gush before maxing out Kraken Shell, but that`s not the usual scenario.

Overall, your thought process for your skill build should go like this:

  • Do I have enough points in Kraken Shell to survive what I`m up against (either heroes or jungle creeps)?
    • If no, take another point in Kraken Shell.
    • If yes, take Anchor Smash.
  • Now that I have enough points in Kraken Shell to survive with ease, can I get a kill with Gush?
    • If an allied support is coming to help you, and/or you have Ravage ready, the answer could be yes.
    • If you have little chances to kill anybody, and you`ve already maxed Anchor Smash, you might as well ignore Gush and keep leveling Kraken Shell.

Talents

Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The mana regen is added as a bonus and does not benefit illusions.

General

  • Because of his innate toughness and strong array of debuffs, Tidehunter generally benefits from building mobility items that aid him in initiating with his ultimate (particularly a Blink Dagger), as well as items that improve his ability to cast his spells. Tidehunter`s poor intelligence means that he must increase the size of his mana pool if he is to sustain his ability to cast his disables and debuffs.
  • Tidehunter can be played as an initiator or a tank, or some combination in between.
    • Due to the immense disable potential of Ravage, getting a Blink Dagger allows Tidehunter to initiate fights by stunning the entire team for a long duration. After getting off a successful Ravage, he can follow up with Anchor Smash while the enemy is still disabled, reducing their ability to attack effectively, and then Gush to slow any stragglers, preventing them from easily escaping.
    • While he possesses strong initiating power with Ravage, Tidehunter can also discourage enemies from engaging by standing at the front lines and debilitating their ability to fight. Should the enemy choose to engage him, he can greatly reduce their base damage with Anchor Smash while also shrugging off their attacks and debuffs with Kraken Shell, and threaten them with a Ravage should they all jump on him.
  • Tidehunter`s flexibility allows him to be played either as a safe-lane support or solo off-laner. His skill and item build differs drastically depending on which path is taken.
    • Played as a support, Tidehunter should focus on purchasing support items and harassing the enemy`s off-laner. Generally he gets his Blink Dagger much later, if at all, due to not being given farm or experience priority. Anchor Smash can discourage the enemy from approaching lest they take damage and have their last-hitting power greatly reduced, and Gush can slow them for chain-disables and kills.
    • Played as an off-laner, Tidehunter should focus on surviving while also harassing the enemy`s carry and supports. Kraken Shell allows Tidehunter to ignore the enemy`s harass damage, while he can use Anchor Smash to harass the enemy down and prevent their carry from getting easy last-hits. Off-lane Tidehunter benefits greatly if the enemy`s carry (and optionally supports as well) is also melee, as they must approach the creep wave to last-hit, making casting Anchor Smash much easier.

Gush

  • Gush is a single-target magic nuke that slows its target and reduces their armor on top of the damage.
  • Gush is a powerful early-game disable, as it slows the target`s movement speed by 40% for 4 seconds. During ganks, this can often be enough to slow an enemy enough to catch them with additional disables. As such, no matter what lane Tidehunter is placed in, at least one early point in Gush is highly recommended.
  • Gush also reduces the target`s armor, increasing their vulnerability to not only right-clicks but Anchor Smash as well, since it deals physical damage. Keep this in mind when casting Gush, as it can be used not only as a disable but as an armor debuff to help your carries deal more right-click damage.
  • When upgraded with Aghanim`s Scepter, Gush becomes an area-targeted spell that allows it to affect multiple enemies in an area rather than just a single enemy, as well as drastically reducing its cooldown to give it a 57% uptime.
    • The area-of-effect upgrade makes Gush extremely powerful for killing creep waves and neutral camps, particularly as the armor reduction softens them up for a follow-up Anchor Smash. This can allow Tidehunter to farm more easily on his down-time, and push lanes by himself.
    • With its wide area and long travel length, Gush can be used to slow enemies at a distance, allowing Tidehunter and his team to chase them down more easily. It also prevents enemies from evading the spell by juking through trees, as simply casting Gush in their general direction should most often hit them and inflict them with the slow and armor debuff. Used judiciously, it can even be used to put enemy Blink Daggers on cooldown from range prior to initiations.
    • An upgraded Gush can be a powerful spell to cast following a successful Ravage. Inflicting multiple enemies with the slow and armor debuff can greatly soften them up for teammates, and the greatly reduced cooldown allows Tidehunter to continuously use it to slow them down as they try to escape after a Ravage.
    • Be mindful that purchasing Aghanim`s Scepter prevents enemies from blocking it with Linken`s Sphere. While this also prevents the ability from being used to deliberately break Linken`s Sphere ahead of a stronger single-target disable, Tidehunter can instead use it to land the slow on the enemy, increasing the window with which teammates have to land further disables.

Kraken Shell

Anchor Smash

Ravage

  • Ravage is an area nuke that damages and stuns all enemies in an extremely wide radius.
  • Ravage is your most powerful teamfight ability, as its wide effect radius and long stun duration can completely stop the entire enemy team in their tracks. Use it to initiate or counter-initiate teamfights, but beware its extremely long cooldown, and do not be afraid to hold onto it if you do not think it can drastically benefit your team, even if it means your death.
  • Remember that while Ravage travels quickly, it does take a brief time to extend to its maximum range. Very alert opponents might be able to blink away or activate spell immunity before they are stunned, so be sure to blink in closer to those heroes to reduce their window of escape.
  • Should the enemy team have a Rubick   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Rubick 19 + 1.8 14 dota2 , it is critically important to cast another one of your spells (generally Anchor Smash) after Ravage, as an ability so devastating could easily be the deciding factor in a teamfight should Rubick steal it.