Info
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Universal
Universal
Leviathan swings his mighty anchor with a vengeance. Gives a 25% chance on attack to deal bonus damage to nearby enemies. Farther enemies take only half the damage.
Proc Chance: 25%
Full Damage Radius: 200
Half Damage Radius: 325
Damage: 75/115/155/200
Stolen from one of Admiral Kunkka`s flagships, Leviathan`s heavy anchor proves useful as a melee weapon.
Notes:
- This ability was reworked into the current Anchor Smash in the 6.72 gameplay patch.
- Does not trigger on buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire and wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against .
- The radius is centered around Tidehunter.
- The damage hits the attack target as well, not only nearby units.
Ability
Passive
Passive
Affects
Self
Self
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability occasionally removes negative buffs.
Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 : 7/14/21/28
Debuff Removal Timer: 11/10/9/8
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.
Notes:
- This ability was reworked into the current Kraken Shell in the 6.64 gameplay patch.
- The damage reduction is a Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 and the debuff removal is a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- The damage reduction is always on and is not connected to the damage threshold for debuff removal.
- The Damage Block does not work against wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against ( Plague Ward, Mass Serpent Ward, Death Ward).
- Every 11/10/9/8 seconds after having leveled this ability, a strong dispel is applied on Tidehunter.
Affects
Allies / Enemies
Allies / Enemies
Damage
Magical
Magical
Causes a monsoon summoned straight from the deepest ocean. Creates rain that damages all enemy units and heals all friendly units. Lasts 30 seconds.
Notes:
- This ability was replaced by Ravage in the 5.76 gameplay patch.
- Causes rain within the whole radius.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in up to 30 instances.
- Can deal a total of 150/300/450 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) when it stays in range for the full duration.
- Heals 1/2/3 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life in 0.1, starting 0.1 second after cast, resulting in 300 instances. The heal does affect Tidehunter as well.
- Can heal a total of 300/600/900 health to an ally when it stays in range for the full duration.
- Upon release, this spell had a global radius.