Items
Starting items:
- Animal Courier Item Old Abilities Changelogs Animal CourierB Losing the courier is punishable by death. Cost100 Bought FromConsumables Active Deploy Courier Charges 1 Disassemble? No Alert allies? No Recipe The Animal Courier should be bought as you do not need very many items.
- Enchanted Mango Item Changelogs Enchanted MangoB The bittersweet flavors of Jidi Isle are irresistible to amphibians. Cost100 Bought FromConsumables Active Eat Mango Charges 1 Bonus +1 Health regeneration Disassemble? No Alert allies? No gives you mana on demand and a slight increase in health regen to keep you healthy in the lane.
- Tango Item Tango (Shared) Changelogs TangoB Forage to survive on the battlefield. Cost125 Bought FromConsumables Active Eat a Tree or Ward Charges 4 Disassemble? No Alert allies? No Recipe The Tango gives you additional regen so you don`t have to leave lane as often.
- Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable potions allow for a few extra casts of your spells.
Early items:
- Orb of Venom Item Changelogs Orb of VenomBL Envenoms your veapon with the venom of a venomous viper. Cost275 Bought FromArmaments Passive Poison Attack Disassemble? No Alert allies? No Recipe The Orb of Venom increases the damage you do while zoning enemies and makes it harder for them to run away from you.
- Boots of Speed Item Changelogs Boots of SpeedBL Fleet footwear, increasing movement. Cost400 Bought FromArcane Bonus +45 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Speed are an item purchasable at are mandatory on any hero, Ogre being no exception.
- Magic Stick Item Changelogs Magic StickBL A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost200 Bought FromArcane Active Energy Charge Charges 0 Disassemble? helps to supplement your low mana pool for more spell casts; it can also be turned into a Magic Wand Item Changelogs Magic WandB A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost465 Bought FromCommon Active Energy Charge Charges 0 Bonus later on.
- Your relative independence from reliance on items to be effective makes you a good candidate for buying Observer Ward Item Changelogs Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward s.
Core items:
- Arcane Boots give you plenty of mana for all of your spells, and also help more mana-hungry teammates.
- Veil of Discord improves your armor and health regen even more, gives you much needed stats, and amplifies your as well as your teammates` spell damage.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
Situational items:
- Soul Ring can be picked up in lane to provide additional mana on demand, and Ogre`s high health pool for an intelligence hero lowers the risk of using this.
- Urn of Shadows should be heavily considered if getting a lot of roaming kills early on.
- Drum of Endurance gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
- Force Staff gives Ogre much needed mobility to keep with foes or escape from fights, as well as slightly increasing your mana pool.
Gameplay
Playstyle | |
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Ogre Magi For the neutral ogre creeps, see Ogre Camp. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Ogre is the embodiment of "dumb muscle". While having a meager mana pool for an intelligence hero, his health pool can become one of the largest in the game. Not needing very many items, Ogre is potent at all points in the game, being able to easily trade hits early on, burst foes in the mid game, and help with late game pushes. | |
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Videos
Abilities
Fireblast
- Use this to stop foes from escaping or channeling spells. Follow up with Ignite to ensure your allies can catch up to the target.
- Alternatively, consider casting Ignite first to slow you opponents down in order for you to catch up and follow-up with Fireblast, as Ignite has a much greater cast range than Fireblast.
- If Multicast procs, it increases the damage and the stun duration. At 4x multicast it essentially doubles the stun from 1.5 seconds to 3 seconds.
- With 0/1/2/3 points in Multicast, Fireblast will deal on average 220/308/418/544.5 damage (before spell amp and magic resistance).
- Be wary of your mana consumption once you start having levels in Multicast, as each level of Multicast increases the mana cost of Fireblast.
Ignite
- Do not discount the damage done by Ignite, as it has the potential to deal heavy damage (400 at maximum level) in an area once Multicast is learnt, making it a very good pushing/counter-pushing skill.
- Unlike many other damage-over-time spells, Ignite deals its damage in fixed 1-second intervals.
- Although the damage is dealt in 1-second intervals, the slow is applied constantly throughout the duration of the spell.
- Multicast gives Ignite an area-of-effect aspect and also randomly casts Ignite on nearby enemies along with the main target if Multicast procs. These additional Ignites do not cost any additional mana.
- Multiple Ignite debuffs do not stack, it just refreshes the duration.
- Ignite has a much greater cast range than Fireblast. Cast Ignite first to slow you opponents down in order for you to catch up and follow-up with Fireblast.
Bloodlust
- Bloodlust works best if you cast it onto your carry before a fight begins to give them a decent attack and movement speed boost.
- Bloodlust can be used to help you and your allies escape with the bonus movement speed.
- Bloodlust can be cast on towers to increase the odds of them killing low health enemies who are in the radius of the tower.
- Bloodlust will be cast on random allies in the vicinity if Multicast procs. Additionally, each point in Multicast also lowers the cooldown, making it easier to keep it up on everyone.
- Targets are chosen at random, so Heroes are not prioritised when Multicast procs.
- Bloodlust will target nearby Heroes automatically if set on autocast. Be careful of your mana usage, as with the low cooldown period, you may inadvertently find yourself out of mana in a crucial moment.
- Bloodlust will only be automatically cast is your allies do not currently have the Bloodlust buff on them.
- Autocast will interrupt your current queue order, but will not cause you to disengage a channeling ability.
Multicast
- Gives passive changes to all of Magi`s abilities minus Unrefined Fireblast.
- Fireblast has its mana cost increased by 20/40/60 and cooldown lowered by 2/4/6 per level.
- Ignite is given 150/300/450 AoE and casting range increase.
- Bloodlust gets a 5/10/15 second cooldown reduction.
- Gives additional effects to all of Ogre`s abilities that stack based on how much Multicast procced.
- Fireblast and Unrefined Fireblast both indirectly gain increased damage and stun through multiple cast of the spell.
- Ignite can jump to nearby enemies.
- Bloodlust is cast on nearby allies.
Unrefined Fireblast
- Essentially the same as Fireblast but with a different mana cost mechanic.
- Unrefined Fireblast has a naturally higher damage and lower cooldown than Fireblast.
- Does not need Multicast leveled, but does need Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 to unlock and use.
- Always uses 60% of your current mana, meaning it`s most effective when used when almost out of mana instead of when you`re nearly at full mana.
- Because of this, you can also always use this ability no matter how low your mana is.
- Be careful of your mana usage when you cast this at full mana, as it will severely deplete your mana pool and limit your other spellcasting and item usage.
- With 0/1/2/3 points in Multicast, Unrefined Fireblast will deal on average 275/385/522.5/680.6 damage (before spell amp and magic resistance).
Info
Ability Builds
Generic/Lane support Ogre Magi | ||||||||||||||||||||||||
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Useless ignite Ogre Magi | ||||||||||||||||||||||||
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Generic/Lane support Ogre Magi
In your average game, Ignite will deal more damage than Fireblast before you get two levels in Multicast. Before you get any levels in multicast, Ignite deals more damage at level 1 and scales better at every level (130/204/294/400 compared to 55/110/165/220). With a single level in multicast, a level 4 Fireblast will deal on average 220*(1 + 0.4) = 308 damage which is still worse than Ignite. With two points in multicast, it will deal on average 220*(1 + 0.5 + 2*0.2) = 418 damage which is finally better than Ignite. Maxing Ignite with a point in Multicast will also help you farm thanks to the added AOE effect, and you also have the chance of hitting multiple enemy heroes at once, although the added targets are random, or they need to be very clumped up.
Therefore, in an average game where no one tries to outplay your Ogre Magi, and you`re just trading hits with an offlaner, it is better to max Ignite first.
Useless ignite Ogre Magi
Ignite`s downside is that it a fully purgeable DoT, and it`s also easy to disjoint. If you`re playing against heroes with plenty of purges and/or heals and/or disjoints such as Slark Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Slark 20 + 1.9 21 + 1.5 16 + 1.7 Level Base , Legion Commander Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Legion Commander 26 + 2.9 18 + 1.7 20 + 2.2 Level , Oracle Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Oracle 18 + 2.2 15 + 1.7 23 + or Abaddon Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Abaddon 23 + 2.6 17 + 1.5 21 + , Mirana Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Mirana 17 + 2.15 20 + 3.6 17 + 1.65 Level Base or Storm Spirit Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level , Ignite becomes a very bad spell, and you`re much better off with the reliable stun and burst of Fireblast, so you might as well max that and Bloodlust first. Still, the 5 second slow makes a good value point.
Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
+40 Bloodlust Attack Speed | 25 | +15% Spell Amplification |
+25 Movement Speed | 20 | +250 Health |
+8% Magic Resistance | 15 | +50 Damage |
+100 Cast Range | 10 | +60 Gold/Min |
- Gold granted from the talent is unreliable gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents .
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
General
- Take advantage of Ogre`s tankiness early on. Trade hits with enemies while taking very little damage yourself
- Once your lane partner is safe for a little bit, go gank other lanes. Your stun and slow should make getting kills really easy
- Manage your mana. Ogre can run out really quickly if you`re not careful, so try not to use more than is needed.