Ogre Magi Guide


Items

Starting items:

Early items:

Core items:

Situational items:

  • Soul Ring can be picked up in lane to provide additional mana on demand, and Ogre`s high health pool for an intelligence hero lowers the risk of using this.
  • Urn of Shadows should be heavily considered if getting a lot of roaming kills early on.
  • Drum of Endurance gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
  • Force Staff gives Ogre much needed mobility to keep with foes or escape from fights, as well as slightly increasing your mana pool.

Gameplay

Playstyle
Ogre Magi For the neutral ogre creeps, see Ogre Camp.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Ogre dota2 is the embodiment of "dumb muscle". While having a meager mana pool for an intelligence hero, his health pool can become one of the largest in the game. Not needing very many items, Ogre is potent at all points in the game, being able to easily trade hits early on, burst foes in the mid game, and help with late game pushes.
Pros Cons
  • Has the third highest Strength gain at 3.2 per level, with 23 base strength.
  • Second highest base armor at 8
  • Has a stun and a slow in his kit
  • Second lowest base intelligence and third lowest intelligence gain
  • Slow movement speed with no mobility skills
  • One of the few melee intelligence heroes

Videos

Abilities

Fireblast

  • Use this to stop foes from escaping or channeling spells. Follow up with Ignite to ensure your allies can catch up to the target.
    • Alternatively, consider casting Ignite first to slow you opponents down in order for you to catch up and follow-up with Fireblast, as Ignite has a much greater cast range than Fireblast.
  • If Multicast procs, it increases the damage and the stun duration. At 4x multicast it essentially doubles the stun from 1.5 seconds to 3 seconds.
  • With 0/1/2/3 points in Multicast, Fireblast will deal on average 220/308/418/544.5 damage (before spell amp and magic resistance).
  • Be wary of your mana consumption once you start having levels in Multicast, as each level of Multicast increases the mana cost of Fireblast.

Ignite

  • Do not discount the damage done by Ignite, as it has the potential to deal heavy damage (400 at maximum level) in an area once Multicast is learnt, making it a very good pushing/counter-pushing skill.
  • Unlike many other damage-over-time spells, Ignite deals its damage in fixed 1-second intervals.
    • Although the damage is dealt in 1-second intervals, the slow is applied constantly throughout the duration of the spell.
  • Multicast gives Ignite an area-of-effect aspect and also randomly casts Ignite on nearby enemies along with the main target if Multicast procs. These additional Ignites do not cost any additional mana.
  • Multiple Ignite debuffs do not stack, it just refreshes the duration.
  • Ignite has a much greater cast range than Fireblast. Cast Ignite first to slow you opponents down in order for you to catch up and follow-up with Fireblast.

Bloodlust

  • Bloodlust works best if you cast it onto your carry before a fight begins to give them a decent attack and movement speed boost.
  • Bloodlust can be used to help you and your allies escape with the bonus movement speed.
  • Bloodlust can be cast on towers to increase the odds of them killing low health enemies who are in the radius of the tower.
  • Bloodlust will be cast on random allies in the vicinity if Multicast procs. Additionally, each point in Multicast also lowers the cooldown, making it easier to keep it up on everyone.
    • Targets are chosen at random, so Heroes are not prioritised when Multicast procs.
  • Bloodlust will target nearby Heroes automatically if set on autocast. Be careful of your mana usage, as with the low cooldown period, you may inadvertently find yourself out of mana in a crucial moment.
    • Bloodlust will only be automatically cast is your allies do not currently have the Bloodlust buff on them.
    • Autocast will interrupt your current queue order, but will not cause you to disengage a channeling ability.

Multicast

  • Gives passive changes to all of Magi`s abilities minus Unrefined Fireblast.
    • Fireblast has its mana cost increased by 20/40/60 and cooldown lowered by 2/4/6 per level.
    • Ignite is given 150/300/450 AoE and casting range increase.
    • Bloodlust gets a 5/10/15 second cooldown reduction.
  • Gives additional effects to all of Ogre`s abilities that stack based on how much Multicast procced.
    • Fireblast and Unrefined Fireblast both indirectly gain increased damage and stun through multiple cast of the spell.
    • Ignite can jump to nearby enemies.
    • Bloodlust is cast on nearby allies.

Unrefined Fireblast

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Ogre Magi Equipment (collapse sets)Sets Ancestral Luck Set Antipodean dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Aggron Stonebreak, the Ogre Magi The ordinary ogre is Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Lightning Shield WT AbilityTarget Unit AffectsEnemies / Allies DamageMagical dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Ignite edit] Multicast upgraded Ignite uses the wrong AoE

Ability Builds

Generic/Lane support Ogre Magi
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Useless ignite Ogre Magi
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Generic/Lane support Ogre Magi

In your average game, Ignite will deal more damage than Fireblast before you get two levels in Multicast. Before you get any levels in multicast, Ignite deals more damage at level 1 and scales better at every level (130/204/294/400 compared to 55/110/165/220). With a single level in multicast, a level 4 Fireblast will deal on average 220*(1 + 0.4) = 308 damage which is still worse than Ignite. With two points in multicast, it will deal on average 220*(1 + 0.5 + 2*0.2) = 418 damage which is finally better than Ignite. Maxing Ignite with a point in Multicast will also help you farm thanks to the added AOE effect, and you also have the chance of hitting multiple enemy heroes at once, although the added targets are random, or they need to be very clumped up.

Therefore, in an average game where no one tries to outplay your Ogre Magi, and you`re just trading hits with an offlaner, it is better to max Ignite first.

Useless ignite Ogre Magi

Ignite`s downside is that it a fully purgeable DoT, and it`s also easy to disjoint. If you`re playing against heroes with plenty of purges and/or heals and/or disjoints such as Slark   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Slark 20 + 1.9 21 + 1.5 16 + 1.7 Level Base dota2 , Legion Commander   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Legion Commander 26 + 2.9 18 + 1.7 20 + 2.2 Level dota2 , Oracle   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Oracle 18 + 2.2 15 + 1.7 23 + dota2 or Abaddon   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Abaddon 23 + 2.6 17 + 1.5 21 + dota2 , Mirana   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Mirana 17 + 2.15 20 + 3.6 17 + 1.65 Level Base dota2 or Storm Spirit   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level dota2 , Ignite becomes a very bad spell, and you`re much better off with the reliable stun and burst of Fireblast, so you might as well max that and Bloodlust first. Still, the 5 second slow makes a good value point.

Talents

Hero Talents   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2
+40 Bloodlust Attack Speed 25 +15% Spell Amplification
+25 Movement Speed 20 +250 Health
+8% Magic Resistance 15 +50 Damage
+100 Cast Range 10 +60 Gold/Min
Notes:
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

General

  • Take advantage of Ogre`s tankiness early on. Trade hits with enemies while taking very little damage yourself
  • Once your lane partner is safe for a little bit, go gank other lanes. Your stun and slow should make getting kills really easy
  • Manage your mana. Ogre can run out really quickly if you`re not careful, so try not to use more than is needed.