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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 4 to 4.3.
- Reduced base health regeneration from 0.25 to 0.
- Reduced Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Stampede incoming damage reduction from 50% to 40%.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 1 to 0 (total armor is now 2.14).
- Reduced Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Stampede incoming damage reduction from 60% to 50%.
- Level 10 right talent: Increased attack damage bonus from 30 to 35.
- Added talents:
- Level 10: +2 mana regeneration or +30 attack damage
- Level 15: +10% magic resistance or 10% evasion
- Level 20: +15 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To or +10% spell damage amplification
- Level 25: +1 Hoof Stomp duration or turn Return into an aura
- Increased Stampede slow duration from 1.5 to 1.8.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 3.8 to 4.
- Reduced Double Edge cooldown from 6 to 5.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Reduced Double Edge cooldown from 8 to 6.
- Increased Stampede buff duration from 3.75 to 4.
- Increased Return bonus damage from 30%/42%/54%/66% to 30%/45%/60%/75% of Centaur`s strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To .
- Increased Return bonus damage from 26%/34%/42%/50% to 30%/42%/54%/66% of Centaur`s strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To .
- Reduced Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Stampede incoming damage reduction from 70% to 60%.
- Return
- Return damage is no longer reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 .
- Now triggers when attacks land rather than when they start.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Centaur Warrunner: Causes Stampede to reduce 70% of all incoming damage for allied units and grants them unobstructed movement. Destroys Trees.
- Increased Stampede mana cost from 80 to 100.
- Increased Hoof Stomp mana cost from 85/100/115/130 to 130.
- Reduced Stampede cooldown from 120/90/60 to 90/75/60.
- Increased Stampede slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement duration from 1.25 seconds to 1.5.
- Enabled in Captain`s Draft.
- Reduced Movement speed from 305 to 300.
- Double Edge no longer interrupts channeling of the target (0.01 second ministun removed).
- Stampede now applies a 100% slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement instead of a stun.
- Stampede
- Increased cooldown from 65 to 120/90/60.
- Rescaled duration from 3/4/5 to 3.75.
- Reworked damage from 100/150/200 + 2x strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To to 0 + 1/2/3x strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To .
- Increased mana cost from 50 to 80.
- Reduced collision radius from 120 to 105.
- Removed Centaur Warrunner from Captain`s Mode.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.6 to 3.8.
- Great Fortitude replaced with Stampede
- Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
- Duration: 3/4/5
- Damage: 100/150/200 + 2x Centaur`s strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Stun duration: 1.25 seconds
- Stampede Collision radius: 120
- Cooldown: 65
- Mana cost: 50
- Note: Does not affect spell immune enemies. Affects all units under an allied player`s control.
- Double Edge now deals its damage in a 190 radius around the target.
- Increased Return base damage from 16 to 16/18/20/22.
- Increased Great Fortitude strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To bonus from 12/24/36 to 15/30/45.
- Reduced Double Edge cooldown from 10 to 8.
- Increased collision size from 12 to 24.
- Increased Return base damage from 10 to 16.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Increased Movement speed from 300 to 305.
- Reduced Double Edge cooldown from 12 to 10.
- Reduced Hoof Stomp cooldown from 15 to 13.
- Reworked Return damage from 12.5/25/37.5/50 to 10 + 26%/34%/42%/50% of Centaur`s strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To as damage.
- Double Edge
- No longer has a 75/90/105/120 mana cost.
- Damage to self is no longer lethal (can`t be used to deny self anymore).
- Reduced Double Edge cooldown from 25 to 12.
- Return
- No longer deals damage to melee attackers in 2 instances (it used to deal 5/10/15/20 upon attack start and 10/20/30/40 upon reaching attack point).
- Reduced damage to melee attackers from 15/30/45/60 to 12.5/15/37.5/50.
- Increased damage to ranged attackers from 5/10/15/20 to 12.5/15/37.5/50.
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 1 (total armor is now 3.14).
- Increased Hoof Stomp radius from 275 to 315.
- Increased Hoof Stomp mana cost from 80/100/115/130 to 85/100/115/130.
- Increased Hoof Stomp cooldown from 10.5 to 15.
- Hoof Stomp
- Rescaled stun duration from 0.75/1.5/2.25/3 to 1.25/1.75/2.25/2.75.
- Increased damage from 50/100/150/200 to 100/150/200/250.
- Hoof Stomp
- Increased cooldown from 8.5 to 10.5.
- Reduced radius from 350 to 275.
- Return
- Changed damage type against ranged units from HP Removal to Physical.
- Now deals the damage dealt to ranged units to melee units as well.
- This means it deals 5/10/15/20 damage to melee units upon attack start, and then 10/20/30/40 again upon reaching attack point.
- Increased base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. from 14 to 15.
- Reduced base intelligence and gain from 16 + 2 to 15 + 1.7.
- Reduced base attack damage from 32-42 to 32-34 (total attack damage is now 55-57).
- Reduced base armor from 1 to 0 (total armor is now 2.14).
- Replaced Insult with Double Edge
- Double Edge:
- The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.
- Cast range: 150
- Damage: 175/250/325/400
- Mana cost: 75/90/105/120
- Cooldown: 25
- Notes: Deals Magical damage to the target and Pure to self. The self-damage is lethal. Interrupts the target upon cast.
- Reduced base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 24 to 23.
- Increased base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. and gain from 12 + 1.25 to 14 + 2.
- Increased base intelligence and gain from 15 1.5 to 16 + 2.
- Increased base armor from 0 to 1 (total armor is now 2.96).
- Hoof Stomp
- Reduced stun duration from 1/1.75/2.5/3.25 to 0.75/1.5/2.25/3.
- Increased mana cost from 80/95/105/120 to 80/100/115/130.
- Increased cooldown from 7 to 8.5.
- Increased Insult radius from 200/300/400/600 to 200/350/500/700.
- Created.