Centaur Warrunner Changelogs


Info

Hero For the neutral centaur creeps, see Centaur Camp.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Centaur Warrunner 23 + dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Centaur Warrunner Equipment (collapse sets)Sets Battle Dress of the Proven Chaos Chosen Chieftain dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Centaur Warrunner s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Bradwarden, the Centaur Warrunner It s said that a centaur s road is paved Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Great Fortitude RG AbilityPassive AffectsSelf The battle-hardened Centaur Warrunner s mammoth body is dota2 Changelogs

Version history

Version
Description
  • Level 10 right talent: Increased attack damage bonus from 30 to 35.
  • Increased Stampede slow duration from 1.5 to 1.8.
  • Increased Stampede mana cost from 80 to 100.
  • Increased Hoof Stomp mana cost from 85/100/115/130 to 130.
  • Reduced Stampede cooldown from 120/90/60 to 90/75/60.
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x Centaur`s Strength attribute symbol.png strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2
Stun duration: 1.25 seconds
Stampede Collision radius: 120
Cooldown: 65
Mana cost: 50
Note: Does not affect spell immune enemies. Affects all units under an allied player`s control.
  • Double Edge now deals its damage in a 190 radius around the target.
  • Reduced Double Edge cooldown from 10 to 8.
  • Increased collision size from 12 to 24.
  • Increased Return base damage from 10 to 16.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Increased Movement speed from 300 to 305.
  • Reduced Double Edge cooldown from 12 to 10.
  • Reduced Hoof Stomp cooldown from 15 to 13.
  • Increased Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75.
  • Double Edge
    • No longer has a 75/90/105/120 mana cost.
    • Damage to self is no longer lethal (can`t be used to deny self anymore).
  • Reduced Double Edge cooldown from 25 to 12.
  • Double Edge now deals magical damage to Centaur, instead of pure.
  • Return
    • No longer deals damage to melee attackers in 2 instances (it used to deal 5/10/15/20 upon attack start and 10/20/30/40 upon reaching attack point).
    • Reduced damage to melee attackers from 15/30/45/60 to 12.5/15/37.5/50.
    • Increased damage to ranged attackers from 5/10/15/20 to 12.5/15/37.5/50.
  • Increased Hoof Stomp radius from 275 to 315.
  • Increased Hoof Stomp mana cost from 80/100/115/130 to 85/100/115/130.
  • Increased Hoof Stomp cooldown from 10.5 to 15.
  • Hoof Stomp
    • Rescaled stun duration from 0.75/1.5/2.25/3 to 1.25/1.75/2.25/2.75.
    • Increased damage from 50/100/150/200 to 100/150/200/250.
  • Hoof Stomp
    • Increased cooldown from 8.5 to 10.5.
    • Reduced radius from 350 to 275.
  • Return
    • Changed damage type against ranged units from HP Removal to Physical.
    • Now deals the damage dealt to ranged units to melee units as well.
      This means it deals 5/10/15/20 damage to melee units upon attack start, and then 10/20/30/40 again upon reaching attack point.
Double Edge:
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.
Cast range: 150
Damage: 175/250/325/400
Mana cost: 75/90/105/120
Cooldown: 25
Notes: Deals Magical damage to the target and Pure to self. The self-damage is lethal. Interrupts the target upon cast.
  • Created.