Items
Starting
- Stout Shield Item Changelogs Stout ShieldBL One man s wine barrel bottom is another man s shield. Cost200 Bought FromArmaments Passive Damage Block Disassemble? No Alert allies? No Recipe The Stout Shield is an item and Infused Raindrop Item Changelogs Infused RaindropB Elemental protection from magical assaults. Cost225 Bought FromArmaments Charges 5 Passive Magical Damage Block Bonus +0.85 Mana regeneration Disassemble? No Alert allies? No Recipe Contents 1 Additional partially abates any harassment he receives.
- Ring of Protection Item Changelogs Ring of ProtectionB A glimmering ring that defends its bearer. Cost175 Bought FromArmaments Bonus +2 Armor Disassemble? No Alert allies? No Recipe The Ring of Protection is an item at the start of the game lets you make Tranquil Boots Item Old Abilities Changelogs Tranquil BootsB While they increase the longevity of the wearer, this boot is not particularly reliable. Cost975 Bought FromSupport Passive Break Bonus +14 Health regeneration+90 Movement in lane from the Side Shop.
- Tango Item Tango (Shared) Changelogs TangoB Forage to survive on the battlefield. Cost125 Bought FromConsumables Active Eat a Tree or Ward Charges 4 Disassemble? No Alert allies? No Recipe The Tango es and Healing Salve Item Changelogs Healing SalveB A magical salve that can quickly mend even the deepest of wounds. Cost110 Bought FromConsumables Active Regenerate Health Charges 1 Disassemble? No Alert allies? No Recipe The increases your survivability in lane.
- Enchanted Mango Item Changelogs Enchanted MangoB The bittersweet flavors of Jidi Isle are irresistible to amphibians. Cost100 Bought FromConsumables Active Eat Mango Charges 1 Bonus +1 Health regeneration Disassemble? No Alert allies? No is useful to keep Centaur Warrunner in lane.
Early Items
- Magic Stick Item Changelogs Magic StickBL A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost200 Bought FromArcane Active Energy Charge Charges 0 Disassemble? can increase your survivability in lane, and can be later turned into a Magic Wand to store extra charges and save inventory space.
- Boots of Speed gives a nice movement speed boost.
- Tranquil Boots Item Old Abilities Changelogs Tranquil BootsB While they increase the longevity of the wearer, this boot is not particularly reliable. Cost975 Bought FromSupport Passive Break Bonus +14 Health regeneration+90 Movement give you some extra survivability, and help negate the self-damage from Double Edge.
Core Items
- Heart of Tarrasque Item Changelogs Heart of TarrasqueS Preserved heart of an extinct monster, it bolsters the bearer s fortitude. Cost5200 Bought FromArmor Passive Health Regeneration Bonus +40 Strength+500 Health Disassemble? No Alert allies? No grants extra survivability from the Health increase and health regen, and the Strength also increases damage done by attacks, Return, and Stampede. The massive health regen also allows for the near-constant use of Double Edge without needing to heal for a long time afterwards. Note that in the late-game it may be a good idea to buy a second or (rarely) even a third Heart, as they are the most gold-efficient source of Strength.
- Armlet of Mordiggian For the cosmetic item equipped by Chaos Knight, see Chaos Knight s Armlet of Mordiggian Item Changelogs Armlet of MordiggianB Weapon of choice among brutes, the bearer sacrifices his life energy to is a very cheap and effective source of Strength and Armor, increasing damage and tankiness greatly. It should be activated constantly, as your various health regen items will counteract its health drain.
Situational Items
- Vanguard can be a good purchase if playing against many physical heroes. Later upgrade to a Crimson Guard to help defend your team, or an Abyssal Blade for more stuns.
- Boots of Travel further increases your ability to initiate by being able to teleport to almost anywhere on the map, as well as having extra movement speed.
- Medallion of Courage is a good, cheap source of armor and mana regen, two things that are often badly needed.
- Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane is essential to initiating with Hoof Stomp. It is a necessary item if your team has no other heroes that can initiate well.
- Aghanim`s Scepter`s buff is sometimes useful, but mostly during games where you already have an advantage.
- Pipe of Insight will help your team deal with enemy initiation and nukes, while reducing the health cost of Double Edge.
- Assault Cuirass turns centaur into a full tank, as well as providing his team with extra armor.
- Radiance can be a luxury item when your team is winning, as Centaur will be able to live long enough to burn down the enemy.
- Blade Mail`s damage reflect stacks with Return, making Centaur an even less appetizing target. Be that as it may, enemies will probably already be focusing on your teammates in a fight rather than you.
- Heaven`s Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur`s damage falls off.
Gameplay
Playstyle | |
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Centaur Warrunner For the neutral centaur creeps, see Centaur Camp. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Centaur Warrunner 23 + is an aggressive tank who excels when he is placed in the middle of fights. He reflects damage with his passive ability Return, while stunning and attacking the area around him with Hoof Stomp and Double Edge. Unlike other tanks, Centaur Warrunner sacrifices some durability in exchange for damage output, and may have a hard time recovering if the early game does not go well. | |
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Videos
Info
Ability Builds
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Talents
- Remember that Return Return may refer to: Centaur Warrunner s Return Kunkka s Return Spirit Bear s Return Animal Courier s or Flying Courier s Return to Base or Return Items Play “One divided against its Self cannot stand.” This disambiguation page lists articles doesn`t return damage on missed attacks. Keep this in mind when choosing a level 15 talent. It may be worth it to take hits if the enemy team is highly magical, or relies on fast attacks instead of powerful attacks.
General
- Centaur Warrunner is usually played solo in the off-lane. Be that as it may, with a support who has hard disables (such as Earthshaker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Earthshaker 22 + 3.2 12 + 1.4 16 + or Lion Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lion 16 + 2 15 + 1.5 20 + ) he can absolutely dominate the safe-lane and potentially get several kills.
- Centaur Warrunner can also semi-jungle if the lane is going badly.
- Centaur`s actual damage is average at best in the early game, with slow attack speed and only one damaging ability that hurts himself as well. Be that as it may, Return can do crippling damage to the enemy team if they choose to heavily harass him.
- Centaur`s late-game damage is entirely dependent upon how much Strength he has. If he ends up with over 200 strength (achieved by items such as Heart of Tarrasque Item Changelogs Heart of TarrasqueS Preserved heart of an extinct monster, it bolsters the bearer s fortitude. Cost5200 Bought FromArmor Passive Health Regeneration Bonus +40 Strength+500 Health Disassemble? No Alert allies? No and Armlet of Mordiggian For the cosmetic item equipped by Chaos Knight, see Chaos Knight s Armlet of Mordiggian Item Changelogs Armlet of MordiggianB Weapon of choice among brutes, the bearer sacrifices his life energy to ) then he can deal frightening amounts of damage.
Hoof Stomp
- With a Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane , Hoof Stomp can be used as an initiation ability.
- When trying to land Hoof Stomp on fleeing enemies, get in front of their path if possible. Most opponents will outrun the stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells during the cast time if they are already on the edge of the radius.
- Hoof Stomp has a long cast animation, and can be cancelled by the player or by enemies.
Double Edge
- Centaur cannot deny himself with Double Edge.
- As Double Edge affects all enemies in a small radius around the target, it is very effective when taking on tight clusters of enemies. This includes jungle creeps, lane creeps, large amounts of enemy illusions, or multiple melee heroes trying to gang up on you.
- It is generally not a good idea to use or skill into this ability until you have a Heart of Tarrasque Item Changelogs Heart of TarrasqueS Preserved heart of an extinct monster, it bolsters the bearer s fortitude. Cost5200 Bought FromArmor Passive Health Regeneration Bonus +40 Strength+500 Health Disassemble? No Alert allies? No , allowing you to quickly heal from the damage you deal to yourself.
- Using Double Edge against enemies with unusually high magic resistance, such as Anti-Mage or Pudge Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Pudge 25 + 3.5 14 + 1.5 14 + 1.5 Level Base , is not recommended, as it ends up hurting you more than it hurts the enemy.
Return
- Return is an extremely powerful ability and not to be underestimated. Although its most notable effect is greatly increasing damage against enemies that try to gank Centaur in the late game, even at lower levels it can completely shut down heroes with high damage and low health.
- To force a tower Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire to attack you and utilize Return, issue an attack command upon an enemy hero when in range (even one in another lane). This trick also works to aggravate lane creeps in order to push.
Stampede
- Stampede`s effect is global. Keep an eye on allies and enemies across the map to use it when needed.
- Stampede can be used offensively to allow you and your team to quickly initiate a teamfight, or chase down enemies trying to run away.
- Stampede can be used defensively to help allies escape a bad situation.
- Stampede only affects enemies once for a relatively short duration, so in larger fights the skill may go totally awry. This means the initiation must be careful and planned, with a chosen initiator, as with other fights (more than not, possibly Centaur himself).
- In the late-game, if Centaur has the right items, Stampede can do upwards of 600 damage to every enemy hero affected by it (before reductions). This means that Centaur Warrunner or his teammates should try to trample over all enemy heroes if possible, as this can result in a whopping 3000 damage to the enemy team.