Gameplay
When playing Enigma, it`s important to wait at one of your lanes until 0:00 and use Demonic Conversion Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base to take one of the creeps (preferably the ranged one) and then go back to base, regen up and then continue to the jungle. Once in the jungle, use Demonic Conversion Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base
to take the strongest creep you can and be sure to micro the damaged Eidolon away and take aggression off it so it can split and regen health. Continue until you have gotten your Core. At level 6 you can choose to go to the safe lane or the mid and gank with a Black Hole Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base
, which will help the lane a fair bit. Once you have your core try and take out a tower and then let the game go on. Continue to push a lot and remember to drop a Midnight Pulse Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base
before using Black Hole Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base
. If played correctly, Enigma can be a gravitational force to be reckoned with and will always place caution in the enemy.
Bio
Enigma, the Consumer of Worlds | |
Play "Chaos hunts the spark of endless suns, whose light will die in my crushing grasp." | |
Role: | Disabler / Jungler / Initiator / Pusher |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma, the Consumer of Worlds Nothing is known of Enigma’s background. There : | Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes. There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself. |
Voice: | Jon St. John ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Videos
Abilities

Target Unit
Enemies

Magical


Notes:
- The first instance occurs upon cast, and then every 2 seconds.
- Can deal up to 90/150/210/270 (
120/200/280/360) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- Multiple instances of Malefice do not stack, but refresh the duration instead. It continues ticking with the tick rate of the first cast.

Target Unit
Enemy Units / Allied Units

Pure
(HP Removal)
Notes:
- Demonic Conversion kills the target unit, granting the gold and experience bounty, or resulting in a deny when cast on allied units.
- Attacking buildings or allied units does not count towards the number of attacks required to multiply, but attacking wards does.
- The attack is counted upon projectile launch, not upon hit, therefore, it does not matter whether the attack actually hits the target or not.
- Eidolons multiply upon their 7th attack projectile launch, regardless of whether the attack is a valid one (such as a building).
- When multiplying, the Eidolon`s health is refreshed. Their duration is not refreshed.
- Be that as it may, the splitting Eidolon`s duration gets increased by 2 seconds.
- Eidolons can only multiply once. Eidolons which spawned through multiplication, cannot multiply.
- Cannot be cast on ancient creeps, Roshan, couriers, wards, creep-heroes, Necronomicon summons, Centaur Conquerors, Satyr Tormenters, Wildwing Rippers, Dark Troll Summoners, and Hellbear Smashers.

Target Area
Enemies

Pure
Notes:
- Midnight Pulse deals damage in 1 second intervals, starting 1 second after cast, resulting in 11 instances.
- Can deal up to 33%/41.25%/49.5%/57.75% of the affected units` maximum health as damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- Does not affect creep-heroes (except for Spirit Bear), ancient creeps, Roshan, wards and couriers.
- Successive casts of Midnight Pulse work fully independently from each other.
- Destroys trees within 550 radius at the target location upon cast.

Target Area / Channeled
Enemies

Pure

Notes:
- Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120.
- The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance.
- Can pull affected units over impassable terrain and through trees without destroying them.
- Caught enemies cannot be pulled out by Force Staff, Geomagnetic Grip or Snowball.
- Other position changing spells like Meat Hook and Nether Swap can push or pull units out of Black Hole.
- The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in 4 instances.
- Can deal up to 200/400/600 (
+ 12%/15%/18%/21% of maximum health) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- The Aghanim`s Scepter does not actually cause Midnight Pulse to be cast when using Black Hole, it just adds its damage to Black Hole:
- The extra damage is equal to the current level of Midnight Pulse, so if not learned, Black Hole deals no extra damage.
- The extra damage is dealt in separate instances, in the same intervals as Black Hole`s damage, resulting in 8 total instances together with Black Hole`s regular damage.
- The extra damage is dealt across the whole radius of Black Hole and lasts for the duration of Black Hole.
- The extra damage stacks with any previously cast Midnight Pulse and deals pure damage.
- Unlike the Midnight Pulse skill, the upgrade`s pulse damage hits ancient creeps, couriers and creep-heroes.
- Also unlike Midnight Pulse, it does not destroy trees in the area upon cast.
- Provides 800 range ground vision at the targeted point for 4 seconds upon cast.
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Gameplay 1.1 Initiator 2 Ability Builds 3 Talents 4 Tips | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Enigma Equipment (collapse sets)Sets Abyssal VortexHead Helm of Abyssal VortexArmor Armor ![]() | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs This is a list of cosmetic items that reflects Enigma s design aesthetics. ![]() | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma, the Consumer of Worlds Nothing is known of Enigma’s background. There | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs No records NewPP limit report Cached time: 20170623092604 Cache expiry: 86400 Dynamic | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Description ![]() |
Enigma | ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Enigma is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who uses his abilities to cripple his enemies, supported by a seemingly inexhaustible army of creeps. His fearsome abilities can bind entire teams under his might. Enigma is also a formidable jungler and pusher owing to his ability to create creeps.
The deliverance of his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or , Black Hole, engulfs an area around him with dark energies and disables enemies caught within it, making him an extremely powerful yet conditional initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
. His Midnight Pulse consumes sections of enemies` life in a region over time and his Malefice Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base
stuns targets. His trademark ability is Demonic Conversion Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base
, which splits a creep into three eidolons under his control. If they can land enough attacks on an enemy unit before their expiration, they multiply and are healed to full health.
Talents
Hero Talents | ||
+8 Demonic Conversion Eidolons | 25 | +12 Armor |
+1 Malefice Instance | 20 | +300 Health |
+120 Gold/Min | 15 | 15% Cooldown Reduction |
+12% Magic Resistance | 10 | +20 Movement Speed |
Enigma
Recommended Roles |
Disabler Jungler Initiator Pusher |
Nothing is known of Enigma`s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified⃢₀ₔa twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient⃢₀ₔhis motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.
Abilities
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
|
Talent Tree
Talent Tree | ||
+8 Demonic Conversion Eidolons | 25 | +12 Armor |
-40s Respawn Time | 20 | +300 Health |
+120 Gold/Min | 15 | 15% Cooldown Reduction |
+12% Magic Resistance | 10 | +20 Movement Speed |
Summon Stats
Basic
Basic
Recommended Items
Standard Build | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Starting Items | Early Game | Core Items | Situational Items | ||||||||