- Fishing rods can be used offensively by right-clicking with the target in the path of the hook. This will do a half-heart of damage to the player, as well as inflicting knockback.
- Items other than fish can be found when fishing, such as Saddles and Name Tags.
- Fishing works underwater
- Fishing works in Rain/Storms, which gives a better chance of finding fish (About every 15 seconds on average).
Fishing rods are tools See the in-game items. For program enhancing software, see Programs and Editors. Tools are items used by the player while held to perform actions faster and more efficiently, to gather materials not whose primary purpose is obtaining Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw .
- The maximum distance you can get between the bobber and yourself is 33 blocks.
- Skeletons can be pulled into their own arrows.
- When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the nether, or stop on the next block behind the portal.
- If you stand directly in front of a column and cast your line onto a block above you, the line will fall downwards.
- If the bobber hits a painting, the painting will break.
- If you cast the line into an End Portal, the line and bobber will disappear.
- The player can get into bed after casting a line, and the line will remain in the water till the player wakes up and reels it in.
- The fishing rod`s bobber has a 3D model.Pocketedition only
A fishing rod can be crafted from three sticks and two pieces of string in a fishing rod position.
|Ingredients||Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid recipe||Description|
|Damaged Fishing Rod|| ||The durability of the two fishing rods is added together, plus an extra 5% durability.|
The fishing rod`s main use is for fishing. Catching an item costs 1 durability, reeling in while the hook is on the ground costs 2 durability, and reeling in while in water does not reduce durability.
Fishermen villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience sell one enchanted fishing rod for 7⃢₀ₓ8 emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For as their second tier trade All villager trades, separated by profession. The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers. Contents 1 Functionality 1.1 Brown Robed Villager 1.2 White Robed . The enchantments "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will will be the same as might be obtained from an enchantment table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops at levels 5⃢₀ₓ19.
Carrot on a Stick
If a carrot on a stick Carrot on a Stick Type Tools Durability 26 Renewable Yes Stackable No First appearances See history Data value dec: 398 hex: 18E bin: 110001110 Name PC: carrot_on_a_stick PE: carrotonastick “ Carrots on sticks! Get on your pig and is totally used so that its durability hits zero, it turns into a fishing rod.
|Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition||Ingredients||Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid recipe||Description|
|Carrot on a Stick||Fishing Rod+ |
|The fishing rod must not be damaged to craft the carrot on a stick.|
Hooking mobs and other entities
The fishing rod can be used to hook mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of , items Item Health points 5 () 1] First appearances See History Internal ID PC: 1 PE: 64 Network ID PC: 2 Entity ID PC: item PE: itementity Items are "dropped" blocks or items (non-block resources) which and some entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects , and even players. The fishing rod can then be reeled in, which drags them towards the player and dealing no damage. Reeling in a mob or entity will cost 5 points of durability, and reeling in an item will cost 3 points.
Besides mobs and items, entities that can be reeled in include boats Boat Type Vehicles Durability N/A Renewable Yes Stackable No Flammable No, but drops except in lava Internal ID PC: 41 PE: 90 Network ID PC: 1 Entity ID boat Drops See Drops Health points 4 , minecarts Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value of any type, armor stands Armor Stand Type Decorations Durability N/A Renewable Yes Stackable Yes (16) Flammable Yes Internal ID 30 Network ID 78 Entity ID armor_stand Health points 2 () First appearances See History Data value dec: 416 hex: 1A0 bin: 110100000 , shulker bullets, ghast fireballs Fireball may refer to: Ghast fireball - a projectile fired by ghasts that explodes upon contact with a block or mob. It can be deflected. Blaze fireball - a projectile fired by blazes that ignite , shot fire charges Fire Charge Type Tools Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 13 PE: 94 Network ID PC: 64 Entity ID PC: small_fireball PE: smallfireball First appearances See history Data value dec: 385 hex: 181 , primed TNT TNT Transparency Partial (cannot attach other blocks) Luminance No Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 46 hex: 2E bin: 101110 Name tnt TNT is a block , and any falling block such as sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This , gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected , dragon eggs Dragon Egg Transparency Yes Luminance 1 Blast resistance 45 Tool None Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 122 hex: 7A bin: 1111010 Name dragon_egg Heatmap of where dragon eggs land after clicking or anvils Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item .
Some entities can be hooked, but cannot be reeled in: mobs riding/being ridden by other mobs, paintings Painting Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 9 PE: 83 Network ID PC: none Entity ID painting Drops 1 Painting First appearances See History Data value dec: 321 hex: 141 bin: 101000001 , item frames Item Frame Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID 18 Network ID 71 Entity ID item_frame Drops Item Frame (1) The item it contains. First appearances See History Data values Computer , lead Lead Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 420 hex: 1A4 bin: 110100100 Name lead Leads, also known as leashes, are items used to leash and lead passive mobs. knots, end crystals End Crystal Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 200 PE: 71 Network ID PC: 51 Entity ID ender_crystal Drops None First appearances See History Data value dec: 426 hex: 1AA bin: 110101010 , and shulkers Shulker Health points 30 ( × 15) Armor points 20 ( × 10) when closed Attack strength 4 () Size Closed: Height: 1.0 Blocks Width: 1.0 Blocks Open: Height: 1.2069 Blocks Width: 1.0 Blocks Spawn End city . Attempting to reel in said entities still costs durability to the rod.
The rest of the entities cannot be hooked at all: thrown eggs, snowballs, eyes of ender, ender pearls, potions or bottles o` enchanting, dragon fireballs, wither skulls, fireworks rockets or arrows in flight, area effect clouds, or xp orbs.
Use on a villager will lower the player`s popularity and cause any naturally-spawned iron golem nearby to attack.
Hooking an entity mounted on another entity will break the connection between the rider and its ride.Pocketedition only
A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod.Javaedition only
The hook can also be used to activate wooden pressure plates or weighted pressure plates.
A fishing rod can receive the following enchantments:
- ⃢₆ₑ a b Only available using enchanted books and an anvil
- See also: Chunk format
Fishing hooks have entity data associated with them that contain various properties of the entity. Their entity ID is
fishinghook.Pocketedition only They have no entity ID whatsoever in the computer edition.
- Tags common to all entities see Template:Nbt inherit/entity/template
removed in 1.11: 1 or 0 (true/false) - If the fish hook is in the ground, or hit the ground
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Cow Tipper||Harvest some leather||Pick up leather from the ground.||Yes||Yes||Yes||Yes||15G||Bronze|
|1.1.1||Fishing rods were added. They had no function and were stackable.|
|1.2.0||Fishing rods were updated to be able to catch fish from any body of water.|
|1.6||Fishing rods are no longer stackable, stacking rods would allow the players to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.|
|There has been a sprite for the fishing rod without the line in items.png, it was unused.|
|1.7||The sprite is now used when the bobber has been cast to show that it is no longer on the rod. Before this update, the stick texture was used for this purpose.|
|Sound Update||Fishing rod cast sound was changed.|
|1.0.0||Added sounds for fishing rods.|
|1.3.1||12w17a||Fishing rods now have infinite durability in creative mode.|
|1.4.2||12w36a||Added carrot on a stick Carrot on a Stick Type Tools Durability 26 Renewable Yes Stackable No First appearances See history Data value dec: 398 hex: 18E bin: 110001110 Name PC: carrot_on_a_stick PE: carrotonastick “ Carrots on sticks! Get on your pig and , which can be crafted using a fishing rod and carrot.|
|12w37a||Fishing now gives the player XP with each fish caught.|
|1.4.6||12w49a||Fishing rods can now be enchanted with unbreaking using enchanted books.|
|1.7.2||13w36a||Fishing rods have 2 new enchantments: lure and luck of the sea, and can now also be enchanted in an enchantment table.|
|Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.|
|1.8||14w02a||Fisherman villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience now sell enchanted fishing rods for 7⃢₀ₓ8 emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For .|
|1.9||15w31a||Cast fishing rods now look cast in the hotbar/inventory.|
|15w32a||No longer damage the ender dragon.|
|15w36a||Fishing rods now properly hook entities.|
|Reeling in while hooked to a non-item entity now costs 5 durability (was 3).|
|1.10||16w21a||Fishing rods now hook items, which costs 3 durability.|
|1.11||16w33a||Fishing rods can now be used to fuel furnaces.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added fishing rods.|
|build 8||If an entity is mounted on another entity, hooking it will now break the connection with it`s ride.|
|build 11||Fishing rods are now functional in third person view.|
|0.12.1||build 12||Fishing rods now makes a less repetitive sound.|
|0.15.0||build 1||Fishing rods are now used to craft carrot on a stick Carrot on a Stick Type Tools Durability 26 Renewable Yes Stackable No First appearances See history Data value dec: 398 hex: 18E bin: 110001110 Name PC: carrot_on_a_stick PE: carrotonastick “ Carrots on sticks! Get on your pig and .|
|1.1||build 1||The entity ID is changed from |
|TU1||CU1||1.0||Patch 1||Added fishing rods.|
Issues relating to ⃢₀ₜFishing Rod⃢₀ are maintained on the issue tracker. Report issues there.
Players can cast the line using the right mouse button. Right-clicking again will reel the line in. The rod can be cast and reeled in 33 times before it will break (65 uses total). Casting it in water and reeling it up without a catch or reeling it up before it reaches its destination does not reduce its durability. The line will "break" automatically if the player wanders more than 34 blocks away from the place the bobber is stuck in.
If the line is cast in any sort of water, whether the player made or naturally formed, after a while, the bobber on the end of the line will sink briefly before bobbing back up to the surface and will play the splash sound. The line must be reeled in at that precise moment otherwise the catch will escape. The line can be left there to wait for another catch opportunity as long as needed. If successful, a Raw Fish, Raw Salmon, Clownfish or Pufferfish will fly out of the water, and land somewhere around the fisher, although it can sometimes fly over the player`s head and land far behind them. While waiting, bubbles can be seen closing in on the rod, which probably shows the fish coming.
Other uses for the fishing rod include pulling in Mobs closer to the player, pulling Minecarts, and guiding a Pig. It is especially helpful for mobs at a moderate distance from the player or for pulling a Ghast closer so they can be defeated with more ease. This technique is also useful against the Ender Dragon.
An unused Fishing Rod can be combined with a Carrot to create a Carrot on a Stick.
A fishing rod can be enchanted as of Minecraft version 1.7. The current enchantments include:
- Luck of the Sea- This enchantment makes it more likely to get treasure, such as a saddle or name tag, as opposed to a normal fish.
- Luck of the Sea has Three levels; Luck of the Sea I, Luck of the Sea II, and Luck of the Sea III.
- Lure- This enchantment makes it easier to catch fish (less wait time before the next bite). It can be thought of like this: It makes the rod more attractive to fish, therefore making them bite more often.
- Lure has Three levels; Lure I, Lure II, and Lure III.
- Unbreaking- Unbreaking can also be added to fishing rods, thus making the fishing rod lose durability much slower.
- Unbreaking has Three levels; Unbreaking I, Unbreaking II, and Unbreaking III.