Obtaining
Villager clerics will sell bottles o` enchanting for 3⃢₀ₓ11 emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For as a fourth tier trade.
Info
Type | Items See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see |
---|---|
Durability | N/A |
Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to | Yes |
Stackable | Yes (64) |
Internal ID | PC: 17 |
Network ID | PC: 75 |
Entity ID | xp_bottle |
Experience | Thrown: 3-11 |
First appearances | See history |
Data value | dec:384 hex:180 bin:110000000 |
Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition | experience_bottle |
A bottle o` enchanting is an item which can be used to spawn experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience orbs when thrown.
Videos
Usage
A bottle o` enchanting can be thrown by pressing use. On impact it will drop experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience orbs worth 3⃢₀ₓ11 experience points.
Data values
Thrown bottles o` enchanting have entity data which define various properties of the entity. Their entity ID is xp_bottle
.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
shake: The "shake" when arrows hit a block.
ownerName: The name of the player this projectile was thrown by.