Info
1.10
1.10, the first releaseAnnounce of the Frostburn Update Image for the Frostburn Update released by Mojang The Frostburn Update is the name for Minecraft version 1.10, a major update that was released on Wednesday, Jun. 8th, 2016. It added some new features such , is a major update to Minecraft. This update made players able to use the structure block, and added magma blocks, nether wart blocks, red nether brick, and fossils that spawn with bone blocks. It also added strays, husks and polar bears.
Trivia
- Gold spawning on the surface layer in Mesa biomes was first added to the Pocket Edition.
- This is one of the most minor updates in the history of Minecraft.
Trivia
- This update has the fewest amount of snapshots to date, with a mere 3 compared to the 20-30 from previous updates.
- The time span between the releases of 16w20a 16w20a Type Snapshot Release date May 18, 2016 Snapshot for 1.10 Download Client (.json) Server ◄◄ 1.9.4 16w21a ► 1.10.1 ►► See the computer edition. For other editions, see Version history (disambiguation).
and 1.10-pre1 is only 2 weeks, abnormal according to the Mojang standards.
- This was also the fastest time between the first snapshot and full release, having only being about 3 weeks.
Videos
General
- NBT tags
NoGravity
now works for all entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects, not only armor stands Armor Stand Type Decorations Durability N/A Renewable Yes Stackable Yes (16) Flammable Yes Internal ID 30 Network ID 78 Entity ID armor_stand Health points 2 () First appearances See History Data value dec: 416 hex: 1A0 bin: 110100000
.
- A mob in midair affected by it, will still respond to knockback by moving horizontally.
- Although the AI will not permit any mob to move on their own, horses Horse Health points 15 () to 30 ( × 15) Armor points See horse armor Size Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks Spawn Plains and savanna First
and pigs Pig Health points 10 () Size Adult: Height: 0.9 Blocks Width: 0.9 Blocks Baby: Height: 0.45 Blocks Width: 0.45 Blocks Spawn Opaque blocks with a (Minimum) two block space above them. First appearances See History
ridden by the player, will move normally.
- Very similarly, boats Boat Type Vehicles Durability N/A Renewable Yes Stackable No Flammable No, but drops except in lava Internal ID PC: 41 PE: 90 Network ID PC: 1 Entity ID boat Drops See Drops Health points 4
in the air Air Type Non-Solid Block Transparency Yes Luminance No Data value dec: 0 hex: 0 bin: 0 Name air Air is the block present in otherwise empty space. Contents 1 Obtaining 1.1 Natural generation 2 Usage 3 History 4
ridden by the player, will move as if they were in water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
.
- Very similarly, boats Boat Type Vehicles Durability N/A Renewable Yes Stackable No Flammable No, but drops except in lava Internal ID PC: 41 PE: 90 Network ID PC: 1 Entity ID boat Drops See Drops Health points 4
- Although the AI will not permit any mob to move on their own, horses Horse Health points 15 () to 30 ( × 15) Armor points See horse armor Size Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks Spawn Plains and savanna First
- A mob in midair affected by it, will still respond to knockback by moving horizontally.
- Hot Topic is now described as "construct a furnace out of eight cobblestone blocks"
- was previously "construct a furnace out of eight stone blocks"
/tp
- can now teleport the player to a y-coordinate in the range -4096 to 4096 (increased from -512 to 512).
- arguments
and
are now changed to
and
- Huge mushrooms have a 1⃢₁₄12 chance of generating twice as tall as normal.
- These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6
.
- These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6
World generation
- Plains A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
and Sunflower Plains A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
- Now have some trees in 5% of its chunks (1⃢₁₄3 large oaks, 2⃢₁₄3 normal oaks).
- Ice Plains A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
, Ice Mountains A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
, and Ice Plains Spikes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
- Have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
- Mesas A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
, including all variants
- Hardened clay Terracotta Transparency No Luminance No Blast resistance 21 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Terracotta dec: 172 hex: AC bin: 10101100 Stained Terracotta dec: 159 hex: 9F bin: 10011111 Name Terracotta hardened_clay
and stained clay Terracotta Transparency No Luminance No Blast resistance 21 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Terracotta dec: 172 hex: AC bin: 10101100 Stained Terracotta dec: 159 hex: 9F bin: 10011111 Name Terracotta hardened_clay
no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
- In addition to the normal 2 veins of gold ore Gold Ore Transparency No Luminance No Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 1 Drops Itself Data value dec: 14 hex: E bin: 1110 Name gold_ore See the unprocessed
below Y=32, attempts to generate 20 veins between Y=32 and Y=79.
- Generate the new type of abandoned mineshafts, described below.
- New mineshaft type that generates in mesa biomes (including all variants).
- Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
- Uses dark oak wood for wooden structures.
- New NBT tag
MST
on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
- Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
- Cave spider spawners no longer generate if sky light is 8 or more.
- Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
- Rails in corridors are more complete if sky light is below 8.
- 90%, versus 70% in 1.9 and in above-ground corridors.
- Ported from Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2
.
- Village structures are no longer restricted by biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
boundaries.
- Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
- Now generate in taigas (but not variants).
- Savanna villages are now made with acacia wood instead of oak.
- In savannas, acacia logs replace cobblestone in all structures except churches, blacksmiths and the ground around wells.
- Blacksmiths in desert villages now generate with cobblestone rather than sandstone near the lava.
- Cobblestone now spawn around wells "Blacksmith" redirects here. For the villager profession, see Villager. See more: Village Here are given fuller descriptions and pictures of the various structures found in a village. Village blueprints can be used to reproduce these
instead of gravel.
- Paths now only replace grass blocks Grass Block Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 02 hex: 2 bin: 10 Name grass See the dirt block with
(with air above), water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
, lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still
, sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This
, sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone
, and red sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone
, and no longer replace blocks below sea level. All other blocks will be ignored, with blocks below (down to sea level) considered for replacement instead.
- This allows paths to generate properly under trees.
- Paths are made with different material depending on the existing terrain.
- If replacing grass blocks, the path is made from grass path Grass Path Transparency Computer: No Pocket Edition: Partial (allows light to pass through) Luminance No Blast resistance 3.25 Tool Renewable No Stackable Yes (64) Flammable No Drops 1 Dirt Data values Computer: dec: 208 hex: D0 bin: 11010000
blocks.
- If replacing water or lava, the path is made from planks.
- In desert villages, smooth sandstone is used instead of planks.
- If replacing sand, sandstone, or red sandstone the path is gravel on top of cobblestone.
- In desert villages, sandstone is used instead of gravel and cobblestone.
- In savanna villages, acacia logs are used instead of cobblestone.
- If replacing grass blocks, the path is made from grass path Grass Path Transparency Computer: No Pocket Edition: Partial (allows light to pass through) Luminance No Blast resistance 3.25 Tool Renewable No Stackable Yes (64) Flammable No Drops 1 Dirt Data values Computer: dec: 208 hex: D0 bin: 11010000
- They have a 2% chance of being a zombie village, determined by
Zombie
NBT tag inVillage.dat
.
- No longer turn adjacent sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This
blocks in the ceiling into sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone
when generating.
- Now replace any blocks inside the portal frame ring when activating.
Blocks
- The intended purpose is revealed.
- It is to allow the player to save and load different created structures in game, and offer a way to bundle such structures with the world.
- Are now available in item form; can be given or summoned.
- Similarly to command blocks, its placement, destruction and modification are restricted to opped players in creative.
- Now comes with an integrated GUI and new textures.
- The block still has four modes, but each has a completely different texture than the original.
Save, S - build structure in world, tell the block where it is and it saves it to file.
Load, L - loads saved structure files, replacing blocks with saved blocks except for structure void blocks.
Corner, C - for automatic size calculation.
Data, D - for chest markers and other blocks that require data (default).
- Structures can be stored, bundled and loaded per world, in the "structures" folder
- Structures are limited to a size of 32 blocks in each direction.
- The coordinates used by the blocks are relative to themselves.
- When in use, it shows the outline of the structure it relates to in white
- Can rotate and mirror structures before they are placed on the three axis.
- L and S structure blocks can be activated by redstone.
- Display a name tag above them indicating their mode and structure name.
- By toggling the option to show invisible blocks in save blocks, air Air Type Non-Solid Block Transparency Yes Luminance No Data value dec: 0 hex: 0 bin: 0 Name air Air is the block present in otherwise empty space. Contents 1 Obtaining 1.1 Natural generation 2 Usage 3 History 4
blocks and structure void blocks will be made visible.
- Small blue cubes correspond to air blocks, red cubes correspond to structure void blocks (they are even smaller than the blue cubes).
- The game protects against maps saving arbitrary amounts of data to disk.
- Can now equip shields onto entities.
- Rails (all types)
- Bounding box for ascending rails is a full block (formerly only 5⃢₁₄32 of a block tall).
- Stained clay blocks are now named, for instance, "Red Hardened Clay"
- Was previously, for instance, "Red Stained Clay"
Items
- Can now teleport riders from their mounts.
- Can now teleport riders from their mounts.
- Recipe now produces three rockets rather than only one.
- Can now pull items to the player
Mobs
- General
- Can now shoot while on a boat
- Can now rarely spawn in the Nether with a 1⁄153 rate.
- Compared to 100⁄153 for zombie pigmen.
- Can now naturally pick up netherrack
- Spawn about twice as often in the Nether.
- The rate is now 2⁄153, compared to 1⁄151 before
- Skeletons holding a tipped arrow in their off hand will now shoot that type of arrow.
- This overrides strays` normal shooting of slowness arrows.
- The arrows in the off hand are not consumed.
- Burning skeletons have a 50% chance of shooting flaming arrows if raw regional difficulty is 3 or greater.
- Will drink a potion of fire resistance if they don`t already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.
- No longer despawn.
- The Zombie Generic Villager is removed, due to the new zombietype tag.
- Chance of setting the target on fire when burning and duration of the effect now depends on raw regional difficulty.
- Chance is now (30 ⃗ RegionalDifficulty)%; formerly 30% on Easy, 60% on Normal, 90% on Hard).
- Duration is now 2 ⃗ floor(RegionalDifficulty) seconds; formerly 2 seconds on Easy, 4 on Normal, 6 on Hard.
Fixes
- 36 issues fixed
- From released versions before 1.10
- MC-595 – Low Domestic Spawn in Superflat Worlds/Passive mobs do not spawn on superflat outside of spawn chunks
- MC-3437 – Flowers/tall grass are placed on top of village paths by the world generator.
- MC-10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
- MC-28424 – Untamed wolves and ocelots disappear
- MC-44579 – Cannot summon green robed villager, even though its Zombie counterpart works
- MC-69992 – Wrong syntax for
/scoreboard players test
(max value isn`t required) - MC-78688 – Invulnerable mobs still act like they are taking damage in fire
- MC-79366 – Acheivement "Hot Topic" text incorrect
- MC-82425 – Insertion tag (tell raw) won`t work on servers
- MC-84422 – No teleportation from any vehicle
- MC-86295 – The Ender Crystal beam is going the other way
- MC-87739 –
/setblock
with signs missing Text tags kicks all players loading the sign - MC-89141 – Shulker spawn instant position is crooked (not aligned to block grid)
- MC-89848 – playsound/sound engine pitch algorithm isn’t working properly
- MC-93642 – XPOrb texture turns gray right before reaching player
- MC-93830 – Wolf tail height is not based on ratio of Health to maxHealth
- MC-93886 – Iron golems failing to jump up single blocks
- MC-94576 – Player head in inventory causes buggy rendering of certain inventory slots, potion effect display and attack cooldown.
- MC-94896 – Tab completion works incorrectly when text is already selected.
- MC-95554 – Tab-complete doesn`t work correctly for
/playsound
. - MC-95910 – Unable to activate end portal with non-air blocks in the middle.
- MC-95973 – Adult horse/donkey pathfinding issue: 1 block elevations treated as `non-traversable` terrain in certain configurations.
- MC-95982 – Invalid sound category (source) in
/playsound
command kicks player from server - MC-96131 –
/execute
detect command causing entities within a chunk to be scoreboard reset. - MC-96269 – Skeletons, stray, witches, blazes, guardians and snowman can`t shoot while in boats.
- MC-97201 – Elytra stops working on relog.
- MC-97526 – Signs, banners, skulls and chests are flashing when item spawner is nearby.
- MC-97602 – Shift+clicking shield from inventory to shield slot doesn`t work.
- MC-98075 – Note Block sound source is "Blocks" instead of "Jukebox/Noteblocks"
- MC-98224 – JSON signs with scoreboard objectives erase their block data upon chunk load.
- MC-98430 – Endermen can drop a cacti that has a missing texture.
- MC-98654 – Legacy ender dragon not moving.
- MC-99945 – Cooked fish with numeric IDs not imported properly.
- MC-101001 – Fishing rod cannot pull items.
- MC-101118 – Mobs` pathfinding is confused by grass paths.
- MC-101325 – Loading
Village.dat
containing player reputation causesNullPointerException
.
- More fixes
- Fixed some broken uses of relative coordinates
Contents
showAdditions
Teaser image of a new option.
Teaser image of a new Nether block.
Teaser image of polar bears.
Teaser image of a Stray
A Husk
Options
- A new "Auto-Jump" feature, which can be toggled within the game settings.
- "Needs to be on by default so new players know about it", Jeb says.
- This was ported from the Minecraft: Pocket Edition.
- options.txt now has its own version number
- VBOs are now enabled by default
Blocks
- Magma - A solid block which damages any character who touches it.
- Nether Wart Block
- Red Nether Brick - A decorative block similar to Nether Brick
- Structure Block - For mapmakers (used to copy/paste features within a Minecraft world).
- Bone Block - Found in Fossil structures
Mobs
- Polar Bear - Cubs are peaceful, adults are neutral unless cubs are nearby.
- Stray - Variation of a Skeleton, with white eyes and ragged clothing. It will often spawn in place of regular Skeletons in colder Biomes.
- Husk - Variation of a Zombie, is immune to Sunlight. It will often spawn in place of regular zombies in Desert Biomes.
Changes
- Limit on numerical block IDs removed.
- Block states can now be used in
/setblock
.- For example, setting down a block of blue wool will be /setblock
blue_wool instead of /setblock minecraft:wool 11.
- For example, setting down a block of blue wool will be /setblock
- Endermen can now reach the Nether.
- Changes to Abandoned Mineshafts spawning in Mesa Biomes (they can now spawn on the surface).
- Changes to villages.
- Villages can now be partially built on Beach and River Biomes.
- Village roads built over grass are now made of Grass Path which are a light shade of green.
- Village roads built on beaches will still be Gravel.
- Village roads that go over water are now made of Wooden Planks.