Bio
Tresdin, the Legion Commander | |
Play "If they want war, then we shall give it to them!" | |
Role: | Carry / Disabler / Initiator / Durable / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Tresdin, the Legion Commander They came without warning. Within the city walls : | They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall`s military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion. Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another. Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe`s flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel. Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way. |
Voice: | Merle Dandridge ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
General Strategy
Abilities
Target Area
Enemies / Self
Magical
Notes:
- Summoned unit bonus damage is dealt before the base and bonus damage.
- Summoned units damage is only taken by units which were created by an ability.
- The bonus damage counts creep-heroes and illusions as creeps.
- Ignores Invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- The initial part of the spell`s sound effect plays during the cast animation and is audible to everyone.
- The buff from multiple casts of Overwhelming Odds does not stack but gets refreshed instead.
- The speed bonus gets updated on each cast based on how many targets were hit.
Target Unit
Allies
Notes:
- Applies a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on the target upon cast.
- Restores health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life in the form of health regeneration, so it regenerates 3/4/5/6 health in 0.1 second intervals.
- Regenerates a total of 150/200/250/300 health.
Passive
Self
Notes:
- Only procs when a unit starts an attack against Legion Commander, regardless of distance.
- This means canceled or missed attacks can proc it as well.
- Can proc on attacks from any unit, regardless of team or unit type (including wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire ).
- Upon proccing, Legion Commander receives a buff, which grants her 1000 attack speed and lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other .
- This buff lasts for 1 second, or until she lands an attack, whichever is shorter. Missed attacks do not count.
- If the ability procs while Tresdin is already attacking, she performs an instant attack Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of on the current attack target.
- This instant attack does not interfere with the ongoing attack and uses no animation.
- The instant attack can proc any attack modifier Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For or any on-hit effect like a regular attack.
- This means the instant attack also uses up the 1000 attack speed and lifesteal buff immediately.
- If Legion Commander is blinded Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it , the instant attack can miss, unless she has True Strike Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it . It can also miss to evasion Relationship Between Effective HP % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it .
- Cannot lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other off of wards, buildings and allied units.
- Moment of Courage uses pseudo-random distribution.
Target Unit
Enemy Heroes / Self
Notes:
- Duel ends immediately when the distance between the duelists gets greater than 2000 at any point during it.
- The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
- The dueling units do not have to do the last hit to win the Duel. Allies and enemies may interfere.
- It does not matter how a duelist dies during the Duel, be it to enemies, allies or neutrals, the victor gets the damage in most cases.
- The victor gets damage if the loser is denied, for instance, by Nightmare.
- When Legion Commander dies to the shatter of Ice Blast, the dueled enemy does not get bonus damage. Be that as it may, when the Duel target dies to the shatter instead, Legion Commander does get the damage.
- Meepo and his clones grant Duel damage as long as the dueled unit is the same as the initially killed one. Otherwise no damage is granted.
- Duel always has the highest priority over all taunts.
- Berserker`s Call and Winter`s Curse both apply a debuff on the duelist which, be that as it may, only takes effect as soon as the duel ends.
- Savage Roar also has no effect on dueling units at all, not applying the debuff on them.
- Casting Force Staff or Geomagnetic Grip on a dueling unit has no effect, wasting the mana and cooldown.
- When a dueling unit is defeated and has Aegis of the Immortal or Reincarnation, the victor still gets the bonus damage.
- When casting Assimilate or Aghanim`s Scepter upgraded Supernova on a dueling unit or a dueling unit is affected by Shadow Dance, the duel instantly ends with no victor.
- Can be cast on illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They . Be that as it may, defeating them grants no bonus damage. But if the illusion is victorious, it gets the bonus damage.
- The same applies to Tempest Double, with the only difference being that the double can benefit from the bonus damage (for its remaining duration).
- When Aghanim`s Scepter upgraded, the dueling heroes gain 100% incoming damage reduction.
- Legion Commander also gains spell immunity and gets dispelled with a basic dispel.
Videos
Info
Tresdin the Legion Commander is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During fitting the role of carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the . A highly mobile and predatory hero, her skillset and gameplay revolves mainly around successfully killing off targets with her ultimate, Duel. Accomplishing this grants Tresdin permanent bonus damage. Though she is extremely skilled in "fair" one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map collecting kills and becoming a very dangerous carry, whilst in lategame she ideally will no longer rely on Duel to win her fights and simply destroy any enemies that come too close to her. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.
Talents
Hero Talents | ||
-8s Press the Attack Cooldown | 25 | +40 Duel Damage Bonus |
+10% Moment Proc Chance | 20 | +7 Armor |
+20 Movement Speed | 15 | +30 Damage |
+20% XP Gain | 10 | +7 Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To |
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
Tresdin, the Legion Commander
Recommended Roles |
Carry Disabler Initiator Durable Nuker |
They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall`s military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.
Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.
Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe`s flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.
Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.
Abilities
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Talent Tree
Talent Tree | ||
-8s Press The Attack Cooldown | 25 | +40 Duel Damage Bonus |
-20s Respawn Time | 20 | +7 Armor |
+20 Movement Speed | 15 | +30 Damage |
+20% XP Gain | 10 | +7 Strength |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||