Info
Version history
Version
Description
- Increased Doom duration from 15 to 16. ?
- Increased Infernal Blade stun duration from 0.4 to 0.6.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 3.2 to 3.5.
- Reduced base health regeneration from 0.25 to 0.
- Increased Scorched Earth damage and heal per second from 10/20/30/40 to 16/24/32/40.
- Rescaled Devour mana cost from 60 on each level to 40/50/60/70.
- Increased Doom damage per second from 20/35/50 to 25/40/55.
- Level 10 right talent: Increased health bonus from 250 to 275.
- Level 15 right talent: Increased movement speed bonus from 20 to 25.
- Level 20 right talent: Increased Doom damage bonus from 35 to 40.
- Level 20 left talent: Replaced 25 health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life bonus with Devour can target ancients Ancient Building Level 1 Health 4250 Health regeneration 3 Armor 15 Magic resistance 0% Collision size 298 Vision range 2600 • 2600 (G) Bounty 0 Experience 0 Notes Abilities: Backdoor Protection True Sight This article .
- Level 25 left talent: Replaced Devour can target ancients Ancient Building Level 1 Health 4250 Health regeneration 3 Armor 15 Magic resistance 0% Collision size 298 Vision range 2600 • 2600 (G) Bounty 0 Experience 0 Notes Abilities: Backdoor Protection True Sight This article with 40 health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life bonus.
- Level 10 left talent: Replaced 8 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 bonus with 80 Devour gold bonus.
- Level 10 right talent: Increased health bonus from 150 to 250.
- Level 15 left talent: Replaced 6 armor bonus with 15 Scorched Earth damage/heal bonus.
- Level 15 right talent: Increased movement speed bonus from 15 to 20.
- Level 20 right talent: Replaced 65 attack damage bonus with 35 Doom damage bonus.
- Level 20 right talent: Increased attack damage bonus from 50 to 65.
- Level 20 left talent: Increased health regeneration bonus from 20 to 25.
- Increased Infernal Blade stun duration from 0.3 to 0.4.
- Added talents:
- Level 10: +150 health or +8 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
- Level 15: +15 movement speed or +6 armor
- Level 20: +50 attack damage or +20 health regeneration
- Level 25: +2% Infernal Blade damage or Devour can target ancients
- Increased Doom cooldown from 140 to 145.
- Increased Doom cooldown from 125 to 140.
- Reduced Infernal Blade base damage from 40 on each level to 25/30/35/40.
- Temporarily removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Increased base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack from 1.7 to 2.
- Scorched Earth
- Reduced damage and heal per second from 12/23/34/45 to 10/20/30/40.
- Reduced movement speed bonus from 16% to 14%.
- Increased Doom cooldown from 100 to 125.
- Replaced LVL? Death with Infernal Blade
- Infernal Blade:
- Doom swings his burning sword, igniting the enemy. Stuns and applies a burn that deals damage per second based on the target`s health.
- Cast Range: 128
- Burn Damage: 40 + 1.25%/2.5%/3.75%/5% of max health ( magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 )
- Burn Duration: 4
- Stun Duration: 0.3
- Mana cost: 40
- Cooldown: 16/12/8/4
- Notes: Is an attack modifier. Does not pierce spell immunity.
- Scorched Earth
- Reduced damage and heal per second from 12/24/36/48 to 12/23/34/45.
- Rescaled cooldown from 60/55/50/45 to 55 on each level.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 no longer increases Doom damage from 20/35/50 to 40/60/80.
- Increased Scorched Earth damage and heal per second from 12/18/24/30 to 12/24/36/48.
- Reduced LVL? Death cooldown from 8 to 7.
- Doom:
- Now requires Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 to apply Break For the passive ability of Tranquil Boots, see here. Break is a status effect that disables passive abilities from those affected. It does not disable passive components from items such as evasion from Talisman of .
- Increased cast point from 0.3 to 0.5.
- Changed damage type from universal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
- Reduced damage from 30/50/70 ( 50/80/110) to 20/35/50 ( 40/60/80).
- Increased Devour mana cost from 60/50/40/30 to 60.
- Doom
- Now disables Borrowed Time (passive activation), Berserker`s Blood, Greater Bash and Corrosive Skin.
- Reduced cooldown from 110 to 100.
- Now applies a basic dispel on the target upon cast, removing positive buffs.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded duration pause radius increased from 550 to 900.
- Doom:
- Now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade now causes the duration to be paused as long as the target stays within 550 range of Doom. Duration continues to decease as soon as the distance gets greater.
- Increased base armor from -2 to -1 (total armor is now 0.54).
- Scorched Earth now affects every unit under Doom`s control.
- Devour
- No longer has creep level restriction (was 2/4/5/6).
- Reduced gold bonus from 40/60/80/100 to 25/50/75/100.
- Rescaled cooldown from 60/55/50/45 to 70/60/50/40.
- Reduced mana cost from 60 to 60/50/40/30.
- Increased Scorched Earth damage/heal per second from 12/16/20/24 to 12/18/24/30.
- LVL? Death
- Changed bonus damage from fixed 275 damage to 20% of the target`s maximum health.
- Increased damage from 100/150/200/250 to 125/175/225/275.
- Increased LVL? Death bonus damage from 250 to 275.
- Increased Scorched Earth duration from 8/10/12/14 to 10/12/14/16.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Reduced Doom duration from 14 to 13 ( Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded duration is still 14).
- Reduced Scorched Earth damage/heal per second from 15/20/25/30 to 12/16/20/24.
- Reduced base armor from 0 to -2 (total armor is now -0.46).
- Reduced Doom cast range from 650 to 550.
- Reduced base intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 16 to 13.
- Scorched Earth
- Increased mana cost from 60 to 60/65/70/75.
- Reduced movement speed bonus from 20% to 16%.
- Rescaled LVL? Death mana cost from 85/105/125/145 to 110 on each level.
- Reduced base armor from 2 to 0 (total armor is now 1.54).
- Reduced movement speed from 300 to 290.
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45.
- Devour
- Increased creep level restriction from 1/2/4/6 to 2/4/5/6.
- Increased gold bonus from 10/20/30/40 to 40/60/80/100.
- Increased cooldown from 30/25/20/15 to 60/55/50/45.
- Increased mana cost from 50/45/40/35 to 60.
- Now gains the abilities of the target neutral creep until another neutral creep with abilities is devoured to replace them.
- Scorched Earth reworked.
- Old Scorched Earth:
- Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom`s attack and movement speed. Lasts 20 seconds.
- Cast range: 800
- Radius: 700
- Damage per Second: 1/2/3/4
- Heal per Second: 1/2/3/4
- Movement speed bonus: 10%/15%/20%/30%
- Attack speed bonus: 10/15/20/30
- Duration: 20
- Mana cost: 60
- Cooldown: 10
- Notes: Affects all units under Doom`s control.
- New Scorched Earth:
- Carpets the nearby earth in flames, damaging enemies while Doom gains bonus @@@#@@@HP(hp.com)###@### regen and increased movement speed.
- Radius: 600
- Damage per Second: 15/20/25/30
- Heal per Second: 15/20/25/30
- Movement speed bonus: 20%
- Duration: 8/10/12/14
- Mana cost: 60
- Cooldown: 60/50/40/30
- Notes: The radius is centered around Doom for the full duration. Not channeling. Only affects Doom.