Info
Ability
Target Unit
Target Unit
Damage
Magical
Magical
Ignites an enemy hero`s soul, dealing base damage and a mini-stun. If the target hero`s level is a multiple of the Hero Level Multiplier, or they are level 25, they will be dealt additional damage equal to 20% of their maximum health.
Notes:
- This ability was replaced by Infernal Blade in the 6.86 gameplay patch.
- The mini- stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells lasts for 0.03 seconds.
- The 20% bonus damage is also dealt as magical damage.
- Cannot be cast on non-hero units, except for creep-heroes.
- Since non-hero units do not have levels like heroes, only the base damage is applied.
- Bonus damage of 20% of the target`s maximum health is applied on the following hero levels:
- LVL? Death Level 1: 6/12/18/24/25
- LVL? Death Level 2: 5/10/15/20/25
- LVL? Death Level 3: 4/8/12/16/20/24/25
- LVL? Death Level 4: 3/6/9/12/15/18/21/24/25
Ability
Target Area
Target Area
Affects
Enemies / Self
Enemies / Self
Damage
Magical
Magical
Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom`s attack and movement speed. Lasts 20 seconds.
Cast Animation: 0.3+0.51
Cast Range: 800
Radius: 700
Damage/Heal per Second: 1/2/3/4
Movement Speed Bonus: 10%/15%/20%/30%
Attack Speed Bonus: 10/15/20/30
Duration: 20
Modifiers
Scorched Earth Speed: Undispellable.
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
Notes:
- This ability got reworked into the current Scorched Earth in the 6.66 gameplay patch.
- The regeneration and speed bonus are provided by separate auras Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By . Their buffs linger for 2-4 seconds.
- Multiple overlapping instances do not stack.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in 20 instances.
- Can deal up to 20/40/60/80 damage to a unit when it stays within the area for the full duration ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Can heal up to 22-24/44-48/66-72/88-96 health to Doom and his owned units if they stay within range for the full duration (varying values caused by the buff lingering).
Affects
Enemies
Enemies
Damage
Magical
Magical
Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Cast Animation: 0.3+0
Cast Range: 750
Max Channel Time: 6
Radius: 275
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 30/45/56/70
Damage per Second: 5/10/15/20
Burn Duration: 3
Modifiers
Firestorm Debuff: Undispellable.
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
Notes:
- Each wave takes 1 second to come down. The first wave hits 1 second after cast, and the last wave 6 seconds after cast.
- The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage intervals.
- Can deal up to 220/350/456/580 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) when all waves hit and the debuff is not dispelled.
- The wave damage fully affects buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire . The damage per second does not.
- Can deal up to 180/270/336/420 damage to buildings.