Doom Guide


Gameplay

Playstyle
Doom   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base dota2 is a versatile carry who can become a powerful late-game threat due to his ability to quickly farm with Devour, his strong nuking power, and his ultimate Doom that lets him disable an enemy for at least 15 seconds. His skill set and fast farming potential allows him to be built in any number of ways to meet the enemy threat.
Pros Cons
  • Doom`s ultimate is one of the strongest single target disables in the game.
  • Devour boosts gold income and grants Doom access to jungle creep abilities.
  • High base STR and high STR growth gives Doom naturally high @@@#@@@HP(hp.com)###@### and base damage.
  • Potent scaling damage-over-time debuff from Infernal Blade.
  • Versatile hero that can be built in a variety of different ways, as either a support or core.
  • Vulnerable to ranged heroes
  • Very vulnerable to slows
  • Low starting base armor
  • Little to no armor increase through stats
  • Has low intelligence
  • Has low base agility and low agility gain
  • Has a 2.0 BAT (the lowest in the game), with low agility (base and gain), making the use of his nuke very unreliable
  • Nuke is considered a normal right-click, meaning it can miss if the opponent hero has evasion.
  • Can`t properly tank without his 2nd skill
  • Any other proper tank can be a better aura carry, if they get equal or more farm than Doom
  • Vulnerable to early harassment

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Doom Equipment (collapse sets)Sets Crown of Hells Daemon Prince of Khorne Eternal Daemon dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Doom s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lucifer, the Doom He that burns and is not consumed, devours and Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     LVL? Death PlayEV AbilityTarget Unit AffectsEnemy Heroes DamageMagical Ignites an enemy hero s dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Ability Builds

Generic Doom
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4th Position Roaming Doom
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Talents

Hero Talents   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2
+40 Health Regen 25 +2% Infernal Blade Damage
Devour Can Target Ancients 20 +40 Doom DPS
+15 Scorched Earth Damage/Heal 15 +25 Movement Speed
+80 Devour Bonus Gold 10 +275 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The health regen is added as a bonus and does not benefit illusions.

General

  • One of Doom`s greatest weaknesses is his minimal base armor and extremely low agility, making him very vulnerable to physical damage despite being a strength hero, and reducing his physical damage output potential. As well, he has the lowest base attack time in the game, meaning that his attack speed is extremely slow unless boosted by items. Therefore, he must build armor items in order to survive in teamfights, and attack speed items in order to be able to deal any damage to enemies.
  • Due to his Devour ability, Doom is a good farmer who can quickly get the gold to purchase many strong core items to alleviate his weaknesses. His ability to obtain gold and experience using this ability also allows him to greatly diversify and play many different roles depending on what his team needs.
    • In general, Doom is best played as a safe lane carry, as his ability to farm can allow him to get numerous powerful items that give him strong teamfight presence. The degree to which he can carry is almost unlimited, and can be chosen depending on which stage of the game it is best to end on based on the enemy team`s lineup.
    • Doom`s ability to instantly kill creeps with Devour makes him a respectable jungler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , as he can farm neutral camps relatively quickly with the ability. He can also rotate with any abilities he has gained through consuming creeps to gank the enemy as needed.
    • With a few points in Scorched Earth, Doom can be a very strong off-laner, as the spell can give him the mobility and survivability he needs to stay alive. Devour allows him to consume creeps, both enemy and neutral, to guarantee gold and experience gain, while Infernal Blade allows him to inflict surprising amounts of damage against enemy supports that attempt to trade hits with him.
    • Doom can also play a utility or support role, as his ultimate gives him a way to contribute to a teamfight regardless of how much farm he has. Devour allows him to obtain gold without being given major farm priority, meaning that even if given the priority of a hard support he can get gold to buy items that help him or his team.

Devour

Scorched Earth

  • Scorched Earth increases Doom`s movement speed while simultaneously giving him HP regen and magical burn damage in an area around him.
  • Due to the amount of health regeneration and damage it provides, Scorched Earth is a good ability to max out early in a match. The self-heal can greatly increase Doom`s survivability in engagements, which in turn helps to keep him alive and active on the map rather than retreating to base to heal or respawning.
  • Regardless of leveling priority, at least one early level of Scorched Earth is recommended, as the movement speed boost is the same at all levels. The extra speed can be crucial in the early game to chase enemies down or outrun pursuers.
  • Due to its instant cast time, Scorched Earth allows Doom to activate it without breaking stride, which can help him to chase or escape without stopping to cast the spell.
  • If jungling, Scorched Earth can give a measure of additional damage output and HP regen. This can be additionally powerful if the Dark Troll Summoner from the Troll Camp The Troll camp is a large camp of neutral creeps. It contains 1 Dark Troll Summoner and 2 Hill Trolls. The Dark Troll Summoner can also summon 2 Skeleton Warriors. The trolls give a total dota2 has been previously devoured, as the summoned Skeleton Warriors also gain the HP regen from the spell.
  • Scorched Earth is a strong candidate for maxing out early, after Devour. In early game engagements, the burn damage and heal can allow Doom to efficiently trade attacks with the enemy, allowing him to be aggressive in the laning stage.
  • Be very mindful of Scorched Earth`s extremely long cooldown. While it costs comparatively little mana to cast, the long cooldown means that using it to farm leaves you vulnerable once the spell`s effects end, as you no longer have a movement speed boost or HP regen spell available for some time. Try to only use Scorched Earth when absolutely necessary, as the mobility and survivability it grants can make a huge difference if you are ganked.

Infernal Blade

  • Infernal Blade is an attack modifier that allows Doom to inflict a damage-over time burn on enemies he attacks, damaging them for a portion of their maximum health. The initial strike with the spell also mini-stuns its target.
  • Because Infernal Blade`s damage is expressed as a percentage of the target`s maximum HP, it scales into the late game, reliably dealing damage no matter how much health the enemy has. Be that as it may, due to Doom`s need to farm and stay alive in the early game, it is wise to avoid leveling Infernal Blade too much until after both Devour and Scorched Earth are maxed out.
  • Due to its ability to mini-stun targets upon attack, an early value point in Infernal Blade can greatly benefit Doom and his team. Stopping an enemy channeled spell or interrupting a Town Portal Scroll can halt powerful enemy spells or prevent them from escaping or reinforcing their teammates.
  • Keep in mind that despite its low mana cost, Infernal Blade has a very long cooldown at low levels, limiting its damage output. As well, Doom`s low base intelligence means that even casting the spell a few times in the early game can greatly drain his mana pool, preventing him from casting his other spells as needed. Try to avoid using Infernal Blade profligately, and cast it only when necessary to either inflict harass damage against lane opponents or when the nuke damage is needed for a kill attempt.
  • As a castable attack modifier, Doom can manually inflict enemies with Infernal Blade during the laning stage without drawing creep aggro. Even though the percentage-based fraction of damage does not do much, the flat damage portion is much stronger in the laning stage, allowing Doom to inflict powerful harass damage against enemies should he get within range to trade auto-attacks with them.
  • When casting Infernal Blade during a fight, try to utilize the mini-stun as a disable if possible. Rather than trying to inflict the debuff on an enemy at the earliest opportunity, it may be wise to avoid stun-stacking if an ally has already disabled the enemy with a leading stun. Try to work down the enemy with regular attacks while they are disabled, and then cast Infernal Blade in order to impede them once they are able to act.

Doom