Disruptor Guide


Items


Starting items:

Early game:

Core items:

Situational items:

  • Aghanim`s Scepter   Item   Upgraded Abilities   Old Abilities   Lore   Changelogs     Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 dota2 allows Static Storm to mute Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility dota2 enemies, meaning that they cannot cast spells or use items, such as Black King Bar, as long as they are within its area of influence. Used properly, Disruptor can completely turn a fight to his team`s advantage if he can catch the enemy unaware.
  • Blink Dagger is very strong on Disruptor, as his minuscule cast animation allows him to cast his disables before most enemies are able to react. Blink Dagger allows him to close the distance instantly, giving the enemy even less chance to react.
  • Shiva`s Guard gives Disruptor many powerful benefits. Besides the bigger mana pool and armor, the aura can hinder enemy physical attacks by reducing their attack speed, and the active can slow enemies` movement speed, which can make it easier to pen them in with Kinetic Field.
  • Pipe of Insight is a strong teamfight item that gives Disruptor survivability against magic nukes, increasing his survivability if enemy casters try to remove him from the field at the start of a fight. The active allows Disruptor to protect his team against magic nukes, giving them another edge in teamfights.
  • Necronomicon gives Disruptor useful stats, and allows him to contribute more to fights by summoning minions to deal more damage to the enemy. At level 3, the Necronomicon Warrior provides True Sight, which can be extremely useful for providing vision over invisible enemy heroes so that disables can be targeted on them.
  • Veil of Discord gives Disruptor good all-around stats and additional armor. The active can increase the potency of Static Storm, and weakens enemies trapped by Kinetic Field for any teammates with powerful magic nukes.
  • Flying Courier is an important team item that should be bought by a support as soon as possible.
  • As a support, Disruptor can benefit from buying many useful items for his team.
  • Sentry Wards are very powerful on Disruptor, as he is a ranged hero who possesses a vision spell. By using Kinetic Field on ward spots after placing a Sentry Ward, he can spot any enemy Observer Wards and destroy them with ease.
  • Dust of Appearance should be regularly carried if enemies have invisibility spells that they can use to escape. In Disruptor`s case, being able to spot invisible enemies allows him to target them with Glimpse, followed by Kinetic Field.
  • Urn of Shadows is a good utility item that gives Disruptor more flexibility and overall team contribution, as well as augmenting his ganking prowess. The item itself provides the same amount of strength as a Bracer, and a small amount of mana regen that helps maintain his mana pool. The active can be used to add more damage to a gank, or to heal teammates.

Gameplay

Playstyle
Disruptor   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Disruptor 19 + 2.2 15 + 1.4 22 + 2.5 Level Base dota2 is a strong teamfight hero who can control the enemy team`s positioning with his potent disables. His Kinetic Field can prevent enemies from leaving the area after being set up, and when used in conjunction with Static Storm can silence and disrupt enemies for extended periods. While he lacks nuking power, he can influence the battlefield in such a way as to greatly hinder the enemy in engagements and prevent gank targets from escaping with Glimpse.
Pros Cons
  • Great at catching and ganking heroes.
  • Strong team fight spells.
  • Relatively item independent.
  • Poor stats growth.
  • Mediocre nuke spell.
  • Needs good timing to get skills off.
  • He`s useless when enemy is magic immune.

Videos

Info


Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Disruptor Equipment (collapse sets)Sets Bindings of the Galvanized Spark Garb of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Disruptor s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Disruptor, the Stormcrafter High on the wind-ravaged steppes of Druud, a gifted Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623190512 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Ability Builds

Generic Disruptor
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Talents

Hero Talents   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2
+30% Magic Resistance 25 +4 Thunder Strike Hits
+10% Spell Amplification 20 +400 Health
+40 Thunder Strike Damage 15 -3s Kinetic Field Cooldown
+60 Gold/Min 10 +100 Cast Range
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The talent increases the number of Thunder Strike strikes by increasing its duration by 8 seconds.

General

  • Generally Disruptor is played as a hard support, as he does not require farm in order to perform well. As well, he can be a powerful roamer as his spells can influence enemy positioning, setting up kills for teammates if they have strong damage output.
  • One of Disruptor`s biggest strengths is his extremely short cast animation, which combined with the long cast range on his spells can make him a force to be reckoned with. Positioning is very important for Disruptor, as exploiting these two aspects of the hero allows him to have a very powerful impact on any engagement.

Thunder Strike

  • Thunder Strike is a damage-over-time magic nuke that reveals the target`s location for the duration of the spell.
  • The damage that Thunder Strike deals is minuscule in the early game, and lacks immediate killing power even when maxed out. Be that as it may, it also provides vision of the target for its duration, so long as the target is not invisible. This can be very useful for preventing them from juking, as well as giving vision of them to target them with Glimpse.
  • Keep in mind that Thunder Strike will deal nuke damage to all enemies within a small radius around the target as well. If using the spell to nuke creep waves or neutral camps, it is best to cast it on a melee creep, as they will clump up near other melee creeps while attacking, resulting in all of them taking the damage.
  • Thunder Strike can be a powerful counter to Blink Dagger if it can be cast before the enemy reacts. By taking advantage of Thunder Strike`s long cast range, it can prevent enemies from using their Blink Dagger for at least 9 seconds. (6 seconds for the duration of Thunder Strike, and 3 more for the cooldown) This can be used either to stop initiators from jumping on top of your team for a time, or prevent gank targets from easily escaping.

Glimpse

  • Glimpse is one of Disruptor`s most potent disables, as it can forcibly re-position an enemy, putting them in a location that your team can capitalize on.
  • Glimpse can be extremely tricky to use, as the enemy`s previous movements must be taken into account in order to maximize its effect. As such, timing is extremely important as casting it too early or too late can move a target only a small distance, or put them in a location of safety.
  • Keep in mind that Glimpse has a relatively short cast range at early levels, and its long cooldown means that it can only be used once in an engagement. Be that as it may, maxing the spell out allows Disruptor to cast it on any hero within visual range, and its cooldown shortens to the point where it can be cast up to twice in fights. Maxing out Glimpse early on can provide strong benefits for Disruptor`s team due to this greatly enhanced utility.
  • Thunder Strike is a very powerful spell to use in combination with Glimpse, as it provides vision of the target, ensuring that Glimpse can be cast on them so long as they are within its cast range.
  • In tandem with the above, Thunder Strike`s damage interval can be used to assist with the timing for casting Glimpse. Thunder Strike`s third damage instance happens exactly 4 seconds after cast, so casting Glimpse on the target at the same time as that damage instance will send the target to the place where they were standing when Thunder Strike was first cast on them.
  • One very strong aspect of Glimpse is that its effects are global, and there is no maximum range on how far back it can send its target; if an enemy is teleporting in with a Town Portal Scroll, Glimpse can send them straight back to their previous location, even if it was across the map. Be that as it may, keep in mind that while this can be used to prevent reinforcements against tower dives or pushes, the target will still have 1.8 seconds to act before being sent back, so they can still cast high-impact spells at their destination for a short time.
  • Glimpsed targets are issued stop commands at the end of its effect, effectively allowing it to be used to cancel channeled spells and items. Because of this, Glimpse can be used to interrupt Town Portal Scrolls by enemies attempting to escape or reinforce their allies, or halt channeled abilities such as Black Hole, Death Ward and Freezing Field.
  • If the target of a Glimpse is an illusion, it will be instantly destroyed. This can be useful for instantly removing certain illusions from the field, such as Replicate, Haunt and so on.
  • Glimpse can re-position even hidden or invulnerable targets, with certain exceptions. This makes it a powerful spell against certain evasive heroes, as it can return heroes through abilities like Phase Shift, Ball Lightning and Waveform.
  • While Glimpse cannot return targets to their previous location through spell immunity, it can be a powerful spell for forcing the enemy to activate Black King Bar. By catching them with Glimpse, the enemy can be forced to activate their BKB at an inopportune time or be killed. Even if the kill is missed, this can reduce its maximum duration, or put it on cooldown ahead of a major engagement.

Kinetic Field

  • Kinetic Field is a powerful movement inhibitor that, used properly, can lock down multiple enemy heroes for a short duration, allowing them to be easily brought down by allied nukes.
  • Glimpse is the perfect combo spell to set up Kinetic Field with. As Glimpse will mark the target`s arrival destination upon cast, Kinetic Field can be cast upon that position to ensure that the target is locked inside after being pulled back.
  • Keep in mind that Kinetic Field has a 1.2 second delay before the barrier forms, so it is possible for enemies with good movement speed or quick reaction times to escape capture. In order to prevent this, a leading disable is extremely helpful as it can immobilize a target long enough for the field to materialize.
  • In teamfights, Kinetic Field can split the battlefield and foil the enemy`s attempts to get in position to cast their spells. Even if no actual enemy players are caught within, stopping rear-line supports from joining the fight can make a significant difference. Try to use the terrain to your advantage, such as chokepoints and cliffs.
  • Kinetic Field provides ground vision within the barrier for the duration of the spell. As such, it can be used to reveal the fog of war, such as up high ground or behind trees.
  • While enemies can cast re-positioning spells to escape the barrier, Force Staff cannot be used to break out (though enemies can still be pushed in). This makes Kinetic Field unique among lockdown spells, as the enemy will have fewer options for escaping the field. As well, while spell immunity will allow enemies to simply walk through the walls, the spell will directly manipulate their movement speed rather than act as an obstacle, meaning that spells such as Duel can be foiled by preventing melee targets from passing through.

Static Storm

  • Static Storm is an extremely powerful area disable that, if it catches more than one important enemy caster, can turn the battlefield in your favor if they are prevented from escaping its clutches.
  • Static Storm is best combined with Kinetic Field, as the combination creates a null area where enemies are silenced and cannot escape, making them easy prey for your teammates.
  • Due to its relatively short cooldown for an ultimate ability, Static Storm can be used tactically for single kills when combined with Glimpse and Kinetic Field. Early game engagements usually do not happen with high frequency, and the spell`s cooldown decreases as it is leveled up.
  • Like Kinetic Field, Static Storm can be used to split the battlefield by preventing members of the opposing team from participating. Placing the storm over an area that the enemy must traverse through will render them helpless as they try to pass through, and can be further punished with Kinetic Field if they attempt to do so, trapping them within. As well, combining the spell`s long cast range and short cast animation allows Disruptor to drop the cloud on already-casting enemies, potentially interrupting any channeling spells in the process.
  • Keep in mind that, without any additional lockdown, Static Storm is not a very strong disabling spell as enemies can simply walk outside of the storm if they are not otherwise hindered, and Kinetic Field takes time to form. If allies can initiate with large area disables like Reverse Polarity or Vacuum, Static Storm can potentially disable entire teams and render them helpless.
  • Static Storm becomes an extremely deadly spell when upgraded with Aghanim`s Scepter, as it gains the ability to mute Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility dota2 enemies caught within. While it is still blocked by spell immunity, if used on the right targets at the right time, it can prevent Black King Bar from being activated, rendering its targets completely impotent.