The tutorial is the initial experience designed to introduce players to Hearthstone The Hearthstone icon Hearthstone (formerly known as Hearthstone: Heroes of Warcraft 1] 2]) is a free-to-play digital collectible card game from Blizzard Entertainment. It was first announced in a presentation by Rob Pardo at the . It is composed of six `missions`, and must be completed before the player can play Hearthstone properly. The tutorial comprises a kind of introductory game mode Hearthstone provides five primary game modes in which to do battle: Play mode Adventure mode Arena Friendly Challenge Tavern Brawl Game mode affects several secondary play factors, including matchmaking, rewards, and deck selection. Be that as it may, the with reduced gameplay From the cut and thrust of glorious battle to the cunning construction of an indomitable deck, this page offers a rough guide to Hearthstone s gameplay. Use this as a helpful guide to getting started in and helpful instructions. There is no option to skip the tutorial.
Once the tutorial is completed the player is taken to the main menu The main menu for Hearthstone is the central hub from which the various aspects of the game can be accessed, and the first screen arrived at when the game has completed its startup. Be that as it may, when for the first time, and awarded the "Win 5 Practice Games" quest See quests which reward gold. For the spell card, see Quest (ability). A quest in Hearthstone refers to a specific action or objective that the player can perform or achieve in order . The player is then able to play Hearthstone as they wish, although they are encouraged to start with Practice Mode Selecting practice mode, Expert difficulty Practice mode is a type of adventure in which the player does battle against computer-controlled versions of the regular playable classes. Players can select the opponent of their choice, and . While the tutorial is over, additional guidance is provided on each new screen and during the player`s first match, explaining featuresSpecial attraction such as the mulligan and The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start , effectively resulting in an extended tutorial in the game`s native environment. The tutorial is the first and most critical part of the game`s new player experience The new player experience is a key focus point for the Hearthstone developers, seeking to increase the game s accessibility and help those new to the game to quickly learn the ropes. Various special accommodations exist .
The tutorial is presented the first time a player opens the game in any region Hearthstone is divided into four geographical regions: Americas, Europe, Asia and China. Each country Hearthstone is available to play in is assigned to one of these regions. Each player by default uses their Battle.net account . While the tutorial is designed to only be played once, by playing in a new region or on a new account, the player can repeat the experience. There is currently no way to replay the tutorial for any given collection.
Each `mission` takes the form of a battle From the cut and thrust of glorious battle to the cunning construction of an indomitable deck, this page offers a rough guide to Hearthstone s gameplay. Use this as a helpful guide to getting started in against a special enemy hero, or boss Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and some Tavern Brawls. Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and . The player controls Jaina Proudmoore Jaina Proudmoore Set: Tutorial Type: Hero Class: Mage Rarity: Common Health: 30 See this card on Hearthpwn data page] For the playable hero of the same name, see Jaina Proudmoore Jaina Proudmoore is the hero , and the story follows her as she learns the basics of Hearthstone. Compared to normal play the tutorial is heavily directed, with the player`s actions limited to a few possibilities. Basic game elements are added with each mission, slowly introducing the basics with helpful tips and instructions. Each mission also features substantial dialogue between Jaina and her opponent (see boss pages for transcripts).
Between each boss encounter, a unique "Mission Progress" interface ("The Journey Begins") is displayed, listing the defeated bosses and providing a review of the main element of the last encounter`s lessons. If the player loses a match, after the Defeat screen they will immediately return to the Mission Progress interface as it appeared following their last victory. Challenging a boss for the second time may produce a different introductory message, highlighting the likely cause of the player`s failure.
The tutorial features only Basic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not cards, and boss cards Boss cards are cards unique to boss encounters. They may be made available to the player, or limited to the boss itself, but are not available outside of their respective encounters. Most boss cards belong unique to the tutorial itself. Each mission rewards copies of a new card; be that as it may, since all Basic cards are automatically included in the player`s collection, this is purely to highlight that the card will featureSpecial attraction in the next encounter.
Differences from regular play
Several changes to the usual rules apply during tutorials to provide flavor, simplify gameplay, and/or make the missions easier than facing a regular opponent:
- The coin flip and deck order is scripted, not random, and mulligans The mulligan stage The mulligan or card selection stage occurs at the very start of each match. Each player is shown their randomly selected starting hand, and given the option to redraw as many of are unavailable.
- Bosses` decks contain unique, unobtainable cards, and have no restrictions on size or multiples of any card. (This is however normal for boss encounters.)
- Neither hero has a Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and until the fifth mission. The last boss`s power is much stronger than standard ones.
- The second player does not receive an extra card until the third mission and beyond.
- There are no starting hands in the first mission, while it is only two cards in the second and third. The player always goes first.
- The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start is never added to any hand.
- The first five bosses start with 10, 20, 25, 26, and 20 health, respectively, against the player`s 27. Both sides have 30 for the final mission.
- The player does not have the option to concede From the cut and thrust of glorious battle to the cunning construction of an indomitable deck, this page offers a rough guide to Hearthstone s gameplay. Use this as a helpful guide to getting started in .
- Active emotes Emotes are short quotes that heroes can speak during a game. Each emote comes as a soundbite, and in a written form, displayed in a speech bubble next to the character s portrait. Emotes are the are not accessible.
Additional restrictions on player decisions are in place at first, and are gradually removed as the player progresses through the tutorial.
- Certain targeting options in the first mission must be made as directed.
- Until the third mission, the player cannot end the turn with mana still available to play a card. (The message "Not yet! You have more cards to play!" is shown.)
- Until the fourth mission, the player cannot end the turn without attacking This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to with all minions possible. ("Not yet! You can still attack.")
- Except during the fifth mission, the player cannot cast Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, , Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out , or Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 on themselves or their own minions. ("Save that for the enemy!")
- Because of these restrictions, it is impossible to lose the first or second missions.
The player receives written and spoken advice throughout all missions (see below), but is not forced to follow it except as described above.
Guidance and displays
Each mission provides substantial guidance both through Jaina`s spoken dialogue and through visual cues such as arrows, highlights, and text tooltips. These are provided either in addition to or in place of the tooltips and visual cues seen in regular play.
- Red arrows frequently appear to highlight the correct action or which target to interact with.
- When playing the first minion, the friendly side of the battlefield is highlighted to indicate where to drag the card.
- Written tooltips frequently appear unprompted to explain specific mechanics, such as "Your used Mana Crystals refill each turn."
- Trying to play cards without enough mana results in Jaina explaining "I need to wait a turn for my mana to recharge."
- The fifth mission sees the word "Cost" superimposed above the player`s Hero Power.
- Extra interface elements appear in some places. For instance, during the second mission, a quickly fading "+1" Mana Crystal graphic appears at the start of each turn, and "You have X mana." appears underneath the "Your Turn" display. The fourth mission highlights enemy Taunt minions with a special explanation.
Various standard tooltips and guidance systems are also altered during the various missions:
- During the first mission, mousing over minions in play causes their Attack and Health icons to grow in size, and reveals special tutorial tooltips for their Attack and Health, but does not provide the usual magnification effect.
- Mousing over a minion with an ongoing effect The welling of light indicating an ongoing effect Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly produces the alternate tooltip, "Powers / This minion has a power that lasts until he dies."
- During the first mission, mousing over a hero produces a special tooltip for their Health.
- During the first mission, mousing over a card in the hand causes the usual magnification effect, but also features special tooltips for the card`s cost, Attack and Health. Later missions only add a tooltip for the cost.
- During the third mission, mousing over a card in the hand or the battlefield that has a special ability produces a unique animated version of the usual ability tooltip, which spins round once before flashing.
- Mousing over your or your opponent`s deck during any mission produces the message "You draw a random card from your deck each turn." or "Your opponent draws a card each turn.", respectively. Deck size is not stated.
- The history The history (sometimes referred to as the combat log) is located on the left side of the battlefield. It comprises a series of small images representing the most recent actions taken by players during the does not display any cards until the third mission.
- The number of cards remaining in each hero`s deck is not visible until the sixth mission.
The following bosses are fought in sequence.
- Defeat Hogger! "Play minions and use them to attack Hogger. Deal enough damage and you win!"
Hogger Hogger Set: Tutorial Type: Hero Health: 10 See this card on Hearthpwn data page] For the minion card of the same name, see Hogger Hogger is the first enemy boss encountered during the game s introductory has three unique minions, as well as one unique spell. Player actions are tightly controlled, making the encounter impossible to lose. Fighting him illustrates the basic mechanics of playing minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion and spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , attacking This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to , and taking damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced , specifically focusing on Attack, Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If and mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by cost The mana cost of a card or Hero Power determines how much mana is required to play that card from the hand or to use that Hero Power. The number is displayed inside a blue .
- Reward: Arcane Intellect Arcane Intellect Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Draw cards Draw 2 cards.Playing this card makes you SMARTER. And let s face it: we could all stand to be a little smarter.See this ("Oh yeah!")
- Get Millhouse! "Expend your Mana each turn to crush this annoying gnome!"
Millhouse Manastorm Millhouse Manastorm Set: Tutorial Type: Hero Health: 20 See this card on Hearthpwn data page] For the minion card of the same name, see Millhouse Manastorm Millhouse Manastorm is the second boss encountered during the , unlike most bosses, has no unique cards. He uses most of the same spells as the player, but no minions. Players have slightly more choice in their actions compared to Hogger, but winning is still guaranteed. Each turn Millhouse plays removal Removal is the term used to refer to the elimination of minions from the battlefield. Hard removal describes cards and effects that can neutralize minions regardless of most defenses, such as high Health or Divine or direct damage Direct damage is a term used to refer to effects which deal damage directly to enemy characters. Direct damage mainly comes from spells (Pyroblast), Hero Powers (Steady Shot) and some triggered effects, Battlecries and Deathrattles spells, and boasts about how he will soon have enough mana to play a very powerful 10 mana card. Be that as it may, he is defeated before he is able to do this. This encounter is intended to teach about Mana Crystal Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by accumulation and mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by usage, and also hints at the value of minions compared to spells. It also contains the first minion ability ( Raid Leader Raid Leader Set: Basic Type: Minion Cost: 3 Attack: 2 Health: 2 Tags: Area of effect, Ongoing effect Your other minions have +1 Attack."That s a 50 DKP minus!"See this card on Hearthpwn data page] Raid ) and corresponding enchantment An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, .
- Reward: Novice Engineer Novice Engineer Set: Basic Type: Minion Cost: 2 Attack: 1 Health: 1 Abilities: Battlecry, Draw cards Battlecry: Draw a card."Half of this class will not graduate… since they ll have been turned to chickens." - Tinkmaster ("This is quite impressive.")
- Lorewalker Cho: "When minions fight each other, they *both* take damage."
- "Kill enemy minions before they become a problem!" (Second attempt)
Lorewalker Cho Lorewalker Cho Set: Tutorial Type: Hero Health: 25 See this card on Hearthpwn data page] For the minion card of the same name, see Lorewalker Cho Lorewalker Cho is a boss encountered during the game s comes with two unique spells and two unique minions. Unlike the first two bosses, this fight can be lost, but is still very easy as long as some cards are played each turn. It is designed to teach how to trade Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the minions effectively, and to focus on enemy minions and not just deal face See more: Hero The face is a slang term for a player s hero as the target for damaging attacks and effects, as opposed to minions. "Going face" or "attacking the face" refer to focusing one s damage. It also contains the first usage of Battlecries and healing effects. With mostly unrestricted actions, this is the first fight where it is possible to exhaust the heroes` decks.
- Reward: Wolfrider ("Hot hot hot!")
- Hail to the King: "Don`t understand a card? Mouse-over it!"
King Mukla brings a minor unique minion and spell, plus the very powerful, unique Mukla`s Big Brother. This demonstrates the value of Taunt minions, in conjunction with the strategy of rushing the enemy instead of smashing weak minions into a superior one. Despite this, it is not difficult to kill Mukla`s Big Brother and then win. Most of the tutorial restrictions on gameplay are lifted at this point. This is the first opportunity for the player to use Taunt, Charge, heals and buffs on their own minions. The encounter also introduces mousing over cards for extra information, featuring a unique animated version of the usual ability tooltips.
- Reward: Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out ("You are on a roll!")
- Welcome to the Jungle: "Kill his minions or he`ll overwhelm you!"
Hemet Nesingwary introduces Hero Powers, with the player gaining access to Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 for the first time, and Nesingwary using the functionally identical Shotgun Blast. The encounter teaches the use of Hero Powers and tactical value of Fireblast. Nesingwary has two unique minions, and one unique spell.
- Reward: Reckless Rocketeer ("That was incredible.")
- The Betrayer: "This fight is totally not fair. Blame the terrible game designers."
Illidan Stormrage is the final tutorial boss. The encounter features the first weapons, and teaches the player about their use and Durability. By far the hardest of the boss matches, the encounter is still easy for experienced players. Illidan has two unique minions, one unique spell, and two unique weapons, as well as a powerful Hero Power.
- Reward: Arcane Missiles ("Magnificent!")
The following are the decks used by your hero in each of the following missions, in order. In the first two missions, restrictions force the player to kill the boss before more cards can be drawn.
- See more: Tutorial boss cards
As well as various regular cards, the tutorial features 23 unique cards and Hero Powers not available in regular play. For a full list, see Tutorial boss cards.
- The original design goal of the tutorial was to teach players just enough to start playing Hearthstone. Eric Dodds explains, "As long as the player has learned enough to actually start playing the real game, we didn`t want to teach them anything else in the tutorial ... rather than teaching them everything that they needed to know to play the game ... in the long run." This was intended to get players through the initial learning stage "quickly and painlessly", with players learning more advanced rules once they were playing the game proper, and "having a good time figuring it out".
- The developers hold ongoing testing to improve the tutorial as part of the new player experience The new player experience is a key focus point for the Hearthstone developers, seeking to increase the game s accessibility and help those new to the game to quickly learn the ropes. Various special accommodations exist . During the testing hundreds of new players are filmed trying the game; the developers then watch the sessions and ask the testers about their experiences. This type of feedback has been used to "tweak" the tutorial since the game`s alpha.
- One of the most critical mechanics taught by the tutorial is Taunt. Previously one of the most common reasons new players left the game, according to Ben Brode a "shocking percentage of players" used to finish the tutorial without understanding Taunt, or even "get stuck" in the King Mukla encounter due to the mechanic. Ambiguous emotes - "I must attack that minion with Taunt" - are cited as the main issue, and have since seen updates.
- Until Aug. 2016 the Jaina hero in the tutorial had only 27 Health, instead of 30. This was a remnant of an earlier plan to have players level up as they progressed through the tutorial, increasing their maximum Health and hand size each time.
- The tutorial features the only set of bosses so far in which each boss is collectible as a legendary minion card. Each boss can be found in the Classic set, with the exception of Hemet Nesingwary, who was released in the Goblins vs Gnomes set. Adventures frequently reward minion card versions of a handful of featured bosses, but never the entire roster.
- The Millhouse Manastorm encounter`s main mechanic (Millhouse waiting to have enough mana to play a very powerful spell) refers to the original design for the card, from the game`s alpha. Millhouse originally had a Battlecry that generated a MEGA-BLAST!!! card for the player; a 10 mana legendary spell which dealt 5 damage to all enemies.
- The tutorial features only cards of free rarity, with the exception of Goldshire Footman, which is common. This may reflect that Goldshire Footman was added to the tutorial late in development, or possibly that an error was made in setting its rarity. The tutorial also features every free neutral card in the Basic set, and every free mage card, although Arcane Missiles features only as reward for defeating the final boss.
- The game`s strings list Lorewalker Cho as the 6th boss, following Illidan (the order is otherwise unchanged). This may reflect the original design of the Tutorial.
- Ben Brode was playing the indie action RPG Bastion during the period in which he was building the Tutorial. This inspired the creation of the innkeeper.
Your first encounter is against Hogger, a non-playable hero. He does not have as much Health as normal heroes and he does not belong to any class. He will mostly play minions against you (see his page for a detailed overview). The game will tell you what to do and he is very easy to beat. After having beat him, you will be awarded Arcane Intellect x2.
The second encounter is against another non-playable hero, Millhouse Manastorm. He belongs to the Mage class and he will play a great deal of spells (see his page for a detailed overview). He often targets your minions and should be easy to kill off, thanks to him targeting your minions instead of you. After having beat him, you will be awarded Novice Engineer x2.
The third encounter is against Lorewalker Cho, who is also a non-playable hero. He does not belong to any class and he does not have any hero powers. He will mostly play minions along with a few spells, but his cards are of low value and he does not get the option of drawing additional cards, unlike you. Thus, with time, you will be able to use your mana more efficiently and will be able to win without much problems. Your reward for beating him is Wolfrider x2.
The fourth encounter is against King Mukla, again a non-playable hero who does not belong to any class. He starts off with a couple of crazy cards, then a couple of strong ones and then a really strong one. However, you should be able to kill him off, disregarding his minions. If you like to focus on his minions, he will resort to Barrel Tosses for the rest of the game, hurting you 2 Health per round, but giving you ample opportunity to hurt him back with your minions. The reward for defeating him is Polymorph x2
The fifth encounter is against Hemet Nesingwary, a hero belonging to the Hunter class. He does, however, differ from the playable hero, Rexxar in that he does not have the same amount of Health. He will play a lot of minions but if you take those out, you should be pretty safe and able to get in enough damage to eventually kill him off. The reward for defeating him is Reckless Rocketeer x2.
The last and final encounter is against Illidan Stormrage, a Hunter class hero who, unlike the others you have faced, is quite overpowered with a hero power that lets him spawn two minions every time he uses it. Despite a worrying start however, you will get "lucky" with the cards you get, being able to eliminate the threats as they pop up and eventually, you will take him down. The reward for defeating him is Arcane Missiles x2.