Emotes are short quotes that heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. can speak during a game. Each emote comes as a soundbite, and in a written form, displayed in a speech bubble next to the character`s portrait. Emotes are the only form of communication possible between players during a game, aside from the friends chat function. Players can perform voluntary emotes by right-clicking on their hero`s portrait and selecting the desired option.
Players can choose to prevent all voluntary emotes from their opponent by right-clicking their portrait and selecting the `Squelch` option.
There are 27 different emote triggers in total. Each hero has their own unique emotes in response to each of these events.
There are two types of emote: voluntary and involuntary. Voluntary emotes are chosen by the player, by right-clicking your hero`s portrait, and selecting the desired option. There are 6 voluntary emotes. Involuntary emotes are made by heroes automatically in response to certain events, and comprise the remaining 21 emotes.
For a full list of each hero`s emotes, see individual hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. pages, eg. Jaina Proudmoore "You spit on mercy? Then you will have NONE. You want carnage?! Garrosh will get more blood than he EVER bargained for!" - Jaina Proudmoore Jaina Proudmoore represents the Mage class in Hearthstone: Heroes of .
- Well played
"Well played" is a general compliment to the opponent on their play, but is also used by players at the end of a match to mean "good game". Because of this, players may also use "well played" to say "goodbye". In addition, "well played" may refer to player skill, or simply to a lucky sequence of cards or events. Well played is also often used sarcastically, especially to suggest an easy win by the opponent, often because their deck is considered overpowered Overpowered, or OP, is a term used in gaming to refer to something which is considered to have an unfair and unbalanced advantage over alternatives. In Hearthstone, it may be used seriously to question the . With so many possible meanings, the emote leaves a lot of room for interpretation, often resulting in misunderstanding.
"Greetings" generates a (relatively) friendly greeting message. "Threaten" is sometimes used by players as a more dramatic or humorous form of greeting. "Greetings" is also sometimes used, often repeatedly, to express frustration with the time their opponent is taking to select their play. Such use can interfere with the player`s play, and can be prevented using the Squelch feature. "Greetings" is also commonly used as a form of BM (deliberately obnoxious behaviour) when delivering a devastating blow to the opponent, or revealing a winning play. "Wow" is a new emote introduced with the Whispers of the Old Gods "Now I ve got a tale to tell you... of the ones from long ago. There s an evil that s been dreaming, but now it s softly screaming! From the darkness their power will grow. Their voices are expansion, replacing the "Sorry" emote. The emote "Wow" is intended to be used when the opponent pulls off an amazing play or when RNG "I think it’s important for there to be some kind of randomness in the game. I think it creates great stories and I don’t think you want a game that is entirely no RNG. Heck, rocks up the game.
"Oops", when uttered before the game actually starts, is sometimes used to convey disapproval of your starting hand. More commonly, it is used to express a mistake or dissatisfaction with the results of a random event; or to point out an error that the opponent has made.
For more information on emote etiquette and ambiguity, see Hearthstone etiquette An exciting game full of surging battle, the explosive destruction of the enemy and the jeers and cheers of the audience, it s hardly surprising that Hearthstone can bring out less than polite behaviour in some .
- Error: Too many minions
- Error: Generic
- Error: Hand already full
- Error: Hero already attacked
- Error: Minion not ready
- Error: Minion exhausted
- Error: Not enough mana
- Error: Need a weapon
- Error: Can`t play that card
- Error: Can`t target stealthed minions
- Error: Not a valid target
- Error: Must attack taunt minion
- Almost out of cards
- Out of cards
- Opening remark
- Thinking 1
- Thinking 2
- Thinking 3
- Running out of time
While not true emotes, upon being selected at the start of an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It run, each hero will produce a special soundbite, also heard when clicking the hero in the Heroes tab of the Collection Browsing the collection, in Standard format mode Accessing the collection from the main menu. The collection manager, also known as the collection, is where a player can go to view their collection of cards, construct . A list of these can be found at Arena#Quotes.
- At the start of each battle, each hero will make an opening remark. Normally this is the hero`s "opening remark" emote, but when both heroes are identical, the second to speak will instead use their "mirror start" emote, providing a fitting reply.
- Despite most heroes stating that they "need a weapon Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a " if prompted to attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to without having an Attack Sen jin Shieldmasta, a simple minion card. It has 3 Attack, 5 Health and a mana cost of 4. Attributes are key values which define a character or weapon s power, cost and survivability. Attributes of some value, heroes can be enabled to attack by other means such as Shapeshift Shapeshift Type: Hero Power Class: Druid Cost: 2 Abilities: Gain Armor Hero Power +1 Attack this turn. +1 Armor.See this card on Hearthpwn data page] Shapeshift is the druid s basic Hero Power. Contents 1 Notes or Heroic Strike Heroic Strike Set: Basic Type: Spell Class: Warrior Cost: 2 Give your hero +4 Attack this turn.Really, if you re a hero, this is every strike.See this card on Hearthpwn data page] Heroic Strike is a .
- Emote events such as "thinking" may result in one of a number of possible emotes. The precise emote displayed for each player is determined by that player`s device, rather than by the server, so that duelling players may each hear a different version of the same emote.
The Squelch featureSpecial attraction exists to allow players to prevent voluntary emotes from their opponent. Involuntary emotes are not prevented. Squelch may be used to prevent harassment and BM, or simply to allow the player to focus on the game itself.
Squelch does not prevent players from activating emotes, but only prevents them from being displayed (visual and audio) for the other player. Squelched players do not receive any notification of being Squelched, and will still see and hear their own emotes, as well as those of their opponent (unless they have also been Squelched).
To Squelch an opponent, right-click on their portrait and select `Squelch`. Squelched opponents can be Unsquelched by right-clicking their portrait and selecting `Unsquelch`.
Emotes are the only direct communication possible for non-friends during a game. This relatively restrictive design has attracted significant discussion, with many players requesting the ability to communicate directly with their opponents. Blizzard currently has no plans to introduce text chat into Hearthstone.
The reasons behind the development of the emote system primarily involve minimising harassment and preventing "those really negative experiences". This was also important in terms of increasing the accessibility of the game, especially to players who were not used to the often aggressive environment of online gaming chat. Be that as it may, players are still able to interact with each other, and even be "mean" to each other, but "sort of in a friendly way".
The system also increases the speed of gameplay, since players are not stopping to type to each other. It also allows players to express themselves in convenient sound-bites, making communication more of a "lightweight and quick experience", rather than an in-depth discussion during each game.
`Lucky` and `Good Game` emotes were available in the game`s alpha The Hearthstone alpha was the alpha test phase in the development of Hearthstone. The alpha test presumably ended on Aug. 16th 2013, when Hearthstone began its closed beta testing phase in the Americas region. An , but were removed due to being "used for evil more than good":
- "You know, we actually had a lucky emote in the game in our prototype and what ended up happening throughout our alpha testing was basically anytime your opponent did anything good you would emote “Lucky.” It felt really kinda bad because you felt you were making good plays and everything you did your opponent would go “Lucky, lucky, lucky” and you’d go “Come on! I just made a great play!” It was used for evil more than good. “Good game” we talked about as well, we even went so far as to record the audio good game emotes but we were really concerned with players preemptive gg’ing eachother because that feels bad. Players mostly use “Well Played” mostly for good game as well right now. We couldn’t come up with a way that let us have a good game emote and prevent players from using it in a negative way." - Ben Brode Ben Brode Type: Minion Rarity: Legendary Cost: 3 Attack: 4 Health: 1 Your volume can t be reduced below maximum.See this card on Hearthpwn data page] "There is no way to contain the Brode." - Yong
The developers have stated that they plan to look at expanding and improving the game`s emote system in the future.