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The mana cost of a card Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, or Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and determines how much mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by is required to play that card from the hand A typical hand. The green highlighted cards can be played, while the yellow highlighted card has a special effect enabled by the current state of the game. The hand is where each player keeps the or to use that Hero Power. The number is displayed inside a blue crystal in the upper left corner of each card, and at the top of each Hero Power. When a card is played or a Hero Power is used, its mana cost is deducted from the player`s available mana for that turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each .
All cards and Hero Powers have mana costs, even those not normally played from the hand (such as minions summoned by summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an effects like Murloc Tidehunter Murloc Tidehunter Set: Basic Type: Minion Subtype: Murloc Cost: 2 Attack: 2 Health: 1 Abilities: Battlecry, Summon Battlecry: Summon a 1/1 Murloc Scout."Death will rise, from the tides!"See this card on Hearthpwn data page] Murloc `s Battlecry or Unleash the Hounds Unleash the Hounds Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 3 Abilities: Charge, Summon Tags: Battlefield-related, Beast-generating For each enemy minion, summon a 1/1 Hound with Charge.You must read the name of this ). This is relevant when cards like Evolve Evolve Set: Whispers of the Old Gods Type: Spell Class: Shaman Rarity: Rare Cost: 1 Abilities: Transform Tags: Area of effect, Cost-related, Random Transform your minions into random minions that cost (1) more.So you say affect minions based on their cost, or when minions are returned to the hand A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card .
Most cards have mana costs in the 0-10 range, while all playable Hero Powers cost 2 mana. Be that as it may, some effects can modify mana costs (even though not below 0).
Mana cost might be considered an attribute Sen jin Shieldmasta, a simple minion card. It has 3 Attack, 5 Health and a mana cost of 4. Attributes are key values which define a character or weapon s power, cost and survivability. Attributes of some or statistic of a card, but does not affect the card in combat. The mana cost of a card determines how early or late in the game it may be played and is usually an indicator of the card`s overall power. The distribution of mana costs in a deck is the mana curve Example of a deck s mana curve display from the Arena screen The term mana curve refers to two related concepts: The amount of mana available to players over the course of a game, starting at , an important strategic consideration.
Strategy
- See more: Mana curve
The mana cost of a card determines which round it will become available to play, as well as which cards it can be used in combination with. The mana curve of a deck describes how many cards are present at each mana cost, and is an important factor determining options available to a player based on the amount of mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by available on each turn. When building a deck, it is wise to consider whether mana costs of cards and combinations follow the desired curve.
Expert players can also use this knowledge to predict which cards may be played on certain rounds. Mind Control, for instance, generally only becomes playable from round 10 onwards, while a Leeroy Jenkins + Power Overwhelming combo is available once the warlock has 6 mana.
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Modifying costs
Effects may reduce or increase the cost of cards and Hero Powers, or set them to a specific value. These effects either are ongoing effects or act by creating cost-modification enchantments (for a complete list see Cards below).
- Cards that modify their own mana cost (such as Dread Corsair Dread Corsair Set: Classic Type: Minion Subtype: Pirate Rarity: Common Cost: 4 Attack: 3 Health: 3 Abilities: Modify cost, Taunt Tags: In-hand effect, Ongoing effect, Weapon-related Taunt. Costs (1) less per Attack of your weapon."Yarrrr" ) only work while in the player`s hand: they have no effect while the card is anywhere else, such as in the player`s deck or in the battlefield (see in-hand effects for details). Most of them are ongoing effects, while a few ( Nerubian Prophet Nerubian Prophet Set: Whispers of the Old Gods Type: Minion Rarity: Common Cost: 6 Attack: 4 Health: 4 Abilities: Modify cost Tags: In-hand effect, Triggered effect At the start of your turn, reduce this card s , Knight of the Wild Knight of the Wild Set: The Grand Tournament Type: Minion Class: Druid Rarity: Rare Cost: 7 Attack: 6 Health: 6 Abilities: Modify cost Tags: Beast-related, In-hand effect, Summoning-related, Triggered effect Whenever you summon a Beast, ) are triggered effects.
- Ongoing effects The welling of light indicating an ongoing effect Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly that modify the mana cost of other cards or Hero Powers (such as Mana Wraith Mana Wraith Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 2 Health: 2 Abilities: Modify cost Tags: Ongoing effect ALL minions cost (1) more.They come out at night to eat leftover mana crystals. "Mmmmmm," and Maiden of the Lake Maiden of the Lake Set: The Grand Tournament Type: Minion Rarity: Common Cost: 4 Attack: 2 Health: 6 Abilities: Modify cost, Modify Hero Power Tags: Hero Power-related, Ongoing effect Your Hero Power costs (1).Not a ) apply a modifier to all eligible cards currently in hand (but not to cards in play) and to eligible Hero Powers: removing or neutralising (for example by using Silence For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type. effects) the source of the effect will therefore immediately remove the modifier from any affected card or Hero Power.
- Example: A Mechwarper Mechwarper Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 2 Attack: 2 Health: 3 Abilities: Modify cost Tags: Mech-related, Ongoing effect Your Mechs cost (1) less.Mechs that summon mechs? What s next? Donuts would allow a Clockwork Gnome Clockwork Gnome Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Common Cost: 1 Attack: 2 Health: 1 Abilities: Deathrattle, Generate Tags: Random Deathrattle: Add a Spare Part card to your hand.Clockwork gnomes are always to be played for 0 mana, returned to the hand, and played for 0 mana again, but even with the Mechwarper in play a Recombobulator Recombobulator Set: Goblins vs Gnomes Type: Minion Rarity: Epic Cost: 2 Attack: 3 Health: 2 Abilities: Battlecry, Transform Tags: Cost-related, Random Battlecry: Transform a friendly minion into a random minion with the same Cost.For when would cause the Clockwork Gnome to be transformed into a 1-Cost minion, not a 0-Cost one.
- Cost-modification enchantments may be created by spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the (like Unstable Portal Unstable Portal Set: Goblins vs Gnomes Type: Spell Class: Mage Rarity: Rare Cost: 2 Abilities: Generate, Modify cost Tags: Random Add a random minion to your hand. It costs (3) less.The denizens of Azeroth have ), triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as (like Emperor Thaurissan Emperor Thaurissan Set: Blackrock Mountain Type: Minion Rarity: Legendary Cost: 6 Attack: 5 Health: 5 Abilities: Modify cost Tags: Triggered effect At the end of your turn, reduce the Cost of cards in your hand ) or Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are (like Millhouse Manastorm Millhouse Manastorm Set: Classic Type: Minion Rarity: Legendary Cost: 2 Attack: 4 Health: 4 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (0) next turn."I m gonna light you up, sweetcheeks!"See this card on and Saboteur Saboteur Set: The Grand Tournament Type: Minion Rarity: Rare Cost: 3 Attack: 4 Health: 3 Abilities: Battlecry, Modify cost, Modify Hero Power Tags: Hero Power-related Battlecry: Your opponent s Hero Power costs (5) more next turn.Listen ).
- Cost-modification enchantments that are attached to a card in a player`s deck (such as due to Renounce Darkness Renounce Darkness Set: Whispers of the Old Gods Type: Spell Class: Warlock Rarity: Epic Cost: 2 Abilities: Modify cost, Replace, Replace Hero Power Tags: Class-related, Hero Power-related, Random Replace your Hero Power and Warlock cards ) are not removed when the modified card is drawn.
- Cost-modification enchantments that are attached to a card in hand are removed once the modified card is played: effects which depend on mana cost will then use the original mana cost of the card and, if it is returned A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card to the hand, re-playing it will cost the original amount.
- Example: A Bloodfen Raptor Bloodfen Raptor Set: Basic Type: Minion Subtype: Beast Cost: 2 Attack: 3 Health: 2 "Kill 30 raptors." - Hemet NesingwarySee this card on Hearthpwn data page] Bloodfen Raptor is a neutral minion card, from the drawn with Call Pet Call Pet Set: Goblins vs Gnomes Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Draw cards, Modify cost Tags: Beast-related Draw a card. If it s a Beast, it costs (4) less.Real hunters tame hungry costs 0 mana when first played, but would cost 2 mana to re-play if returned to the hand by Youthful Brewmaster Youthful Brewmaster Set: Classic Type: Minion Rarity: Common Cost: 2 Attack: 3 Health: 2 Abilities: Battlecry, Return to hand Battlecry: Return a friendly minion from the battlefield to your hand.His youthful enthusiasm doesn’t always equal , and would be transformed into a 2-Cost minion if targeted by Recombobulator Recombobulator Set: Goblins vs Gnomes Type: Minion Rarity: Epic Cost: 2 Attack: 3 Health: 2 Abilities: Battlecry, Transform Tags: Cost-related, Random Battlecry: Transform a friendly minion into a random minion with the same Cost.For when .
- Some cost-modification enchantments (such as Preparation Preparation Set: Classic Type: Spell Class: Rogue Rarity: Epic Cost: 0 Abilities: Modify cost Tags: Spell-related The next spell you cast this turn costs (3) less."Be Prepared" - Rogue MottoSee this card on Hearthpwn data and Saboteur Saboteur Set: The Grand Tournament Type: Minion Rarity: Rare Cost: 3 Attack: 4 Health: 3 Abilities: Battlecry, Modify cost, Modify Hero Power Tags: Hero Power-related Battlecry: Your opponent s Hero Power costs (5) more next turn.Listen ) are attached to a player instead of a card. Usually these enchantments have a limited duration and expire by themselves "the next time something happens" (which can be many turns later, such as for Dragon Consort Dragon Consort Set: Blackrock Mountain Type: Minion Subtype: Dragon Class: Paladin Rarity: Rare Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost Tags: Dragon-related Battlecry: The next Dragon you play costs (2) less.Everybody wants and Fencing Coach Fencing Coach Set: The Grand Tournament Type: Minion Rarity: Rare Cost: 3 Attack: 2 Health: 2 Abilities: Battlecry, Modify cost, Modify Hero Power Tags: Hero Power-related Battlecry: The next time you use your Hero Power, ) or "at the end of the turn". The only exception is Raza the Chained Raza the Chained Set: Mean Streets of Gadgetzan Type: Minion Class: Priest Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost, Modify Hero Power Tags: Deck-related, Hero Power-related Battlecry: If your deck , whose effect lasts for the rest of the game.
When there are multiple cost-modification effects, they are applied in the order in which they have been generated (from oldest to newest); the only exception is Summoning Portal Summoning Portal Set: Classic Type: Minion Class: Warlock Rarity: Common Cost: 4 Attack: 0 Health: 4 Abilities: Modify cost Tags: Ongoing effect Your minions cost (2) less, but not less than (1).NOT LESS THAN 1! , which is always applied first even if played last. Unlike Health/Attack enchantments and auras, cost-modification enchantments and auras have no special priority over one another.
- Example: If Millhouse Manastorm Millhouse Manastorm Set: Classic Type: Minion Rarity: Legendary Cost: 2 Attack: 4 Health: 4 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (0) next turn."I m gonna light you up, sweetcheeks!"See this card on is played followed by Loatheb Loatheb Set: Naxxramas Type: Minion Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (5) more next turn.Loatheb used to be a simple Bog Beast. This , spell costs are first set to 0, then increased by 5 for a final cost of 5. In the opposite order, spell costs would first increase by 5, then be set to 0, for a final cost of 0.
- Example: If Emperor Thaurissan Emperor Thaurissan Set: Blackrock Mountain Type: Minion Rarity: Legendary Cost: 6 Attack: 5 Health: 5 Abilities: Modify cost Tags: Triggered effect At the end of your turn, reduce the Cost of cards in your hand `s effect triggers, reducing the mana cost of an in-hand Wolfrider to 2, and Naga Sea Witch then comes into play, her effect immediately increases the Wolfrider card`s cost to 5; at the end of that turn, Emperor Thaurissan triggers again, reducing the Wolfrider`s mana cost to 4.
- Example: If Emperor Thaurissan Emperor Thaurissan Set: Blackrock Mountain Type: Minion Rarity: Legendary Cost: 6 Attack: 5 Health: 5 Abilities: Modify cost Tags: Triggered effect At the end of your turn, reduce the Cost of cards in your hand `s effect triggers, reducing the mana cost of an in-hand War Golem to 6, and Aviana then comes into play, her effect immediately reduces the War Golem card`s cost to 1; at the end of that turn, Emperor Thaurissan triggers again, reducing the War Golem`s mana cost to 0.
- Example: If you have a Naga Sea Witch in play and a Fiery War Axe equipped and draw a Dread Corsair Dread Corsair Set: Classic Type: Minion Subtype: Pirate Rarity: Common Cost: 4 Attack: 3 Health: 3 Abilities: Modify cost, Taunt Tags: In-hand effect, Ongoing effect, Weapon-related Taunt. Costs (1) less per Attack of your weapon."Yarrrr" from your deck, the Dread Corsair`s final mana cost will be 5: the Dread Corsair card, being in your deck since the beginning of the game, is older than the Naga Sea Witch minion in play, and thus its effect is applied first, and then overwritten by the newer one by Naga Sea Witch. Be that as it may, if you later return the Dread Corsair minion from the battlefield to your hand, it becomes a new Dread Corsair card, which is then newer than the Naga Sea Witch minion: thus, the Dread Corsair card`s cost is first set to 5 by Naga Sea Witch and then, if you are still equipping the Fiery War Axe, it is reduced by 3, to a final mana cost of 2.
- Example: If Knight of the Wild Knight of the Wild Set: The Grand Tournament Type: Minion Class: Druid Rarity: Rare Cost: 7 Attack: 6 Health: 6 Abilities: Modify cost Tags: Beast-related, In-hand effect, Summoning-related, Triggered effect Whenever you summon a Beast, triggered twice before Aviana enters play, early cost-modification effects are overridden by the "newer" Aviana effect, for a final mana cost of 1; if you later summon another Beast, Knight of the Wild triggers again, reducing its mana cost to 0.
- Example: If you play Naga Sea Witch and then Aviana, minion cards in your hand will cost 1; if you play Aviana and then Naga Sea Witch, minion cards in your hand will cost 5.
- Example: Suppose you have Wilfred Fizzlebang on the battlefield. If you play Aviana and then use Life Tap, the minion card you draw will cost 0; if you use Life Tap and then play Aviana, the minion card you draw will cost 1.
If a card`s or Hero Power`s modified cost would be negative, 0 is displayed and used instead (players can never gain mana from paying the cost of a card or Hero Power).
- This minimum of 0 is only enforced after all other cost modifications have been taken into account: this allows reductions like Far Sight to counteract subsequent increases such as Loatheb Loatheb Set: Naxxramas Type: Minion Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (5) more next turn.Loatheb used to be a simple Bog Beast. This `s.
- One may think of cards and Hero Powers as having two mana costs, an "actual" cost and a "hidden" cost. The hidden cost is simply the original mana cost with all subsequent modifications, and has no lower limit. The actual cost, which is displayed on the card or Hero Power and charged when the card is played or the Hero Power is used, is the greater of the hidden cost and 0.
- Example: If Far Sight draws an Earth Shock, the Earth Shock has a hidden cost of -2 and an actual cost of 0; if the opponent then plays Loatheb Loatheb Set: Naxxramas Type: Minion Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (5) more next turn.Loatheb used to be a simple Bog Beast. This the hidden cost increases by 5 and becomes -2 + 5 = 3, and the actual cost rises to 3 too. Thus, since only actual costs are displayed, apparently Far Sight reduced the cost of Earth Shock only by 1 (instead of 3) and Loatheb increased it only by 3 (instead of 5): be that as it may, even though Far Sight`s reduction of -3 was temporarily, partially nullified by the lower limit of 0, it still remained in effect for later recalculation of the mana cost.
If a card`s modified cost is different from its base cost, its mana cost will be displayed in a different colour:
- if the modified cost is lower than the base cost, it will be displayed in green;
- if the modified cost is higher than the base cost, it will be displayed in red;
- if a card`s modified cost is equal to its base cost (for example because multiple cost modifying effects cancel each other out), the colour of its mana cost will not be altered.
Cho`gall`s and Seadevil Stinger`s Battlecry causes the next spell or Murloc the player plays that turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each to deal to their hero an amount of damage equal to the card`s mana cost, instead of expending mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by .
- The mana costs of those cards are affected as usual by cost-modification effects, and thus their "Health cost" is modified accordingly.
- Despite the card`s ambiguous wording, Cho`gall`s and Seadevil Stinger`s effect deal damage to the controlling hero, thus affecting Armor (if any) before reducing the hero`s Health.
- Playing an affected card will cost no mana. Be that as it may, card text effects which consume mana (such as Forbidden Ritual) are not altered.
- The player must be Immune or have a combined Health and Armor total greater than the final mana cost of an affected card in order to be allowed to play it (regardless of their currently available mana). Trying to play an affected card will otherwise result in an error message.
- Cards in hand that can be played using Cho`gall`s or Seadevil Stinger`s effect will have their mana cost highlighted by red bubbles.
Cards that modify mana cost
- For Wild format listings, see Mana cost/Wild format
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Bloodthistle Toxin | None | Spell | Rogue | 1 | Return a friendly minion to your hand. It costs (2) less. | ||||||||||||||
Cloaked Huntress | Common | Minion | Hunter | 3 | 3 | 4 | Your Secrets cost (0).She`s practically GIVING your secrets away! | ||||||||||||
Dread Corsair Dread Corsair Set: Classic Type: Minion Subtype: Pirate Rarity: Common Cost: 4 Attack: 3 Health: 3 Abilities: Modify cost, Taunt Tags: In-hand effect, Ongoing effect, Weapon-related Taunt. Costs (1) less per Attack of your weapon."Yarrrr" | Common | Minion | Pirate | Any | 4 | 3 | 3 | Taunt. Costs (1) less per Attack of your weapon."Yarrrr" is a pirate word that means "Greetings, milord." | |||||||||||
Freezing Trap | Common | Spell | Hunter | 2 | Secret: When an enemy minion attacks, return it to its owner`s hand and it costs (2) more."Dang, that`s cold." - appropriate response to Freezing Trap, or a mean joke. | ||||||||||||||
Kabal Lackey | Common | Minion | Mage | 1 | 2 | 1 | Battlecry: The next Secret you play this turn costs (0).I`ll tell you one thing he doesn`t lack: GUMPTION. | ||||||||||||
Nerubian Prophet Nerubian Prophet Set: Whispers of the Old Gods Type: Minion Rarity: Common Cost: 6 Attack: 4 Health: 4 Abilities: Modify cost Tags: In-hand effect, Triggered effect At the start of your turn, reduce this card s | Common | Minion | Any | 6 | 4 | 4 | At the start of your turn, reduce this card`s Cost by (1).It’s a self-reducing prophecy. | ||||||||||||
Shadowstep | Common | Spell | Rogue | 0 | Return a friendly minion to your hand. It costs (2) less.Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it. | ||||||||||||||
Sorcerer`s Apprentice | Common | Minion | Mage | 2 | 3 | 2 | Your spells cost (1) less.Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!" | ||||||||||||
Summoning Portal Summoning Portal Set: Classic Type: Minion Class: Warlock Rarity: Common Cost: 4 Attack: 0 Health: 4 Abilities: Modify cost Tags: Ongoing effect Your minions cost (2) less, but not less than (1).NOT LESS THAN 1! | Common | Minion | Warlock | 4 | 0 | 4 | Your minions cost (2) less, but not less than (1).NOT LESS THAN 1! Don`t get any ideas! | ||||||||||||
Venture Co. Mercenary | Common | Minion | Any | 5 | 7 | 6 | Your minions cost (3) more.No Job is too big. No fee is too big. | ||||||||||||
Blackwater Pirate | Rare | Minion | Pirate | Any | 4 | 2 | 5 | Your weapons cost (2) less."Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y`Shaarj in like ten minutes." | |||||||||||
Ethereal Peddler | Rare | Minion | Rogue | 5 | 5 | 6 | Battlecry: If you`re holding any non-Rogue class cards, reduce their Cost by (2).Yeah, sure. That Ragnaros "fell off the back of a truck". | ||||||||||||
Kabal Crystal Runner | Rare | Minion | Mage | 6 | 5 | 5 | Costs (2) less for each Secret you`ve played this game."Listen, I can cut you in on a little of this premium mana, but you can`t tell my boss." | ||||||||||||
Kirin Tor Mage | Rare | Minion | Mage | 3 | 4 | 3 | Battlecry: The next Secret you play this turn costs (0).The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran. | ||||||||||||
Mana Bind | Rare | Spell | Mage | 3 | Secret: When your opponent cast a spell, add a copy to your hand that costs (0).Nice spell. YOINK! | ||||||||||||||
Mana Wraith Mana Wraith Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 2 Health: 2 Abilities: Modify cost Tags: Ongoing effect ALL minions cost (1) more.They come out at night to eat leftover mana crystals. "Mmmmmm," | Rare | Minion | Any | 2 | 2 | 2 | ALL minions cost (1) more.They come out at night to eat leftover mana crystals. "Mmmmmm," they say. | ||||||||||||
Pint-Sized Summoner | Rare | Minion | Any | 2 | 2 | 2 | The first minion you play each turn costs (1) less.She`s quite jealous of the Gallon-Sized Summoner. | ||||||||||||
Seadevil Stinger | Rare | Minion | Murloc | Warlock | 4 | 4 | 2 | Battlecry: The next Murloc you play this turn costs Health instead of Mana.Pretty harmless unless you`re a Seadevil. | |||||||||||
Second-Rate Bruiser | Rare | Minion | Any | 5 | 4 | 5 | Taunt. Costs (2) less if your opponent has at least three minions.He`ll be a first-rate bruiser once he gets used to his contacts. | ||||||||||||
Thing from Below | Rare | Minion | Shaman | 6 | 5 | 5 | Taunt. Costs (1) less for each Totem you`ve summoned this game.Just can`t resist the opportunity to hang around with a bunch of totems. | ||||||||||||
Arcane Giant | Epic | Minion | Any | 12 | 8 | 8 | Costs (1) less for each spell you`ve cast this game.Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking. | ||||||||||||
Bloodbloom | Epic | Spell | Warlock | 2 | The next spell you cast this turn costs Health instead of Mana.Help save mana. Donate blood today! | ||||||||||||||
Bright-Eyed Scout | Epic | Minion | Any | 4 | 3 | 4 | Battlecry: Draw a card. Change its Cost to (5).Also inordinately excited for cupcakes. | ||||||||||||
Emerald Hive Queen | Epic | Minion | Beast | Any | 1 | 2 | 3 | Your minions cost (2) more.She rules the emerald hive at the end of the yellow brick trail. | |||||||||||
Far Sight | Epic | Spell | Shaman | 3 | Draw a card. That card costs (3) less.Drek`thar can`t see, but he can see. You know what I mean? It`s ok if you don`t. | ||||||||||||||
Lunar Visions | Epic | Spell | Druid | 5 | Draw 2 cards. Minions drawn costs (2) less.The true mystery of lunar visions is how there is nothing to watch when there are so many channels. | ||||||||||||||
Molten Giant | Epic | Minion | Any | 25 | 8 | 8 | Costs (1) less for each damage your hero has taken.He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA. | ||||||||||||
Mountain Giant | Epic | Minion | Any | 12 | 8 | 8 | Costs (1) less for each other card in your hand.His mother said that he was just big boned. | ||||||||||||
Preparation Preparation Set: Classic Type: Spell Class: Rogue Rarity: Epic Cost: 0 Abilities: Modify cost Tags: Spell-related The next spell you cast this turn costs (3) less."Be Prepared" - Rogue MottoSee this card on Hearthpwn data | Epic | Spell | Rogue | 0 | The next spell you cast this turn costs (3) less."Be Prepared" - Rogue Motto | ||||||||||||||
Primordial Glyph | Epic | Spell | Mage | 2 | Discover a spell. Reduce its Cost by (2).It`s the Ancient Tol`vir symbol for "Whoops!" | ||||||||||||||
Renounce Darkness Renounce Darkness Set: Whispers of the Old Gods Type: Spell Class: Warlock Rarity: Epic Cost: 2 Abilities: Modify cost, Replace, Replace Hero Power Tags: Class-related, Hero Power-related, Random Replace your Hero Power and Warlock cards | Epic | Spell | Warlock | 2 | Replace your Hero Power and Warlock cards with another class`s. The cards cost (1) less.SEE YA DARKNESS! | ||||||||||||||
Sea Giant | Epic | Minion | Any | 10 | 8 | 8 | Costs (1) less for each other minion on the battlefield.See? Giant. | ||||||||||||
Shadowcaster | Epic | Minion | Rogue | 5 | 4 | 4 | Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1).I mean, it`s not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf. | ||||||||||||
Barnabus the Stomper | Legendary | Minion | Beast | Druid | 5 | 8 | 8 | Battlecry: Reduce the Cost of your minions in your deck to (0). | |||||||||||
Cho`gall | Legendary | Minion | Warlock | 7 | 7 | 7 | Battlecry: The next spell you cast this turn costs Health instead of Mana.Even after all this time, Gul`dan still makes Cho`gall go get donuts and coffee. | ||||||||||||
Inkmaster Solia | Legendary | Minion | Mage | 7 | 5 | 5 | Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0).Solia marks the Kabal with intricate tattoos that grant immense power. Also it makes it harder for other gangs to recruit from their numbers. BACK OFF, GOONS. | ||||||||||||
Millhouse Manastorm Millhouse Manastorm Set: Classic Type: Minion Rarity: Legendary Cost: 2 Attack: 4 Health: 4 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (0) next turn."I m gonna light you up, sweetcheeks!"See this card on | Legendary | Minion | Any | 2 | 4 | 4 | Battlecry: Enemy spells cost (0) next turn."I`m gonna light you up, sweetcheeks!" | ||||||||||||
Raza the Chained Raza the Chained Set: Mean Streets of Gadgetzan Type: Minion Class: Priest Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost, Modify Hero Power Tags: Deck-related, Hero Power-related Battlecry: If your deck | Legendary | Minion | Priest | 5 | 5 | 5 | Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game."Could you do me a favor and get the keys from Kazakus?" | ||||||||||||
Showing all 38 cards |
Cost-modifying effects can be categorized by which entities they affect.
Hero Powers
Cards
The following cards have effects that modify the cost of other cards.
Self
The following cards modify their own mana cost while in hand. Most act on an ongoing basis based on current game conditions or history, but Nerubian Prophet Nerubian Prophet Set: Whispers of the Old Gods Type: Minion Rarity: Common Cost: 6 Attack: 4 Health: 4 Abilities: Modify cost Tags: In-hand effect, Triggered effect At the start of your turn, reduce this card s and Knight of the Wild Knight of the Wild Set: The Grand Tournament Type: Minion Class: Druid Rarity: Rare Cost: 7 Attack: 6 Health: 6 Abilities: Modify cost Tags: Beast-related, In-hand effect, Summoning-related, Triggered effect Whenever you summon a Beast, accumulate enchantments on themselves in response to game events that occur while in hand.
Related cards
- For Wild format listings, see Mana cost/Wild format
The following cards interact with the mana cost of other existing cards to determine their effects.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description |
---|---|---|---|---|---|---|---|---|
Atiesh | None | Weapon | Any | 3 | 1 | 3 |