How to get
Mind Control x 2 are a reward for raising a priest to level 10.
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Mind Control is a reward for raising a priest The Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 to levels Each hero s level is displayed on the bottom-left of their portrait. The coloured bar shows their current experience. A video explaining levels in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. A level is a 49 and 50.
Mind Control is uncraftable The uncraftable quality Uncraftable (previously called soulbound) is a card quality found on certain cards. Uncraftable cards cannot be crafted or disenchanted. Uncraftable quality is mostly determined by card set, and in some cases differs and cannot be crafted Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust or disenchanted.
Take control of an enemy minion.
Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
See this card on Hearthpwn
Mind Control is a priest The Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the card, from the Basic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set. It is the quintessential mind control effect.
Mind Control is one of the most powerful and potentially game-changing cards in the priest`s arsenal. Ideally, reserve it for use upon especially powerful minions.
For many players, when playing against a priest it is considered reasonable to assume that they will have at least one Mind Control in their deck. While this is not necessarily true, because of the power of Mind Control, players will often choose to expect its use, and alter their actions accordingly.
Most importantly, this affects buffing a single minion to extreme levels and the summoning of very powerful minions, especially legendaries Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There . For instance, a player tempted to play Deathwing Deathwing Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 10 Attack: 12 Health: 12 Abilities: Battlecry, Destroy, Discard Battlecry: Destroy all other minions and discard your hand.Once a noble dragon known as Neltharion, Deathwing may choose not to if he is playing against a priest (unless the priest has already used 2 x Mind Control) due to the risk of the priest Mind-Controlling Deathwing and defeating the player. A C`Thun C Thun Set: Whispers of the Old Gods Type: Minion Rarity: Legendary Cost: 10 Attack: 6 Health: 6 Abilities: Battlecry, Deal damage Tags: Attack-related, Random Battlecry: Deal damage equal to this minion s Attack randomly split among of 15 - 20 attack could spell doom for the opponent if the Battlecry does not succeed in killing the priest. Even if the priest currently has no cards in their hand, experienced players can easily do the maths to predict the chance of the priest drawing it next turn, and swiftly defeating the player. For this reason, when playing against priests, very powerful minions can often become a burden, with the player not wanting to play them until they are certain that the priest cannot take control of it.
Mind Control does not become available until late into the game. Players can use this knowledge to anticipate its use. Essentially, once round 10 has been reached, it is possible that the priest will use Mind Control at any time. Note that use of The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start can allow its use on round 9. Some priests may be particularly likely to play Mind Control on round 10, due to their eagerness to make use of the card. This can be helpful to their opponent, as they may not have yet played their most valuable minions by that point.
- Unless the target minion has the Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly ability, it will not be able to attack in the same round in which it was mind-controlled. A minion`s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are will not be triggered upon being mind-controlled.
- Unlike most mind control effects Mind control effects or control effects are effects which allow a player to seize control of an enemy minion. Controlled minions are treated as belonging to the controlling player for all purposes, can be directed , Mind Control has no limitations. Any minion can be controlled, regardless of Attack or cost (except for stealthed A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target and elusive An Elusive minion "Elusive" is an unofficial term used to refer to minions that cannot be targeted by spells or Hero Powers. While no official keyword is used to denote the ability, precisely the same minions). Mind Control is the only targeted mind control effect that can be used on minions with more than 3 Attack. This makes Mind Control by far the most valuable mind control effect in the game.
- As with other mind control effects, if you Mind Control an enemy minion with the Blessing of Wisdom Blessing of Wisdom Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Draw cards Tags: Triggered effect Choose a minion. Whenever it attacks, draw a card.Apparently with wisdom comes the knowledge that you buff and attack with it, it will still draw cards for the player who applied the buff.
- Mind Control requires you to have room for the minion you will steal at the time you target it.
Prior to Patch 126.96.36.19917, Mind Control was one of the most infamous cards in the game. A large amount of debate about it and its perceived unfairness featured on the official forums, with many considering the spell overpowered, given the card`s potential to single-handedly win the game for the priest, by taking control of a particularly powerful minion in the mid- to late-game. The card`s mana cost was increased from 8 to 10 in an attempt to balance this.