How to get
Cho`gall can be obtained through Whispers of the Old Gods "Now I ve got a tale to tell you... of the ones from long ago. There s an evil that s been dreaming, but now it s softly screaming! From the darkness their power will grow. Their voices are card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward.
Card | Crafting cost | Disenchanting |
---|---|---|
Cho`gall | 1600 | 400 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Cho`gall | 3200 | 1600 |
Info
Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are : The next spell you cast this turn costs Health instead of Mana.
Even after all this time, Gul`dan still makes Cho`gall go get donuts and coffee.
See this card on Hearthpwn
Cho`gall is a legendary Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There warlock The Warlock is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Gul dan. Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 3.1 Replacement Hero Powers 4 Strategy minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Whispers of the Old Gods "Now I ve got a tale to tell you... of the ones from long ago. There s an evil that s been dreaming, but now it s softly screaming! From the darkness their power will grow. Their voices are set.
Videos
Strategy
While Cho`gall`s Battlecry is powerful on paper, he`s held back by the limited selection of synergistic Warlock spells. Their single-target removal is rather low-powered and their board clear will damage your side of the board as well. Not to mention it will put a dent to the Warlock`s Health pool, which they need to conserve.
The most useful Warlock spells to use with Cho`gall are Shadowflame for a devastating board clear that doesn`t hurt your own board, Dark Bargain, Siphon Soul Siphon Soul Set: Classic Type: Spell Class: Warlock Rarity: Rare Cost: 6 Abilities: Destroy, Restore Health Destroy a minion. Restore #3 Health to your hero.You probably should avoid siphoning your own soul. You might create , or Blastcrystal Potion for hard removal, or Kara Kazham! to build your own board.
With Mean Streets of Gadgetzan, Cho`gall has more opportunities to be useful. Getting a good Mage spell out of a Kabal Courier can be game changer and even the few potions from a Kabal Chemist can be situationally effective: for instance, using Dragonfire Potion instead of Felfire Potion if you want to wipe the board but also conserve your Health. Kazakus Potions also very powerful, and while the 10-Mana potions will bring you a third of the way to death, it doesn`t matter if you can play Reno Jackson the next turn.
Notes
This card`s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are creates a cost-modification enchantment An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, attached to your player. This enchantment causes all your spells to cost damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced instead of mana, but wears off as soon as you play a spell or at the end of your turn (whichever happens first). More precisely:
- Cho`gall`s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are causes the next spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the you cast that turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each to reduce your hero`s Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If and/or Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only by an amount equal to the card`s mana cost The mana cost of a card or Hero Power determines how much mana is required to play that card from the hand or to use that Hero Power. The number is displayed inside a blue , instead of expending mana.
- The mana costs of those cards are affected as usual by cost modification The mana cost of a card or Hero Power determines how much mana is required to play that card from the hand or to use that Hero Power. The number is displayed inside a blue effects, and thus their "Health cost" is modified accordingly.
- Example: Playing Mortal Coil Mortal Coil Set: Basic Type: Spell Class: Warlock Cost: 1 Abilities: Deal damage, Draw cards Tags: Death-related Deal 1 damage to a minion. If that kills it, draw a card.If your spells look like horrifying after the opponent has played Loatheb Loatheb Set: Naxxramas Type: Minion Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry, Modify cost Tags: Spell-related Battlecry: Enemy spells cost (5) more next turn.Loatheb used to be a simple Bog Beast. This will deal 6 damage to you.
- You must be Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or or have a combined Health and Armor total greater than the final mana cost of a spell in order to be allowed to cast it this way.
- Trying to cast a spell will otherwise result in an error message.
- Spell cards in your hand that can be played using Cho`gall`s effect have their mana cost highlighted by red bubbles.
- In particular, you cannot cast a spell using Cho`gall`s effect if its mana cost is equal to your combined Health and Armor total, even if your hero would be healed back by the spell`s effect (such as Siphon Soul Siphon Soul Set: Classic Type: Spell Class: Warlock Rarity: Rare Cost: 6 Abilities: Destroy, Restore Health Destroy a minion. Restore #3 Health to your hero.You probably should avoid siphoning your own soul. You might create ).
- Be that as it may, if your hero is Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or you can cast a spell using Cho`gall`s effect regardless of your Health+Armor total.
- The card`s mana cost is deducted from your hero`s Armor and Health by creating and resolving a Damage Event before the spell takes effect.
- Despite the card`s ambiguous wording, Cho`gall`s effect deals damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced to the controlling hero, thus affecting Armor (if any) before reducing the hero`s Health.
- The source of the Damage Event is Cho`gall`s effect, not the affected spell, and thus bonuses from Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase and Prophet Velen Prophet Velen Set: Classic Type: Minion Class: Priest Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Modify Hero Power Tags: Damage-related, Healing-related, Hero Power-related, Ongoing effect Double the damage and healing of your spells do not apply.
- As usual, if the hero is Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or (for example due to Mal`Ganis Mal Ganis Set: Goblins vs Gnomes Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 9 Health: 7 Abilities: Immune Tags: Demon-related, Ongoing effect Your other Demons have +2/+2. Your hero is Immune.Mal Ganis doesn t or Violet Illusionist Violet Illusionist Set: One Night in Karazhan Type: Minion Rarity: Common Cost: 3 Attack: 4 Health: 3 Abilities: Immune Tags: Ongoing effect During your turn, your hero is Immune.She’s much more cheerful after losing the ), the damage dealt by casting a spell affected by Cho`gall will be prevented: thus the spell will be cast without reducing either the hero`s mana nor their Armor+Health total. In addition, an Immune hero can cast the spell even if its mana cost is greater than their Armor+Health total.
- Cursed Blade Cursed Blade Set: The League of Explorers Type: Weapon Class: Warrior Rarity: Rare Cost: 1 Attack: 2 Durability: 3 Tags: Damage-related, Ongoing effect Double all damage dealt to your hero.The Curse is that you have doubles the damage dealt by Cho`gall`s effect, possibily killing the equipping hero.
- Example: If a hero at 8 Health with Cursed Blade equipped plays Cho`gall, he or she can cast a 5-Cost spell such as Brawl Brawl Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 5 Abilities: Destroy Tags: Area of effect, Random Destroy all minions except one. (chosen randomly)Do you know the first rule of Brawl Club?See this card (since the hero`s Health is greater than 5), but Cursed Blade will double the damage to 10, killing the hero.
- Once Cho`gall is played you cannot cancel the effect of its Battlecry, although it will expire at the end of the turn.
- Playing an affected card will cost no mana. Be that as it may, card text effects which consume mana are not altered.
- Example: Playing Forbidden Ritual Forbidden Ritual Set: Whispers of the Old Gods Type: Spell Class: Warlock Rarity: Rare Cost: 0 Abilities: Summon Tags: Mana-related, Proportional effect Spend all your Mana. Summon that many 1/1 Tentacles.Actually, C Thun gives his full after Cho`gall will cost the player 0 Health (instead of 0 mana), and then consume all of the players` mana as usual in order to generate Icky Tentacles Icky Tentacle Set: Whispers of the Old Gods Type: Minion Class: Warlock Cost: 1 Attack: 1 Health: 1 See this card on Hearthpwn data page] Icky Tentacle is an uncollectible warlock minion card, summoned by .
- Example: Summoning Stone Summoning Stone Set: The League of Explorers Type: Minion Rarity: Rare Cost: 5 Attack: 0 Health: 6 Abilities: Summon Tags: Cost-related, Random, Spell-related, Triggered effect Whenever you cast a spell, summon a random minion of `s effect will always summon a 0-Cost minion if you played Cho`gall before playing the spell, since no mana has been spent. (This interaction may have changed in Patch 6.0.0.13921 (ONiK patch), as a user reports that the staff from Medivh, the Guardian gives you the full cost of the spell played after Cho`gall.)verification requested
- Since the cost-modification enchantment is attached to your player, not your hero, it will not be cancelled if your hero is replaced by Ragnaros or Lord Jaraxxus.
- The effects of multiple Cho`Galls and/or Bloodblooms do not stack: since they do not add a Health cost to the spell but simply replace the mana cost with an alternative cost, multiples are redundant. Moreover, all such effects wear off as soon as you play a single spell.
- Example: If you have both Bloodbloom and Cho`Gall`s effects active, you pay Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If instead of mana for the next spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the you cast that turn, then the effect ends. You do not get to do it for two spells in a row, and you don`t pay Health twice.
Quotes
- Summon
- To his will all flesh succumbs! (What he said!)
- Attack
- Infinite night! (More!)
Trivia
- While in Hearthstone, Cho is the one to say "To his will all flesh succumbs" and "Infinite night!" with Gall saying "What he said", this is actually a reversed version of the way the lines were spoken in the original World of Warcraft boss encounter; during the WoW encounter, Gall is the one to utter "To His will all flesh succumbs. From His kingdom, chaos comes!" as well as "Gone is the dawn! Come shades of Twilight. Come madness. Come havoc! Come Infinite Night!!", while Cho is the one to parrot the former line with "Yes - what he said."
Gallery
Cho`gall in World of Warcraft, wielding the Hammer of Twilight
Cho`gall in the TCG